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==AD&D PCs== PC stats for merfolk in [[Advanced Dungeons & Dragons]] 2nd edition can be found in the article "heroes of the Sea" in [[Dragon Magazine]] #250 and, alternatively, in the [[Forgotten Realms]] splatbook "Sea of Fallen Stars". In Heroes of the Sea, merfolk stats look like this: ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 3/18, Constitution 3/18, Intelligence 3/18, Wisdom 3/18, Charisma 3/18 ::Ability Score Adjustments: None ::Racial Class & Level Limits: [[Fighter]] 12, [[Shaman]] 3, [[Cleric]] (Specialist priest of [[Eadro]] only) 7, [[Bard]] ([[Thief]] with Humanoid Bard kit, Female Only) 9 :::Available Kits: Tribal Defender, Oracle, Wandering Mystic ::Natural Armor Class: 7 ::Swim Rate 18 ::No movement or attack penalties when in water. ::Amphibious: Can breathe air and water. ::Totally Water Adapted: A merfolk out of water is reduced to crawling, giving them a movement rate of 1, and after 1 hour out of water begins to fatally dehydrate, taking 2 damage per hour until they return to the water. ::Take double damage from Fire and are instinctively terrified of it. ::Weapion Proficiencies: Crossbow, Trident, Javelin ::Nonweapon Proficiencies: Alertness, Animal Handling, Animal Lore, Animal Training (Fish), Bowyer/Fletcher, Danger Sense, Direction Sense, Gaming, Hunting, Local History, Mining, Religion, Survival (Aquatic) :::Female merfolk also have the NWPs Artistic Ability (Shell Carving, Tapestry Weaving), Chanting, Poetry, Singing and Weaving. In Sea of Fallen Stars, this variant statblock is given: ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 3/19, Constitution 3/18, Intelligence 3/18, Wisdom 3/18, Charisma 3/18 ::Ability Score Adjustments: +1 Dexterity, -1 Constitution ::Racial Class & Level Limits: [[Fighter]] 12, [[Ranger]] 10, [[Cleric]] 12, Speciality Priest 10, [[Bard]] Unlimited
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