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==Imperial and Chaos Melta Weapons== ===Melta Bomb=== [[image:MkXIXThermicCharge.jpeg|200px|right|thumb|Melta Bomb]] Although the Imperium has not been successful at making pistol-sized Melta for cheap, it is very successful in the case of miniaturizing a hydrogen bomb. For millennia, the [[Adeptus Mechanicus]] had hypothesized that there was a Melta weapon with an even lesser range than the Meltagun, and sure enough, one day they found the Melta Bomb [[STC]] printout. Despite the tags, Melta Bombs are land mine-sized fusion charges used to destroy enemy vehicles and fortifications. Normally, Melta canisters come with a handle by the side of the cylinder. This Melta canister here has its handle by the end to facilitate throwing like a grenade. Because its shape is unlike a grenade, it is still pretty awkward to throw with, and the weight is probably not helping either. Because they have to be placed right next to the target to be satisfactorily effective, they are mostly given to assault units who get up close and personal with the enemy on a regular basis, which translates to better accuracy when throwing them, if not setting them up right where they should be. Back around ten thousand years ago, there were Melta Bombs which were quite smaller, at around the same size as a regular grenade. Whether there are differences between these two sizes of Melta Bombs is uncertain since there is no distinction in-between where stats are concerned. We may consider that the smaller version is simply compacted for easier carrying, and that both versions weigh about the same. Only two units in a Space Marine army uses Melta Bombs, Assault Squads and Vanguard Veterans. Although alike in appearance, what the Armorium Cherub in the Devastator Squad is carrying is not a Melta Bomb, especially since Devastator Squads do not use it (''and don't really have any reason to as well''). The Armorium Cherub's purpose is to facilitate reloading, making that canister more likely to be fuel for Multi-Melta, rather than a Melta Bomb. In the 30k tabletop they're S8 AP1 with armorbane and unwieldy, and generally used for popping land raiders that the squad's chainswords and bolters don't have a hope in hell of glancing. Because they have armorbane and not melta, they bypass armored ceremite despite being a melta weapon. They can only kill things with the vehicle keyword, however, so don't take them in replacement for a power fist to kill TEQ's. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> MeltaBombModel.jpeg|<center>Model</center> IF MkXIX Lucifer Pattern MeltaBomb.jpg|<center>Imperial Fists</center> MeltaBombDeathshroud.jpg|<center>Heresy Era</center> EldarMeltaBomb.jpg|<center>Eldar</center> FireDragonMeltaBomb.jpg|<center>Fire Dragon</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=-|s7=8|ap7=1|type7=Armourbane, Unwieldy|r8=4"|s8=8|ap8=-4|d8=D6|type8=Grenade 1}} |} |} |} </center> ===Inferno Pistol=== [[File:InfernusPistolProfile.jpg|200px|right|thumb|Infernus Pistol]] This microwave blowtorch is where the Imperium of Man's mass production capability reaches its limits in the Melta category. Inferno Pistols are those rare Melta weapons where you only need one hand to fire out the heat. Where miniaturization is concerned, the Imperium has not sorted out the cost issue of this weapon just yet compared to other pistol-scaled weaponry such as the [[Bolter#Bolt_Pistol|Bolt Pistol]] and the [[Flamer#Hand_Flamer|Hand Flamer]]. Notable users of these blowtorches are the [[Sisters of Battle]] and the [[Blood Angels]], both of which having a pretty high affinity for burning stuff. The Blood Angels in particular seem to make their own in-house called the '''Infernus Pistol'''. [[Sanguinius]] used one in conjunction with his [[Power_weapon#Power_Sword|Power Sword]] for close combat, and his eldest living non-Dreadnought son to date, [[Dante]], currently wields an Artificer Infernus Pistol known as ''Perdition Pistol''. With their latest codex, the Inferno Pistol is now at home with the Blood Angels and available to a variety of their assault specialized units. Of course, the Inquisition and the Deathwatch have access to Inferno Pistols; specifically the [[Ordo Hereticus]] for the Inquisition, those [[Hats|big-hatted pastors]] love nothing more than the look on your face when they one-shot your (probably heretical) Leman Russ. The Deathwatch has a variant called a Conflagration Pistol, which is one of the coolest names in all of 40K. It trades some ammo capacity for anti-armor punch. Dudes who came from the Salamanders love it. Despite the fact that they used both these and Hand Flamers during that one [[Horus Heresy|heresy]], the [[Salamanders]] [[Derp|don't get them in regular 40k]]. Curiously, [[Chaos Space Marines]] had access to them in [[Dawn of War|Dawn of War 2]] despite never using them on tabletop, [[Wat|while the loyalists don't]] (the [[Ordo Hereticus]] [[Inquisitor]] hero of the [[Imperial Guard]] can get one as an anti-armor weapon though). If you upgrade them to the Mark of [[Khorne]], their Aspiring Champion gets one to make them slightly better at chasing and taking down light vehicles. The Chaos Champion boss in the Exterminatus of Typhon mission of Retribution's campaign also wields one [[Awesome|which he fires point blank several times into the maw of a Carnifex in a sync-kill]]. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> SisterOfBattleInfernoPistol.jpg|<center>Sisters of Battle</center> SoBInfernoPistolNew.png|<center>Sisters of Battle</center> InquisitorInfernoPistol.png|<center>Inquisitor</center> BloodAngelsSergeantInfernoPistol.jpg|<center>Blood Angels</center> DeathCompanyInfernoPistol.jpg|<center>Death Company</center> ChaplainInfernusPistol.png|<center>Infernus Pistol</center> SanguinaryGuardInfernoPistol.png|<center>Sanguinary Guard</center> InfernusPistolDiagram.jpg|<center>''[[Dante]]'s''</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=6"|s7=8|ap7=1|type7=Pistol, Melta|r8=6"|s8=8|ap8=-4|d8=D6|type8=Pistol 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Gamma Pistol=== [[File:GammaPistol.jpg|200px|right|thumb|Gamma Pistol]] You may have thought right off the bat that the Gamma Pistol is a kind of [[Radium Weaponry|Radium Weapon]]. Function-wise, however, it fits better as a Melta weapon. Gamma Pistols are strange little weapons used by the [[Adeptus Mechanicus]], particularly the higher Tech-Priests, specifically Cybernetica Datasmiths. This weapon beams out ionizing radiation that can turn people into "blackened shadow" in a second. Basically, it skips the burning part and goes straight to the ash part. Of course, this is not the true potential of the weapon. Those who know how to tame its savage Machine Spirit β essentially knowing how the weapon actually works β can even cut holes into fortifications. This little gun shoots out beams that can melt stuff. Clearly, it is a Melta. Irradiation Projectors, though a similar weapon that projects actual radiation out, is not the same as the Gamma Pistol since it does not have the capability to engage armor and fortifications as effectively as the case of Melta. The short range of this weapon can be explained beyond its pocket-size. If you recall your Physics class back at school, there are several kinds of electromagnetic radiation, three of which we are interested in have a particular quality. Gamma ray, x-ray, and the higher portion of ultraviolet are ionizing, whereas the rest of the spectrum are not. Obviously, Gamma Pistols use the eponymous shortest wavelength, the one with the most penetrating power that comes from radioactive decay. Whether there are other two variants of this type remains to be seen, though compared to Gamma Pistol, names like "''Extreme Ultraviolet Pistol''" and "''X-ray Pistol''" do sound a bit off. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> GammaPistolModelSide.jpg|<center>Right View</center> GammaPistolModelProfile.jpg|<center>Left View</center> GammaPistolPict.jpg|<center>Pict Capture</center> GammaPistolPict1.jpg|<center>Pict Capture</center> GammaPistolPict2.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=6|ap7=2|type7=Pistol, Armourbane|r8=12"|s8=6|ap8=-3|d8=2|type8=Pistol 1|abil8=Can re-roll failed wounds if target is Vehicle.}} |} |} |} </center> ===Meltagun=== [[File:Meltagun2.jpg|200px|right|thumb|Meltagun]] Contrary to the pistol variant, this size is a standard across the Imperium by the rule of thumb β if the [[Imperial Guard]] uses it, it is practically universal. Meltaguns are distinctive by its cylindrical barrel with a number of either slits or holes depending on the model. Practically, there are two reasons to having holes on your gun barrel beyond cool-looking aesthetics. The holes allow high pressure gases to vent out when a bullet is fired, reducing the recoil by reducing the gas that will have kicked over to the back. A similar alternative to drilling holes is the muzzle brake which is attached by the front of the barrel. Considering the thickness of the barrel here, that of the Meltagun might just be a muzzlebrake, rather than the actual barrel. But since Meltaguns shoot out heat rays and not bullets, recoil shouldn't really be a problem. The second reason for those holes is rooted in insulation. The primary duty of a barrel shroud is to protect the user from touching the hot barrel. Those holes are there to keep a good airflow for that same barrel to cool down while being small enough that a finger will not slip through one. For a gun that shoots melting rays, it is obvious for its barrel to be insanely hot enough to warrant insulation. This is understandable since the user will probably want the heat ray to only come out of one end of the weapon, melting things that he wants to melt and not himself in the process. Whether you can take off that shroud and fire your Meltagun in a possibly spread pattern remains a speculation. Aside from the Imperial Guard in Special Weapons Squads of three, Tactical Squads of the [[Space Marines]] may also take one. [[Sisters of Battle]] normally get two. If they happen to be Dominions, they can get up to four. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> CadianMeltagun.png|<center>Cadian</center> MeltaSolarAuxiliaCommand.jpg|<center>Solar Auxilia</center> BattleSisterMeltagun.png|<center>Sororitas</center> SpaceMarineMeltagun30k.png|<center>Heresy Era</center> ArmigerMeltagun.jpg|<center>Armiger Knight</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=8|ap7=1|type7=Assault 1, Melta|r8=12"|s8=8|ap8=-4|d8=D6|type8=Assault 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ====Conflagration Mod==== [[File:DeathwatchMeltagun.jpg|200px|right|thumb|Conflagration Meltagun (''Placeholder'')]] These are less of a distinct variant and more of a modification from the standard Meltaguns. The [[Deathwatch]] Techmarine responsible for these modded heat guns was Enthor Calibos seconded from the Salamanders (''how surprising''). Once upon a time at Watch Fortress Erioch, he probably noticed that the Meltagun he was issued was not up to Salamanders pristine standard, and so he decided to modify them to his liking. Crafted in very limited numbers because this is just one Techmarine we're talking about, these compact, high-output Meltaguns have gained favor among those Battle-Brothers of the Deathwatch lucky enough to have wielded them. They are probably the reason to Calibos making more Conflagration modifications apart from those of his own arsenal in the first place. Reflecting the fine workmanship and deep love for cleansing flame of their creator, these powerful weapons have higher penetration and damage output at the expense of increased energy consumption. Because he possibly was feeling generous by then, Calibos also modified the in-house Infernus Pistols. Like their larger siblings, these weapons trade increased power usage for higher penetration and damage yield. They are a favorite of many Space Marines from the Salamanders Chapter as well as any other who happens to be a pyromaniac on the side. In the end, these Conflagration Meltas are simply just better Meltas with the standard higher (''energy'') cost for better quality exchange. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |+style="white-space: nowrap;" | Conflagration Infernus Pistol |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Req''' |'''Renown''' |- | Pistol | 10m | S/β/β | 2d10 + 10E | 15 | 2 | Full | β | 5 | 35 | Distinguished |} | {|class="mw-collapsible mw-collapsed wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |+style="white-space: nowrap;" | Conflagration Meltagun |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Req''' |'''Renown''' |- | Basic | 20m | S/β/β | 2d10 + 10E | 15 | 4 | 2 Full | β | 14 | 35 | Distinguished |} |} |} |} </center> ===Beamer Meltagun=== [[File:BeamerMeltagunPlaceholder.jpg|200px|right|thumb|Beamer Meltagun (''Placeholder'')]] The Imperium has designed/found a Meltagun that fires at a decent range without sacrificing portability. The results? The usual. The Beamer style of Meltagun was an attempt to create a longer-range Melta weapon that was still light enough to be easily carried into combat. Using fragments of decaying scrolls describing several ancient design patterns (''and after much divination and prayer''), the Zepherus Mark I "Beamer" Meltagun was developed. Though it still uses specialized gases melded and ignited into a sub-molecular thermal state like what a Melta should, this weapon features a longer barrel with a radiation beam surrounding the gaseous discharge. This low-level radiations acts as a harmonic wavefront for the super-hot release, allowing it to strike at longer distances. The necessary tuning for the beam to match the discharge proved impractical in the field, however, and only those willing (''or able'') to spend many hours of difficult correction after prolonged use (normal battlefield conditions shouldnβt involve an anti-armor weapon being used often enough to call it βprolongedβ) still stand by the weapon β although given the sheer manpower of the Imperium, it shouldn't be out of place to assign some people exclusively for their maintenance. Almost no fighting units still utilize them despite the superior range, and their manufacture ceased after the first production run. On the other hand, there remains a possibility that the technical details for the Beamer Melta type have already circulated to several other Forge Worlds, continuing the legacy of this superior, albeit complex Meltagun under different aliases other than Zepherus Mark II. Now prized as trophy weapons, some of these Zepherus still see use as part of elite mercenary groups or Inquisitorial Kill-teams. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Availability''' |- | Basic | 40m | S/β/β | 2d10 + 6E | 12 | 6 | 2 Full | β | 9 | Very Rare |} |} |} |} </center> ===Melta Rifle=== [[File:Melta_Rifle.JPG|200px|right|thumb|Melta Rifle]] A successor to the Beamer Meltagun. The [[Primaris Space Marines]] get yet another cool ass toy to play around with. The Melta Rifle occupies a size niche in-between that of a regular Melta and the Multi-Melta. The catch, however, is that the advanced technologies used to construct this weapon allows the Melta Rifle to have Multi-Melta range. Instead of that usual cylinder for the magazine, the fuel source for the Melta Rifle distinguishes itself in terms of shape by being a bit bigger on the shorter side, resulting in a canister that probably will look pretty much like a canteen if you glue a bottleneck on one of its shorter ends. Melta Rifles are wielded primarily by the new [[Eradicator]] Primaris Marines who functions similarly to a Space Marine [[Devastator Squad]], but more [[Awesome]]. They have a similar design as the Multi-Melta, but smaller and much lighter in weight. It has an extended magazine, presumably to enable the weapon to shoot out more superheated gas and maintain a long, steady beam of ionising plasma. Like most Primaris infantry weapons like the [[Bolt Rifle]], the Melta Rifle has sub-variants including the even bigger '''Heavy Melta Rifle''', because the original Melta Rifle isn't [[Cheese]] enough. This is powered by a cable linking directly to the user's Power Armour. <center> {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Heavy_Melta_Rifle.JPG|<center>Heavy Melta Rifle</center> </gallery> |} </center> ===Multi-Melta=== [[File:MMArt.jpg|200px|right|thumb|Multi-Melta]] Different from other commonly Heavy weapons such as the Heavy Bolter and the Heavy Flamer, the heavier version of the Meltagun is not called Heavy Melta. The Multi-Melta is essentially two Meltaguns strapped together and supercharged. In game terms, this only doubles the (''already sucky'') range and makes it a heavy weapon; how taping two things together makes them shoot farther rather than just twice as hard is unclear. Perhaps whatever energy directs and compresses the beams combines or compliments, giving a boost. Due to the size and especially weight, Multi-Meltas are usually mounted on vehicles rather than carried. The Leman Russ Demolisher may have them mounted by the sponsons, while the Land Raider Crusader may mount one on its pintle; the weapon fits seamlessly with both vehicles' emphasis on short-range firepower. The Immolator may choose to replace its Twin-Linked Heavy Flamers or Twin-Linked Heavy Bolters with a Twin-Linked Multi-Melta. Due to its satisfactory effectiveness when arrayed against armor and monsters as well as the improved effective range, many other vehicles of the Imperium also have them mounted such as Razorbacks, Land Speeders, Dreadnoughts, and even on the sidecar of Attack Bikes. Because Multi-Meltas are so heavy, the [[Imperial Guard]] do not employ them without vehicles. By merit of wearing Power Armour, [[Space Marines]] and [[Sisters of Battle]] β emphasis on the Sisters of Battle β can afford to carry them around. [[Thallax|Thallaxes]] in particular, being quite larger than Astartes, carry them around normally β that is, not bulky, and/or not with the universally cool chainsaw grip. As of 9th edition, they fire two shots, which probably makes more sense. It is unknown whether efficiency for other Melta weapons can be improved in this manner. Imagine a really big cylinder filled with Meltaguns... [[Melta#Cyclonic_Melta_Lance|Oh, wait a minute-]] <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> DevastatorMeltaBomb.png|<center>Fuel Canister</center> MultiMeltaServitor.jpg|<center>Servitor</center> PortableMultiMelta.png|<center>Sister of Battle</center> MultiMeltaAstartes.jpg|<center>Astartes</center> MultiMeltaDamnedLegionnaire.jpg|<center>Damned Legionnaire</center> MultiMeltaMediantPattern.jpg|<center>Mediant Pattern</center> MultiMeltaThallax.jpg|<center>Thallax</center> MultiMeltaCastellax.jpg|<center>Castellax Automata</center> MultiMeltaCastellaxBack.jpg|<center>Castellax Automata (Back)</center> MultiMeltaDreadnought.jpg|<center>Castraferrum Dreadnought</center> MultiMeltaContemptor.jpg|<center>Contemptor Dreadnought</center> MultiMeltaLandSpeeder.jpg|<center>Land Speeder</center> VehicleMultiMeltas.png|<center>Leman Russ</center> ImmolatorMultiMelta.png|<center>Twin-linked Twin-linked Meltagun</center> MultiMeltaLandRaiderCrusader.jpg|<center>Land Raider</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=24"|s7=8|ap7=1|type7=Heavy 1, Melta|r8=24"|s8=8|ap8=-4|d8=D6|type8=Heavy 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Firestorm Multi-Melta=== [[File:DeathwatchMultiMelta.jpg|200px|right|thumb|Firestorm Multi-Melta (''Placeholder'')]] Yet another "better" Melta weapon available to the [[Deathwatch]] because it is the Deathwatch. Created millennia ago as a field modification of a damaged Maxima-pattern Multi-Melta by another Deathwatch Techmarine whose identity has been forgotten, though his name is likely not Firestorm, these Multi-Meltas trade higher energy consumption and shorter range for an even higher damage yield and the ability to fire in short bursts β the former being merely an upgrade just like the Conflagration mods, and the latter likely the reason to the Firestorm title. Although modifications of this kind/extent are typically frowned upon by the Mechanicus, the Deathwatch Techmarines of Watch Fortress Erioch have received special dispensation to perform this operation on limited numbers of existing weapons, so there is at least an official approval unlike some other field modifications we know of. Firestorm Multi-Meltas have a chance of bursting out a number of charges left in the fuel canister, so it is less of an ability and more of that it just happens to, which isn't exactly what we can call the most reliable feature since it relies on randomness and/or the resident Machine Spirit. Perhaps there is supposed to be a firing pattern in order to trigger the burst fire, but the correct sequence had already been lost in the typical Imperium fashion. Just like the Conflagration mods, the Firestorm is simply a better Multi-Melta used by Watch Fortress Erioch. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Req''' |'''Renown''' |- | Heavy | 100m | S/2/β | 5d10 + 5E | 15 | 6 | 2 Full | Blast (2), Recharge, Volatile | 70 | 65 | Distinguished |} |} |} |} </center> ===Thermal Lance=== [[File:ThermalLancePlaceholder.jpg|200px|right|thumb|Thermal Lance (''Placeholder'')]] This is a weapon to choose when you want your Multi-Melta to be more precise, no matter the cost. The Thermal Lance is a rare weapon, nearly as large as a standard Multi-Melta, though they both weigh about just the same. This one, however, fires a more accurate and directed heat beam using a much longer barrel with added directional containment beams to reduce dispersal, at the cost of lowered damage to the target compared to what the similarly-sized Multi-Melta can achieve (but logically the damaged is focused into a smaller location, which would significantly increase penetration). So what does this tell us about its appearance to imagine? The main barrel is explicitly stated to be longer, and that's definitely not something you see every day on a Meltagun. The presence of directional containment beams, which probably serve to do exactly what it says on the tin, likely suggests that there are additional smaller barrels which fire them. Since it's plural, we can be certain that there are at least two directional containment beams to keep the heat beam linearly together. Battlefield applications for the Thermal Lance is unknown, but for its pitiful range comparable to that of the Inferno Pistol, whatever that carries the weapon must be big and thrives in one-on-one close quarters combat. The big guy that carries this weapon is likely to be more of a "hunter" type since accurate beams allow for targeted strikes which isn't something you can just do with the regular, spread-out Meltagun. All in all, the Thermal Lance is an alternative to a Multi-Melta for when what you want is a rifle with a range of a SMG and not a shotgun. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Availability''' |- | Heavy | 10m | S/β/β | 2d10 + 10E | 12 | 2 | 2 Full | Accurate | 40 | Rare |} |} |} |} </center> ===''Solar Atomiser''=== [[File:SolarAtomiserProfile.jpg|200px|right|thumb|''Solar Atomiser'']] One of the perks for being at the upper end of the Mechanicum hierarchy is customized weaponry, and this is [[Cawl]]'s. Judging from its certainly baroque appearance, it is far from a perfume spray as its name suggests. By functionality, however, the ''Solar Atomiser'' does spray out something, and that thing ain't nice. Using a complex focusing array of his own design, this weapon concentrates thermic energy and Melta-waves into a short-ranged but utterly unstoppable blast that can melt through an enemy war engine in seconds; and he's not kidding when he said it's short-ranged. For a size way bigger than a Multi-Melta, its effective range is only at about what a normal Meltagun can do. But we all know how the electromagnetic spectrum goes β the closer it is to the shorter wavelength side, the scarier it is. Though the Solar Atomiser probably doesn't operate under the same principles as the Gamma Pistol used by Datasmiths... you get the idea. Another thing to note is the "Solar" prefix which may have something to do with more than sounding fancy. As stated, the weapon concentrates thermic energy and Melta-waves. The thermic energy in question might have something to do with the "Solar" part of the name. Should that be the case, then this thermic energy is likely Plasma in origin, which would explain the middle part of the weapon, and make the ''Solar Atomiser'' a holy combination of Plasma and Melta technology. Being on the receiving end of a nuclear shaped charge combined with star-hot ionised gas probably isn't very nice. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> SolarAtomiserBack.jpg|<center>Back View</center> SolarAtomiserPict.jpg|<center>Pict Capture</center> SolarAtomiserBFGA2.png|<center>Battlefleet Gothic: Armada 2</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=10|ap7=1|type7=Assault D3, Master-crafted, Melta|r8=12"|s8=10|ap8=-4|d8=D3|type8=Assault D3|abil8=If target within half range, Damage is D6.}} |} |} |} </center> ===Melta Destroyer=== [[File:Melta_Destroyer.JPG|200px|right|thumb|Melta Destroyer]] The Melta Destroyer is a relatively new Melta design and essentially, the bigger brother of the Melta Rifle. The Melta Destroyer is only found on the [[Storm Speeder#Hammerstrike|Storm Speeder Hammerstrike]] as a secondary hull weapon. This chonkin gun is [[Rape|triple-barrelled for thrice the fun!]] Going by the appearance, it is clear that GW realized that the [[Flamer#Conflagration_Cannon|Conflagration Cannon]] looks cool, so they miniaturized it to fit the Primaris Land Speeder, and changed the race from Flamer to Melta for that anti-vehicular juice. It also has an <s>absurdly</s> decent range for a Heavy 3 Melta at 24" with a solid 8 Strength and AP-4. You will be punching holes through even the most heavily armored vehicle to get to the juicy bits. Given the new and absolutely [[AWESOME]] rules of Melta weapons in 9th Edition, the Melta Destroyer is the MEQ-cleanser supreme. Seriously, D6+2 at half range, you are doing a minimum of [[Rape|3 WOUNDS per shot,]] meaning that this shit auto-kills GEQs, MEQs and even ''TEQs'' at a relatively okay 12" range. Fuck me a diddle, everyone NOT an [[Adeptus Custodes]] or a [[Terminator]] is gonna cry. Sure, the Hammerstrike is going to eat shots like nothing else (and at 10 wounds is liable to get demolished by concentrated AT fire) but if it reaches you, you are dead. {{clear}} ===Cyclonic Melta Lance=== [[File:CyclonicMeltaLanceProfile.jpg|200px|right|thumb|Cyclonic Melta Lance]] Surprise, surprise, turns out there really is a big cylinder filled with Meltaguns, and people call it the Cyclonic Melta Lance. This Tri-Linked Multi-Melta here is made just for the massive size of the [[Dreadnought#Leviathan_Pattern|Leviathan Pattern Siege Dreadnought]], which is also be known to us as the Hulkbuster Pattern. These Dreadnoughts have a "Siege" tag behind there for a reason, and its array of weaponry must correspond as such. Now, in a siege, you are supposed to go up close to a fortified position where you'll probably be shot dead halfway through. Thankfully, the Leviathan is such a bulk that it most likely has more chances of making it through than a Rhino. With that part already cleared, your Leviathan will need something to breach through walls and bunkers. Six super blowtorches should be just enough to melt the living and non-living shit out of anything. Of course, since the weapon is comparatively bigger with triple the barrels, the Melta Lance is more destructive than your standard Multi-Melta. The rapid cycling this weapon goes through allows the Melta to discharge in a higher rate as well, though for some reason, the range is reduced, which is not really much of a problem for a Siege Dreadnought who usually has to close-in anyway. If you don't know what rapid cycling is, and haven't figured it out from the arrangement of the barrels, then we suggest that you remind yourself what a Gatling gun looks like. Well, yes, you would be correct. This is a Gatling Melta. Sharing a word in its name with a [[Exterminatus#Cyclonic_Torpedoes|planet-killing bomb]] should also give you a hint or two that this pretty girl is dangerous. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> CyclonicMeltaLanceModel.jpg|<center>Model</center> CyclonicMeltaLanceModel2.jpg|<center>Model</center> CyclonicMeltaLance.jpg|<center>Front View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=18"|s7=9|ap7=1|type7=Heavy 3, Melta|r8=18"|s8=9|ap8=-4|d8=D6|type8=Heavy 2D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Magna-Melta=== [[File:DeimosPredatorMagnaMeltaProfile.jpg|200px|right|thumb|Magna-Melta]] This is an instance where a weapon designed for space combat is appropriated for ground warfare. The Magna-Melta is the primary weapon of the [[Caestus Assault Ram]], though calling it a weapon is technically untrue since the purpose of the Magna-Melta on that assault ram is to soften armour before the rams themselves dive straight through it, unloading its boarding party into enemy voidcraft. Since the timeframe of the distance before the ram hits the ship is small, the Magna-Melta must be very powerful in order to melt the armor at such a short period of time. Stopping by the ship before firing the Magna-Melta negates the purpose of the ram; besides, that is not cool, that's boring. The Caestus must come down to the ship like a Drop Pod, and the Magna-Melta recreates the heat from the atmospheric entry part. Of course, the action itself can also be recreated on other targets such as big fortifications which you are certain that won't topple down when the ram hits. Or you can be manly and purposely using an empty ram to collapse the enemy's fortifications and use its engines and melta to blast your way out like a boss. Since the Caestus is such a sturdy metal box, it is often used as landing craft, and this is when the Astartes of the Great Crusade realized that the Magna-Melta is one hell of a Melta Cannon. Since flying the Caestus around the place just in case they needed that big Melta is impractical, they stripped off that Magna-Melta and popped it on their Deimos Predator. And by then, they had tanks with big twin-linked Melta Cannons roving around alongside as far as those two hundred years lasted. By the present, these are mostly replaced by Land Raider Redeemers with pintle Multi-Meltas. Sadly, nobody seems to know how to mount a Magna-Melta over the hull instead of the Assault Cannons, or perhaps Magna-Melta is in low supply like pretty much every ten thousand years old relic of the Imperium. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> CaestusAssaultRamMagnaMelta2.png|<center>Caestus Assault Ram</center> DeimosPredatorInfernusMagnaMelta.png|<center>Deimos Predator Infernus</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=18"|s7=8|ap7=1|type7=Heavy 1, Large Blast (5"), Melta|r8=24"|s8=10|ap8=-4|d8=D6|type8=Heavy D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Melta-Cutter=== [[image:TermiteMeltaCutterProfile.jpg|200px|right|thumb|Melta-Cutter]] Like the Magna-Melta, the Melta-Cutter is not intended to be used as a weapon. Unlike the Magna-Melta, the Melta-Cutter is not quite as effective when appropriated as a weapon. While the bigger Magna-Melta is primarily used to melt ship armor and anything less durable, the Melta-Cutter is primarily concerned with the ground, specifically rocks that the drill cannot pierce through. Other than that, it operates the same principle β soften them up before punching through. The same can be said for anybody who happens to be in front of the drill. The Melta-Cutter of the [[Hades Breaching Drill]] should be seen as more of a construction equipment (''like our modern rock grinders''), since the main purpose of that machine is to dig tunnels. As a matter of fact, Melta-Cutters are industrial equipment for construction work used by the Imperium. In that respect, Melta-Cutters are then similar to the [[Flamer#Clearance_Incinerator|Clearance Incinerator]], and so it should be reasonable for Genestealer Cults to have them in their uprisings. The Melta-Cutter of the [[Tunneling_Transport_Vehicles#Termite|Termite]], however, is more in line with conventional Melta weaponry. Considering the build which is analogous to typical subterranean drills you'll find in the 50s and 60s, what the Termite is expected to punch through is definitely not just the ground, and so it is afforded with a better Melta-Cutter. Size might also come into play as well since a bigger body means more power to power stuff like heat ray cannons by the drill. On tabletop, the Termite's Melta-Cutter is a 12" ranged assault D3 weapon with a Strength of 8, AP -4 and a damage of D6. Due to its high strength and great AP, you are able to auto-kill most GEQs, MEQs and seriously fuck up TEQs on an average basis. The Hades itself is an even bigger "''fuck you''" machine, with 1d6 WS3+ S10 AP-4 D1d3 melee attacks (D1d6 against Vehicles), and it has a [[Awesome|4++ invul in the fight phase thanks to its whirling blades]]. All in all, whilst predictably a short-range weapon, it is also one of the best of its category. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> HadesMeltaCutter.png|<center>Hades Breaching Drill</center> TermiteMeltaCutter.png|<center>Termite Assault Drill</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Melta-Cutter (Hades) |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=8|ap7=1|type7=Heavy 1, Melta|r8=Melee|s8=x2|ap8=-4|d8=D3|type8=Melee|abil8=If target is Vehicle, roll D6 for Damage instead.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Melta-Cutter (Termite) |- | {{40k-Ranged-Weapon-Profile-7-8|r7=N/A|s7=N/A|ap7=N/A|type7=N/A|abil7=Ignores difficult and dangerous terrain. Adds +2 to Strength when making ramming attacks against fortifications.|r8=12"|s8=8|ap8=-4|d8=D6|type8=Assault D3|abil8=If target within half range, roll two dice for Damage and discard the lowest result.}} |} |} |} |} </center> ===Siege Melta Array=== [[File:MastodonSiegeMeltaArray.png|200px|right|thumb|Siege Melta Array (''Top'')]] We may consider this thing here a Melta-Cutter properly adapted for military applications. The [[Mastodon|Mastodon Heavy Assault Transport]], in addition to its other wonderful bullshits, sports a front-mounted battery consisting of eight Melta cannons in addition to a big one at the center, ideal for punching massive holes on the heaviest of targets. While this is perfect for opening breaches in fortresses for transport to vomit its forty-man capacity into, it is also an excellent answer to enemy super-heavies, or just deleting fortifications since its Stone Burner rule scores extra hits with every Penetrating Hit against one. Unfortunately, you should not expect it to do too well to enemies up close since most of the Melta array is just situated too high for it to really hit anything below. This is what happens when you decide that it is a great idea to place your forward weapon on a vehicle with a ridiculously huge profile. But then again, like the case of the [[Caestus Assault Ram|Caestus]], the Siege Melta Array is not supposed to mow down enemies; it is supposed to crack down on fortresses, which it compensates for the lack of speed with more Melta. Of note, while the eight smaller Melta cannons are the size of what you would find on the [[Devil Dog]] and the aforementioned Caestus, the bigger centerpiece is about the same size as what you'd find on Questoris Knights. The Siege Melta Array is essentially what you'd need in order to add a dash of heat to your huge battering ram. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> SiegeMeltaArraySide.jpg|<center>Side Arrays</center> SiegeMeltaArrayFrontClosed.jpg|<center>Front Closed</center> SiegeMeltaArrayFrontOpened.jpg|<center>Front Opened</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=9|ap7=1|type7=Heavy 4, Blast (3"), Melta, Stone Burner|r8=12"|s8=9|ap8=-4|d8=D6|type8=Heavy 4D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Thermal Spear=== [[File:ArmigerWarglaiveThermalSpear.png|200px|right|thumb|Thermal Spear]] It is essentially an oversized Multi-Melta that looks to be a baby brother to the Thermal Cannon below. The Thermal Spear is a relatively large Melta weapon carried by combat walkers of the Imperial Knights, specifically the small Armiger class designated as Warglaive. Although reduced in size, even a single shot from this weapon here can still vaporize armor and melt through fortified walls and tanks alike. Unlike the similarly equipped Knight Errant, the Armiger chassis cannot afford to charge up close and wreak havoc at close range. It is too fragile for such maneuver since it is built for speed. It is nimble enough to employ harassment tactics, where the Warglaive shines. Swiftly, it moves up close and throws the Thermal Spear at pin-point precision to maximize its attack power before falling back to a safe distance. This is different from the Helverin variant which only have to maintain the distance to deliver its Autocannons. One may compare these two Armigers to our skirmishers of old, where the Helverins are archers whose range is far, while the Warglaives are javelinmen who have to get pretty close to unleash their payload. And do not think that having better range translates to archers being better. Just compare the size and weight difference between an arrow and a javelin and ask yourself which one has a better chance in planting you straight through to the ground when it hits. The reason why they don't name this Melta cannon here with a more appropriate "Thermal Javelin" is probably because there is already an [[Javelin Attack Speeder|attack speeder]] with that name. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> ThermalSpearModel.jpg|<center>Model</center> ThermalSpearView.jpg|<center>Alternate View</center> ThermalSpearPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=8|ap7=2|type7=Heavy 1, Melta|r8=30"|s8=8|ap8=-4|d8=D6|type8=Assault D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Daemonbreath Spear=== [[File:Daemonbreath_Spear.JPG|200px|right|thumb|Daemonbreath Spear]] The Daemonbreath Spear is one of the primary ranged weapons used by the [[Chaos Knight War Dog]]s, specifically, the [[War Dog Knight Stalker]], the [[War Dog Knight Huntsman]] and the [[War Dog Knight Brigand]]. It is the more evil counterpart to the Thermal Spear. Unlike the more ranged [[Avenger Chaincannon]], the Daemonbreath Spear is...well...it's a melta, so range is obviously not in its strong suit. Rather, in a strange twist, the Avenger Chaincannon is suited for anti-infantry, whereas the Daemonbreath Spear has been noted as 'tank-melting', making it more like an anti-tank [[Melta]] [[Lascannon]] than a close-range troop-frying BBQ. On the tabletop, these rapemachines are 30" Heavy 3 S9 AP-4 D1d6 melta (+2 damage at half range or less). Basically, just a longer ranged meltagun with more shots. Will absolutely annihilate vehicles, especially if combined with the meltagun you get if you replace the default heavy stubber. 30" range means you can get into half range with more safety against counterattacks. 12" movement makes getting in range a cakewalk and if any enemies do get close enough to counter attack you've at least got a melee weapon to clear out mobs of enemies. <center> {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=30"|strength=9|ap=-4|damage=D1d6|type=Heavy 3|ability=If target within half range, roll two dice for damage and discard the lowest result.}} |} </center> {{Clear}} ===Melta Blastgun=== [[File:Melta Blast-gun Kratos.png|200px|right|thumb|Melta Blastgun]] The Melta Blastgun is the Melta's cousin to the [[Plasma Blastgun]], fulfilling similar roles in terms of both size and tonnage. The weapon itself is one of three main weapons that is used by the [[Kratos Heavy Assault Tank]], with the other two being the [[Kratos Battlecannon]] and the [[Volkite Cardanelle]]. The Melta Blastgun functions like an upsized version of the Magna-Melta, offering increased range, firepower and cost-effectiveness without needing the up-end the price cost for more superheavy Meltas. On the tabletop, the Melta Blastgun is obviously the anti-tank weapon of choice for the Kratos. Gifting the tank a more concentrated anti-armour role in the process. ===Thermal Cannon=== [[File:KnightErrantThermalCannon.png|200px|right|thumb|Thermal Cannon]] This thing here is the Magna-Melta on steroids, or a bigger Thermal Spear with a rather distinctive shroud, should you prefer your descriptions more direct. The Thermal Cannon is a large Melta weapon carried by the combat walkers of either the Questor Imperialis, the Questor Mechanicus, or the Questor Traitoris; the Imperial Knights, the Mechanicum Knights, and the Renegade Knights respectively. Chassis-wise, the Thermal Cannon is installed on the all-round Questoris class as the primary weapon of the Knight Errant, and the secondary weapon of the Knight Crusader. It is one of those weapons that can make even the most battle-hardened enemies have an [[Anal circumference|anal evacuation]], for such a weapon is capable of immolating most things in a wide radius, and probably effectively everything should it is fired at a closer range. The hissing blasts from a Thermal Cannon can melt through a fortress wall or turn a battle tank into a pile of bubbling slag. Against infantry, entire hordes can be reduced to a blackened shadow. Against vehicles, there is no armor that offers any proof against the Thermal Cannon's super-heated shots with the exception of armor found on larger Titan walkers. Outside of Knights, the Thermal Cannon is probably about the size to be mounted as the main gun for bigger tanks such as the Macharius, or even the Malcador. As of now, aside from the Mastodon, the only Melta tanks so far are smaller ones based on the Chimera and the Deimos Predator chassis. All in all, for Knight Scions looking to up their anti-armor game, the Thermal Cannon delivers, turning enemy infantry into a pile of ash surrounding a liquefied hole and melting tanks to slag (if ammo/fuel detonations don't blow them first). <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> ThermalCannonSide.jpg|<center>Side View</center> ThermalCannonPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=9|ap7=1|type7=Heavy 1, Large Blast, Melta|r8=36"|s8=9|ap8=-4|d8=D6|type8=Heavy D6|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ====''Fury of Mars''==== [[File:KnightErrantThermalCannonRed.png|200px|right|thumb|''Fury of Mars'' (''Placeholder'')]] Being the oldest Knight House in the Imperium of Man has its benefits which include good gear from the cogboys. This remarkable weapon channels the fires of the Red Planetβs hottest forges, eradicating its victims even at extreme range. Deciphering the flowery language, it probably means the ''Fury of Mars'' is very high in quality. It was made on Mars, why wouldn't it? And since it is House Taranis we're talking about, there's a decent chance for this particular Thermal Cannon here to be pretty, pretty old. Remember, House Taranis is the Dark Angels of the Imperial Knights, or Horus Lupercal if we're looking by Primarchs since other Knight Houses were more or less "discovered" as well; the difference for the latter (''or possibly both'') is that House Taranis, though Mechanicum-aligned, is a loyalist. The ''Fury of Mars'' could have been so old that it was still hot out of the production line when the Unification Wars were still raging on Terra. Age aside, it is said that to face the ''Fury of Mars'' is to be subjected to the killing ire of the Omnissiah himself, and to be struck down without mercy. This Thermal Cannon is no different in terms of general capabilities compared to the standard breed. The only noticeable difference here apart from being really old and exclusive to House Taranis Knights who have Thermal Cannons on one arm or the other is the fact that it goes as far as a Reaver Melta Cannon (''of the current edition'') can go. That is probably a good summary for the weapon β a Titan-grade Melta Cannon (''where only range is concerned'') at the size for a Questoris Knight. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=48"|strength=9|ap=-4|damage=D6|type=Heavy D6|abilities=If target within half range, roll two dice for damage and discard the lowest result.}} |} |} |} </center> ===Melta Cannon=== [[File:ReaverTitanMeltaCannon.png|200px|right|thumb|(Reaver) Melta Cannon]] The reader should be informed that there are two kinds of Melta Cannons. The first is the kind you usually see carried by Reaver Battle Titans. The second kind is the one you can find attached on the [[Hellhound Tank|Hellhound]] flame tank variant called [[Hellhound Tank#Devil_Dog|Devil Dog]], which is pretty much what you should have in your mind for a Melta Cannon. So right now, we know a few sizes all these Meltas come in. The very first one is the smallest Inferno Pistol size, which is pretty rare since it is not on the mass production line. Next to that is the standard Meltagun size which you may find carried by some soldiers as well as on many vehicles in the form of Multi-Melta. The Melta Cannon here is the next in line whose bore size is about what you'd find on the Magna-Melta and possibly the Thermal Spear too. It is unknown what the Imperium calls the size of Thermal Cannon, but it is likely folded as Melta Cannon just like the Titan size we have here. Note that it is rather unlikely for that size to be called "Thermal Cannon" since that prefix so far is only used where Knights are concerned, and it might be their own jargon for the modification fitted for those combat walkers. Now about this largest size we have here, notice how it is considerably longer relative to the size of the vehicle it is installed on. This might be an attempt to increase its range so that the Titan would not need to get too close in order to melt something. Because of the lack of range, it is unlikely for there to be a super-heavy tank such as the Baneblade mounting this as its main gun, although there is still a slight chance since the Imperium thinks mounting a giant flamethrower on the [[Malcador]] chassis is a good idea. The trapezoidal shroud is also rather unique as much as the pole below it; that pole is for hanging down flags, apparently. This thing dumps small blasts worth of Multi-Melta statline upon anything it deems unlucky for that day, and it is one of the best ways of dealing with [[Terminator|Terminators]]. [[Titans (Warhammer 40,000)|Titans]] get an even bigger Melta Cannon with absolutely rapetastic statline β S10 AP1 10" (yes, TEN inches) blast that always rolls extra D6 on partials and 2D6 on direct hits. And due to being Primary Weapon, it also allows you to reroll primary to-pen dice. The only two downsides are its mediocre (''for a Titan'') range and lack of ignores cover, which is silly because fluff-wise, this thing will melt through any wall and bunker like it is made of butter, not to mention some silly ruins and trees. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> DevilDogCannon.png|<center>The smaller Devil Dog's</center> MeltaCannon.jpg|<center>Front View</center> MeltaCannonSide.jpg|<center>Side View</center> MeltaCannonCrossSection.jpg|<center>Cross Section</center> Meltablast.jpg|<center>There is no better kill than overkill</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Melta Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=24"|s7=8|ap7=1|type7=Heavy 1, Blast, Melta|r8=24"|s8=8|ap8=-4|d8=D6|type8=Assault D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Reaver Melta Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=10|ap7=1|type7=Primary Weapon 1, Apocalyptic Blast (10"), Melta|r8=48"|s8=16|ap8=-4|d8=6|type8=Macro 2D6}} |} |} |} |} </center> {{Template:40k-Imperial-Weapons}} {{40k-GenestealerCults-Weapons}} {{40k-Chaos-Weapons}}
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