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== Setting == ''"In the grim darkness of the 19th century, there is only greed."'' In late 18th century, magic was running dry, but even powerful mages were finding that their 'pop' was beginning to fizzle. Understandably, the most powerful wizards and greatest scientists of their age gathered to find a solution. They realized that there was another plane brimming with magic behind an extra-dimensional barrier. Out of desperation and a lust to regain their power, the most powerful mages performed a ritual, creating a fucking huge rift stretching a hundred meters into the air, and destroyed the city they were in. This portal (dubbed 'The Breach of the Great Boundaries', or just the Breach) drew in many explorers, adventurers and assorted riffraff and hangers-on, hoping to gain wealth and magical power. What they found on the other side of the portal were the ruins of an ancient city. The Magicians, mercenaries, and gold-hunters settled into their new world, 'Malifaux'. Many of those who made the trip were granted amazing powers, turning even a commoner into a potent wielder of magic. These early explorers unearthed Soulstones, faintly glowing crystals which granted magic and power to their wielders. A predictable gold rush ensued causing a massive demand for these jewels Earth-side. The stones were used by the rich and powerful to renew and enhance their powers on Earth. Even better for the prospectors on Malifaux, these reservoirs of power didn't hold their charge indefinitely - and once drained, they could only be recharged by the death of a sentient being, [[Grimdark|which is just one of the reasons some of the more powerful countries Earth-side decided to get their war on.]] Predictably of course, it <i>was</i> too good to be true. In Malifaux a great blizzard began freezing the city, and sightings of [[Chaos Daemons|nightmarish creatures]] began. The Breach began to shrink, making travel more difficult and dangerous. In the end, no one could get in or out- but superstitious souls Earth-side claimed they could hear the sound of horrific slaughter and murder through the breach. And then, just as the Breach was about to close, a bloodied and bare chested man stumbled out of it. On his chest was carved the word: [[Awesome|''"Ours"'']]. One hundred years passed. In those years, humanity had only the soulstones brought through when the Breach was open, so demand was high. So high that wars and genocides were waged to get even the smallest chip of the stone in their possession. As magic was about to die completely the Breach opened again, this time by itself, and inside was the same city they had left, but strangely absent the bodies of the people who lived there last time - There were no signs of battle, no rubble. Nothing but the city they found one hundred years ago. Hope was restored to the magicians of the time, now knowing that soulstones were within reach. The most influential magicians didn't want an unregulated gold rush to happen again. They formed an organisation called the "Guild", which took responsibility for the distribution of work, managed the soulstone mining and generally kept the peace to avoid the large out-flux of soulstones that happened last time. They were basically working to keep the soulstones at a reasonable cost by only producing so much of the stuff at a time, preventing a Germany Anno 1933-style devaluing of the stones. Eventually the Guild forgot about their roots and turned into an authoritarian government who keep the peace, not for the sake of the civilians, but to keep the soulstones rushing out of the Breach, and to make sure [[Imperium|they control everything in the name of law and order.]] Many don't like how the Guild patrol possible mages (and in Malifaux, that's anyone, really) and destroy any opposition with an iron fist. Some smuggle soulstones in the guise of legitimate organizations like the Miners and Steamfitters Union; who fight the Guild both from the shadows and in politics. Commonly renegade mages are called Arcanists, though it's a name only spoken in the darkest corners of Inns around the city. Others don't feel like holding their skills at bay - When dead people fuel you, why stop there? Why not make zombies?! These "Resurrectionists" have begun springing up everywhere in an alarming rate almost uncontrollable by the Guild, using the bodies of the dead for their vile experiments. Others, simple outcasts and mercenaries, now arrive to the city in hope of winning a profit on this gang war or to get their own hands on some soulstones. The Ten Thunders family of the Three Kingdoms in the east are also gaining an increasingly stronger hold on Malifaux, conquering in the shadows. The wacky Gremlins of the Bayou are going even farther from their beloved swamps to fight anyone who dare mistake the sound of banjos with harmless music. All this, however, is nothing compared to the Neverborn: nightmares, unthinkable horrors and unresting monsters who are rising from the shadows of the city to reclaim their city from the naive flesh bags who now think it their home. Many of the Neverborn claim to be the original inhabitants of the city, but it is believed that some are in fact humans from the original first rush that were mutated by their magical powers. All these forces are now fighting in the streets, in the badlands, and in the Quarantine Zone, trying to gain a lasting hold on this city of the damned. Some fear the night, the closing of the Breach, and the slaughter of everyone just as what happened one hundred years ago. Others believe that Earth is next. What only few dare fear is that the ramifications of [[H.P. Lovecraft|what will happen]] [[Grimdark|are far, far, far worse.]] This is Malifaux.
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