Editing
M113 Blowpipe
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In Team Yankee== [[File:Blowpipe Canuck.jpg|300px|left|thumb|The Stats]] The poor mans [[ADATS]], the Blowpipe is capable of engaging almost anything, albeit with relative difficulty. With ROF 1 and AP 12 on its ground fire shot, the Blowpipe struggles to penetrate anything stronger than a Leopard 1, but can still deal with IFVs and APCs decently. Despite this, you probably wouldn't want to waste shots on infantry and lighter vehicles when you already have better tools for that. Can't fire on the move, so a bit tricky to work with Canada's overall shoot'n'scoot mentality. While its cousin (the ADATS) can make its points back VERY easily in the right situation, the Blowpipe will struggle to do the same. It has passable air-defence against NATO aircraft, but lacks the number of shots needed to quickly splash Frogfoots and Hinds. The Blowpipe section is overcosted at 3 vehicles for 4 points, or 6 vehicles for 8 points. Assuming the enemy goes with an air-heavy list, your Blowpipes lack the raw efficiency of dedicated air defence units like the Roland or Rapier. They might pick off a model or two, but need far more time to grind through a hind flight, never mind several squadrons. Its use in ground-defence is strictly situational: you would not bring the blowpipe if you did not expect units in the air. In this role, it competes with the [[Leopard 1#Canada|Leopard C1]], which does the anti-ground role far better. A combination of Leopard C1s and ADATS would be more rounded, with the Leopards om-nom-noming light units with brutal shots while the ADATs snipes heavy tanks. Where it does excel, however, is in competitive high point games where air cavalry lists emerge. Rather than being a good unit, it is a necessary one to provide sufficient air cover. The ADATS, as good as it is at fighting aircraft, is limited to six models per list and that might not be enough to fight entire airborne lists on its own. The Blowpipe is not a strong unit, just a nudge to ensure that your air defence will chew through enemy helicopters before they chew through your air defence. Despite having the hatch swung wide open, the vehicle is not treated as being open-topped. {{clear}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information