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==Basic D&D stats== Statistics for Lupin player characterss under the Basic Dungeons & Dragons system first appeared in Dragon Magazine #181, alongside their [[Rakasta]] neighbors from Bellayne. Ironically, they wouldn't reappear in the Champions of Mystara boxed set the way that the cat-people would. Would-be lupin players were told to use the rules for Human PCs, with the following changes: ::Lupins can be of any class that humans can be, including [[Paladin]], [[Druid]] and [[Mystic]] ::A lupin PC start with 2 Hit Dice at first level, using the hit dice for the chosen class. ::A lupin PC starts with an XP debt of -2200 XP, which must be paid off before any class abilities an be used. ::Lupin PCs suffer a -30% penalty on all XP gains. ::Lupin PCs have a maximum Intelligence and Wisdom value of 17. ::Lupins must respect all ability limitations that are normally part of their chosen class. ::Lupins have no level limitations. ::Lupins only apply their Constitution adjustments to hit points once per class level, until they reach 9th level. ::Lupins fight and save as the '''better'' of either their chosen character class or 2 HD Monsters. ::Lupins have incredible senses. They possess Infravision 60', can Hear Noise as if they were a Thief of equivalent level, can Detect Invisible in a 10' radius, and are only surprised on a D6 roll of a 1. ::Lupins have the ability to Track by Scent, which requires an Intelligence check (penalize by 3 points if the scent trail is 1 day old, and by +1 point per day after). ::Lupins can also recognize an individual or creature they have met before by its scent if they succeed on an Intelligence check. ::Lupins can automatically detect if an individual is a [[werewolf]].
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