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Last Stand - Lord General
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==Overview== Perhaps the hardest-to-use Hero in the entire game, the Lord General, in proud tradition of [[Dawn of War|every game Relic has ever worked on that has the Imperial Guard in it]] seems to be one-dimensional and inefficient - and, insofar as his being a character one can just pick up and use, this is most-assuredly true. The Lord General, at a glance, sucks. His basic traits are abhorrent - no mobility boosting until level 20, poor support abilities until way late-game, limited build options, mediocre damage output in general, and no way to boost his HP, making him the most fragile hero in all of [[Last Stand]]. One has to wonder if Relic pulled out all the stops in making the Lord General suck, in fact. Sadly for Relic, if they did intend for him to just suck utterly, they failed, because there's many ways to make him viable, and this guide will show you just how powerful he can be. Using the Lord General involves using your brain and learning to delegate battlefield control - either to your minions, or to your teammates - and adapt on the fly. You cannot deal with enemies in the conventional fashion, and you need to fight smart to get anywhere with the guy. When properly leveled, the General's builds open up much more, and he becomes incrementally more fun to play with each and every level obtained. There's a few things that the Lord General particularly excels at. One is fighting defensively; his ability to call in backup, set up turrets, and establishing killing fields means that when your team needs to hold ground, there's nobody better. Properly backed up, the Lord General can actually become a dominating force on the battlefield. The other is killing priority targets. From the get-go, the Lord General excels at murdering high-level threats like enemy heroes, Zoanthropes, and Wraithguards.
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