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==Personal Details, Affiliations and Philosophy== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Sex/Gender (d100) |- ! 01-45 | Male |- ! 46-91 | Female |- ! 92-100 | Other: Both, neither, non-binary identity, frequently changed through surgery to suit their purposes or unknown (if unknown, automatically gain the masked quirk) |} *Feel free to reroll the results on the previous table, or ignore it if you wish. No specifications for trans inquisitors are needed, as an Inquisitor can be expected to be influential enough to take care of gender dysphoria related issues through surgery or gene therapy. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Age (d100) |- ! 1-20 | Young (40-55): The Inquisitor is young, by Inquisitorial standards. |- ! 21-40 | Middle Aged (55-90): At this age some Inquisitors commence rejuvenation treatments, whilst others prefer to appear their age. |- ! 41-60 | Old (90-150): It is at this age Inquisitors will have established themselves, with a host of resources. |- ! 61-80 | Venerable (150-250): By now an Inquisitor may be (in)famous and have cemented their reputations. |- ! 81-100 | Ancient (250+): The upper limit is unknown, but it is expected some may reach several centuries old. Perhaps some obscure techno-sorcery can even grant them a lifespan far longer than most. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Ordo (d100) |- ! 01-10 | Ordo Malleus: The Inquisitor hunts daemonic influence and studies the warp. The smallest and most secretive of all the Ordos Majoris, but still outnumbers all Minor Ordos, if not in total then all individually for certain. |- ! 11-40 | Ordo Hereticus: The largest of the Ordos, an Inquisitor of the Hereticus seeks out mutants, traitors and rogue psykers across the Imperium. |- ! 41-60 | Ordo Xenos: A guardian against aliens in their many guises, the Inquisitor is knowledgeable in alien physiology and lore. |- ! 61-80 | Ordo Minoris: The Ordos Minoris cover a plethora of activities that could come under the jurisdiction of the larger Ordos, but have been made into more specific departments to better combat a single threat. These Ordos are tiny in comparison to the big three, and have nowhere near the influence or manpower as the larger Ordos. It is up to the player to determine whether an existing Ordo is used (Sicarius: Officio Assassinorum; Sepulturum: Chaotic/Alien diseases; Obsoletus: everything that won't fit in any other category such as ghost ships, Legion of the Damned, etc) or a new body is established, but it must seem plausible (e.g. Militum: Imperial Guard/Navy; Illuminas: Psykers). Check the [[Inquisition]] page for those already known to exist. |- ! 81-100 | No Ordo: Exactly as stated. The Inquisitor has no Ordo affiliations. |} *Note that Inquisitors do not work exclusively based on Ordo's. An Ordo Malleus Inquisitor, should they come up across a Genestealer Cult, will not let it go but work against it if no one of the Ordo Xenos is available unless they are on an emergency. Similarly, an Ordo Xenos Inquisitor will not give up the chance to root out a standard heretical cult either if there is no one of the Ordo Hereticus available. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Title (Roll d3 times) (d100) |- ! 01-10 | Military Rank: Colonel, General, Major, Admiral, Captain, etc; all these and whatever else could be bestowed upon the Inquisitor as a title owing to a previous career, an honorific granted by a particular institution or simply be of their own devising (and dreams of military glory?). |- ! 11-30 | Ordo-specific: Something related to the Inquisitor's line of work, e.g. an Ordo Hereticus Inquisitor might be Witch-Finder, Witch-Hunter, Colonel-of-Redemption, etc. |- ! 31-40 | Facility title: Steward, Custodian, Administrator, Governor and Castellan are all titles an Inquisitor may possess if they are in charge of a particular facility, ideal for Inquisitors Historical or Theoretical that spend a lot of time in research archives at Inquisitorial strongholds, 'holding down the fort'. |- ! 41-60 | Nobility: Sir, Lord, Duke, Count, Boyar, Fürst, Emir, Sheikh, etc. are all titles that could be held in the Imperium, showing the Inquisitor has either come from a noble line, could have been awarded it or has simply usurped it from a previous (no doubt heretical and deceased) holder. |- ! 61-70 | Miscellaneous: This could be pretty much anything, as in nicknames or popular names granted by compatriots or enemies, and so are usually informalities left out of official documentation. Examples include Psykerbane, Lucky, Warhound, Thrice-Blessed or names ending in the end (such as the Invincible, the Pure, the Cursed, etc). Can be both before or after the real name, for example Lucky Jack and Ekene One-Eye. |- ! 71-100 | Nothing: The Inquisitor's only title is that, which should be scary enough! |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Philosophy (d100) |- ! 01-20 | Fanatical Puritan: The most hard-line of Inquisitors, their faith in the Emperor is unshakeable. Monodominants dominate this category, with their hatred of anything not born pure human, pouring derision and hatred upon psykers (possibly hypocritically, as they may be psykers themselves), mutants and abhumans in equal measure to aliens and warp creatures. Other Inquisitors have a love/hate relationship with them as they, while a minority, are the standard stereotype: They will either despise the preconceptions working against them or abuse this by coming off as reasonable and disarming others through being "friendly" or surprising and unbalancing the targets of investigation. |- ! 21-50 | Temperate Puritan: These Inquisitors understand the place of psykers and mutants is one of servitude, and that they should be made to understand their inferiority. These are Puritans that acknowledge psychic benefits and understand that not every mutant and abhuman wanted to be born as such. A close plurality within the Inquistion. |- ! 51-70 | Moderate: Inquisitors of a moderate bent are neither frothing fanatics nor entirely sceptical figures, preferring the middle path in their investigations. They do not condone the use of non-Imperial weaponry, but they are not big on mass burnings at the stake either. They will do as necessary and understand that circumstances of necessity and practicality sometimes matter more than ideals. |- ! 71-90 | Tolerate Radical: The Inquisitor utilises a xeno-pistol, or makes use of beastmen in their retinue. To some this seems a slippery slope, but it is entirely justified by these Inquisitors as minor interactions with what others see as tainted. |- ! 91-100 | Extreme Radical: Daemonweapons and alien allies are legitimate means of persecuting the enemies of mankind to this Inquisitor, ranging from anywhere between blind arrogance, out and out hypocrisy or a martyr complex that the Inquisitor feels over willingly damning oneself for the benefit of mankind. Of course, to the rest of the Inquisition, the Extreme Radical is an enemy of mankind. |} *Also, go on the [[Inquisition]] page to determine what flavor of Puritan, Moderate or Radical the Inquisitor is, or make up a philosophy of your own or specific to the sector the Inquisitor frequently operates in. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Methodology (Roll d3 Times) (d100) |- ! 01-05 | Finis Est Licitus Etiam Media (The end justifies the means): Will go to any length to achieve their goal, no matter the moral implications of blackmailing colleagues, murdering innocents or even selling their own soul! |- ! 06-10 | Fidei Vincit Omnia (Faith conquers all): Their faith is a very important part of who this Inquisitor is, whatever it may be, making them unflinching in their personal convictions. |- ! 11-15 | Semper Eadem (Always the same): Most likely an Amalathian, it is understood that the status quo should be maintained, or that it is far too difficult to change. |- ! 16-20 | Qui Vixit Bene Vivit (He lives well who lives unnoticed): Subterfuge and trickery can be valuable tools, something known to this character. Henchmen will often perform their operations as they watch from the shadows. |- ! 21-25 | Facta Non Verba (Deeds not words): Thinking can be a virtue, but then again it wastes valuable heretic-purging time. |- ! 26-30 | Per Virtutem Scientia (Power through knowledge): Know thine enemy, for you are known to him already. First tenet of the Ordo Xenos. |- ! 31-35 | Nihil Est Super Legem (No man is above the law): Title and affiliation are nothing to this Inquisitor, to whom before their lord and master all are equal. May persecute other Inquisitors they think have strayed. |- ! 36-40 | Victoriam Vult Accurata Praeparatione Gaudeant (Victory likes careful preparation): An intricate planner, often someone that will weave cunning webs before striking a precise blow at their enemy's heart. |- ! 41-45 | Post Tenebras Lux (After the dark comes light): Istvaanian in nature, belief in great achievements after terrible conflict. May intentionally incite warfare and civil strife. |- ! 46-50 | Virtute Laborem Nascitur (Virtue is born in hardship): Every experience is a learning experience, even if that experience will test the mettle of body and soul. If something's worth doing, it's worth doing the hard way! |- ! 51-55 | Etiamsi Fueris Turpis Hie Salvus Erit (Be saved even though you are filthy): The Inquisitor believes everyone, no matter how base and vile their sins, can be redeemed whether in this life or the next. Most often the latter. |- ! 56-60 | Et Per Arte Belli (By skill and by fighting): The more you bleed in training, the less you'll have to bleed in battle, seems an ideal motto for the more martially-inclined. |- ! 61-65 | In Me Vero Et Religionis Habeat Fiduciam (In the truth of religion I trust): Scepticism has no place in an Empire of Faith, and all matters great and small are decided by religious trials and the Emperor's Tarot. |- ! 66-70 | Nulli Cede (Yield to none): Never surrendering, no matter the odds and reality of the situation, make this character a stubborn and uncompromising individual. |- ! 71-75 | Officium Primus (Duty First): Duty is everything to some people, taking precedence over all other aspects of their life. Sense of a task well done and accomplishment of duty is all to this person. |- ! 76-80 | In Omni Rei Audaciam (In all things daring): Constantly challenging authority, popular beliefs and often common sense. When successful, it is most impressive, unfortunately success is often not guaranteed. |- ! 81-85 | Periculam In Mora (Danger in delay): Knowing all too well that to hesitate for a moment could sign the death warrant of an entire world, informed haste as opposed to blind speed is their watchword. |- ! 86-90 | Quo Fata Ducunt (Whither the fates lead): Not possessing an overly rigid scheme or plan, whatever events may arise are wherever this figure shall head. |- ! 91-95 | Mea Vita Divinis Obsequiis Mancipatur (My life is devoted): To whatever cause they have pledged themselves, this character will be unflinching in its execution above all other things. |- ! 96-100 | Parcere Virgae (To spare the rod): is to spoil the child. Constant assessment and testing of acolytes and just about everyone(/-thing) else is one of the top priorities of this Inquisitor. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Psychic Ability (+20 to roll if Ordo Malleus, may choose not to roll on table, Untouchables can use the table to determine Negative Psi-levels) (d100) |- ! 01-50 | None: No psionic ability exhibited. |- ! 51-70 | Minor: Can exhibit and control minor abilities. |- ! 71-85 | Capable: Familiarity with a single discipline. |- ! 86-98 | Talented: Comfortable with one or more psi-disciplines. |- ! 99-100 | Master: Amongst the most powerful psykers the Inquisition possesses. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Quirks (Roll 1d3 times) (d100) |- ! 1-2 | Severely unhinged: The Inquisitor is not entirely there, as years of service or possibly a well-placed blow have taken their toll on their sanity. |- ! 3-4 | Heavily augmented: Either through personal choice or cruel fate, the Inquisitor is covered in bionic implants and replacements. |- ! 5 | Untouchable: Without a psychic presence at all, the Inquisitor is a psychic blank, and follows all rules for Untouchables. Ignore any previous psychic abilities. |- ! 6-7 | Always masked: Never revealing themselves, either through a mask or by relaying orders from behind a barrier or vox-communicator, the Inquisitor's appearance is a mystery. |- ! 8-11 | Shady past: Nobody knows much, but everybody's heard the sinister rumours. |- ! 12-15 | (in)Famous: Well-known throughout the Sector, either for heroic deeds or less inspiring acts. |- ! 16-17 | Perverse: Every hole's a goal. |- ! 18-20 | Paranoid: Sometimes, they may really be out to get you. Other times, this Inquisitor finds they've just stabbed their harmless butler. |- ! 21 | Visions: Some power has granted the Inquisitor visions, of the future, the past or hidden items. This could be a blessing from the Emperor, one of his Saints, or something more malign. |- ! 22-24 | Terran pilgrim: The Inquisitor has been to Holy Terra, and this influences their behaviour and their usual topic of conversation. |- ! 25-29 | Hidden philosophy: Knowledge is power, hide it well. Nobody seems to know this Inquisitor's true affiliation. |- ! 30-33 | Outward philosophy: Knowledge is power, use it to smite the enemy! Everybody is sick of hearing about this Inquisitor's affiliation. |- ! 34-35 | Lavish: The finer things in life such as banquets and well-tailored suits are greatly appreciated by this Inquisitor. |- ! 36-37 | Spartan: Austerity is ever this Inquisitor's watchword, and the sins of the material world must be guarded against lest heresy spring from their sweet embrace! |- ! 38-39 | Luddite: Not very good with machinery, to the point that this Inquisitor will be distrustful of it and the Adeptus Mechanicus. |- ! 40 | Mutant: Due to excellent concealment of the mutation from their earliest days, or owing to chemical or warp exposure, the Inquisitor is mutated! If a major mutation is generated, the Inquisitor automatically gains the 'Masked' quirk. |- ! 41-42 | Doesn't sleep: Through psychic indoctrination, implanted neuralware or some other means, the Inquisitor does not sleep, though they will most likely require some form of rest through drugs, virtual reality headsets, etc. |- ! 43-44 | Unusual beliefs/practices: The Inquisitor's religious leanings are at odds with the Ministorum, they may be an atheist or worship the Emperor in an unusual manner. |- ! 45-46 | Collector: The Inquisitor has a penchant for artwork, ancient technologies or little toy soldiers, etc. They take great pride in their collection. |- ! 47-48 | Trophy hunter: Either from safaris on pleasure worlds or more dangerous achievements during the line of duty, this Inquisitor has a sizeable collection of medals, citations and stuffed xenofauna. |- ! 49-50 | Braggart: Accomplishments as an Inquisitor are always going to be more impressive than anything almost anybody else can achieve. This character just wants to let people know it. |- ! 51-52 | Afraid of space travel: The void of space can be a scary place, either from phobia or experience. This makes the character loathe to travel for long periods of time in space. |- ! 53-54 | Connoisseur: The finest and rarest of wines, weapons and works of art, amongst other things, are well known to the Inquisitor. |- ! 55 | Illuminated: Possessed by a daemonic creature, the Inquisitor managed to banish the beast from their mortal shell. This makes the Inquisitor more resistant to the allure of the Ruinous powers and their vile servants. |- ! 56-57 | Artistic talent: Cooking, painting or music are all possible avenues of exploration for the talented artist. |- ! 58-60 | Injury: The Inquisitor is injured in some fashion, from something so grave even the chirurgeons of the Medicae and the Magos Biologii are unable to restore them to full health to just an impressive set of scars. Roll on the Injury table. |- ! 61-62 | Illness: A vile malady racks the Inquisitor's body. Roll on the illness table. |- ! 63-64 | Celibacy: Either through chemical treatment, personal choice or battlefield injury, the character foregoes pleasures of the flesh. |- ! 65-66 | Drug dependency: Alcohol and illegal substances are a few ways to escape the harsh realities of the 41st Millennium, and even Inquisitors desire a bit of release now and again. Unfortunately, the Inquisitor is now addicted to whatever drug the player chooses. |- ! 67-68 | Arch-nemesis: The Inquisitor has acquired themselves an arch-nemesis, such as a particularly powerful xenos leader or elusive cult leader. It may even be a rival Inquisitor. |- ! 69-70 | Odd accent: Instantly recognisable, the Inquisitor's accent is easy to identify and hard to understand. |- ! 71-77 | Other field of interest: The Inquisitor may enjoy debating philosophy or theology, or then again they take a keen interest in ship-building and can name and identify every bolt, wire and engine in a starship. |- ! 78-79 | Mute: The Inquisitor will not speak with others directly. They may communicate through an elaborate sign language, an interpreter, telepathy or MIU-linked speaker-skulls or quill-skulls. |- ! 80-81 | Grotesque: Either through misfortune of birth, plastic surgery or misfortune in the line of duty, the Inquisitor is horribly ugly. |- ! 82-83 | Attractive: The Inquisitor is very attractive. They may exploit this to its full advantage. |- ! 84-85 | Favourite weapon: There is a named weapon the Inquisitor considers it unlucky to enter battle without. |- ! 86-87 | Hatred: Some poor unfortunate person, organisation or species is the focus of the Inquisitor's intense hatred, for whatever reason. |- ! 88-89 | Sadist: The pain of others brings satisfaction to the Inquisitor. |- !90-91 | Damned by association: A past associate or colleague has been found guilty of heresy, and by extension the suspicions of the Inquisitor's peers has fallen upon them. |- ! 92-93 | Tortured/captured: Possibly deeply traumatic to the Inquisitor, or it could have hardened their resolve against a particular foe. An experience they do not want to repeat! |- ! 94-95 | Family: The Inquisitor has found time to start a family. |- ! 96 | Heretical mentor: The Inquisitor's mentor fell to the whispers of heretical thought. |- ! 97 | Heretical pupil: One of the Inquisitor's past students went heretical. |- ! 98 | Political aspirations: Not so unusual in the Inquisition, this particular figure wants to climb the ladder of political power, either for themselves or the righteousness of their philosophy. |- ! 99 | Quite a character: Roll twice more on this table. |- ! 100 | Heretic: Roll on the 'Heretic' table, you filthy, traitorous swine! It is worth noting that any Inquisitor of a heretical nature will have kept this secret if they wanted to survive more than five minutes in the Imperium. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Heretic (d100) |- ! 01-40 | Carta Extremis: Declared a heretic by their comrades, this Inquisitor is hunted by their peers for any number of reasons: killing a fellow Inquisitor, excessive displays of force or an unnecessary Exterminatus. The Inquisitor naturally believes their fellows are clearly in the wrong for not seeing the necessity of their actions. |- ! 41-55 | Ruinous Powers: The Inquisitor has been tempted into the worship of the dark gods of Chaos. |- ! 56-60 | Deceived: The C'tan Star-Gods have bent this individual to their heinous will. Psykers may choose re-roll this result. |- ! 61-65 | Working for the Greater Good: This Inquisitor's contact with the Tau in the Eastern Fringe has seen them passing aid to the Xenos. This could be intel, materials, or even whole worlds. Whether this is because they are trying blunt the threat to the Imperium posed by whatever faction finally winds up crushing them, an effort to prevent said crush and keep the border safe, or because of ideological xenos sympathies; will make little difference should these details come to light to their colleagues. |- ! 66-70 | Eldar infiltration: Owing to any number of convoluted reasons, such as promises of access to the Black Library, the Inquisitor does as they request. |- ! 71-80 | Illuminati: A believer in the prophecy of the Star-Child and the Sensei, the Inquisitor is a member of this esoteric order. Gain the 'Illuminated' quirk. |- ! 81-90 | Dark Pact: In order to gain power and influence, even if it was for the good of the Imperium, the Inquisitor has forfeited their soul with a daemonic pact. |- ! 91-97 | Trojan Horse: Due to any number of reasons, such as personal vendetta or xenos influence, the Inquisitor's aim is to cause as much damage to the Imperium or a specific faction as possible. |- ! 98 | Infil-Traitor: The Inquisitor is actually a sleeper-agent awaiting activation, but from who? Impersonation of an Inquisitor is heresy! |- ! 99 | Alien: Through cunning deceptions and extensive surgery, the Inquisitor is actually an alien masquerading about as a human, for whatever dire purpose it has in mind. |- ! 100 | [[Fulgrim|Daemonhost: Amazingly, a daemonhost has been able to masquerade as an Inquisitor.]] |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Illness (d100) |- ! 1-30 | Mild: A nasty cough, a high fever, persistent tiredness or pain, etc. Not enough to impede the Inquisitor in their duties, perhaps, but enough to be noticeable. |- ! 31-40 | Debilitating: A disease strong enough to impede the Inquisitor's ability to carry out their duties, like Eyerot or Catachan Sloughing Fever. May be lessened somewhat with the right medications or surgeries, perhaps requiring bionic replacement if the disease is severe or has progressed far enough. |- ! 41-60 | Terminal: A disease that is slowly killing or crippling the Inquisitor from the inside (St Basil's Spineblight, Tyranid Spore-Cysts, aggressive malignant tumours, etc.) Its progress can lessened or even temporarily stopped, but never cured, and sooner or later it will render the Inquisitor either a cripple incapable of carrying out their duties or dead. |- ! 61-80 | Xenovirus: An alien virus has infected this Inquisitor, with its xenos-born nature making it far more difficult to treat and identify. |- ! 81-99 | Warp-tainted malady: A disease spawned straight from the Warp itself, with all the horrors and physically impossible symptoms that this implies. The Obliterator Virus is the most famous of such illnesses. |- ! 100 | Nurgle's Rot: Wow. You're ''really'' fucked. (This Inquisitor has been infected with Nurgle's Rot and is slowly turning into a Plaguebearer. Whether they'll find the strength to kill themself before the final change or be gunned down by their allies is up to you.) |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Injury (d100) |- ! 01-10 | Impressive scars: From duelling or battle. |- ! 10-20 | Grotesque scars: Some scars, while not debilitating, are forever. If prominently visible, the Inquisitor automatically gains the 'Masked' quirk. |- ! 21-40 | Lost a minor body part: Ear, finger. Bio-grafting should be possible. |- ! 41-60 | Lost a limb: Leg or arm. Cybernetics may be required. |- ! 61-80 | Lost an organ: A punctured lung, perhaps. Cybernetics or cloned organs definitely required. Even fixed, the pain lingers. |- ! 81-99 | Paralysed: Unable to move some/all limbs. The damage may be such that no surgery can repair it. |- ! 100 | Broken: The Inquisitor is injured beyond any form of surgical healing or augmentation, forcing them to rely on a permanent form of life support. Depending on the form this takes, the Inquisitor automatically gains the 'Masked' (e.x.: Gideon Ravenor) or 'Heavily Augmented' quirk. |}
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