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Grimdark Future
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==Differences from 40k== The gameplay is basically 40k-lite, units have only two stats (quality and defense) and things are streamlined to the core. The primary difference from 40k that isn’t a case of simplification is that Grimdark Future features alternating activations. Even though things are kept pretty simple the battles feel like 40k and each army has its own distinct play style. The game is very portable as the rules fit on one sheet and the armies fit on another sheet, so no more carrying 9000 books around. Other notable differences include: *'''No Force Organization Charts:''' GDF has no restrictions or requirements on what units you can, can't, or have to field. You don’t need to field an HQ unit, or any Troops. You make a gentleman's agreement on a points limit and fill it with whatever. If you want to field an army of nothing but Dreadnoughts/Attack Walkers, there’s nothing stopping you. There ''are'' competitive rules to limit what you can field so you aren't spamming too many of the same units or taking too many heroes, but that implies that you have enough people together playing that you need more hard rules for organization (and to prevent someone from being [[That Guy]]). *'''No Special Characters:''' Because 40K characters like Abaddon, Guilliman, Maugan Ra, and Ghazghkull are GW’s IP, GDF does not provide direct counterparts for them in the rules. If you previously included these characters in your 40K forces, you'll have to either downgrade them to their generic equivalents (e.g. counting Ghaz as a Big Boss) or just go without. *'''Higher Point Costs:''' OPR calculates points values differently than GW does, and this results in ''everything'', from units to upgrades, having a much higher cost than it would in 40k (A 1,000 point army in 40k would cost about 2,000 in GDF), so the ideal points cap for games is a lot higher too. Average mid-size games in GDF are probably close to 2,500 points. 400 works well for Firefight. *'''Weapons Rebalanced:''' Many weapons are more or less expensive and/or powerful than they are in 40k. Plasma in particular, rather than an expensive high-risk-high-reward, is actually among the ''cheapest'' weapon upgrades you can get in GDF, and there is no Gets Hot or Supercharged to potentially blow up your Boyz. On the flip side, Plasma has no special effect beyond being AP4.
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