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==AD&D== In their original iteration, gremishkas are stated to be a branch of the [[gremlin]] family native to the [[Demiplane of Dread]], with the biggest difference being that gremishkas don't have wings. Standing about 2ft tall on average, a gremishka looks like a furry [[goblin]] with a protruding, muzzle-like face and cat-like eyes; their bestial aspect is so pronounced that they have been mistaken for small dogs or large cats from a distance. Despite looking like a demented monkey-thing, gremishkas are actually highly intelligent, with an average [[Intelligence]] score of 13-14 (compared to the [[human]] average of 9-10). Chaotic Evil in alignment, they mostly live as parasites and pests; they inhabit urban or underground environments, occupying caves, abandoned buildings, forgotten allies, neglected cellars, sewer systems and the like, and creep into houses at night to steal food and small trinkets that they take a liking to. Their only major interest seems to be in playing pranks and setting traps for other races, which they like to watch from the shadows, snickering as some fool ends up falling into their oft-complex machinations. Omnivorous, they eat anything they can catch, primarily feeding on rats, vermin and small pets. They have been known to form a temporary attachment to children who are their size and live near their lairs. Gremishka are hunted by just about anything that can find and catch them, including large snakes, dogs, giant spiders, kobolds, and many more β especially humans. In combat, gremishkas rely on numbers - swarming over foes in a grappling horde to gnaw, bite, claw and rend - and on speed, which manifests mechanically as an unusually high armor class of 4 and a +4 bonus to all saves against AoE attacks. They dislike bright light, but it doesn't actually hurt them.
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