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== Basic Information == You are Michael Greystone: BOLO Supertank Commander turned Free Trader, Smuggler, borderline Outlaw, and more recently Interstellar Folk Hero. You have been given Governorship over the Megacorp-chartered Mining Colony of Tempest. Your duty is to manage your colony effectively, pay off your debt to AAA Planetary Industries and the host of smaller entities that funded this venture, protect your fledgling world from any threats that come your way, and build the foundations for a shining example of what a Commonwealth World can be. === Personal Information === *Reason For Governorship: In light of your exemplary service in the BOLO Legion Varus, during which you saved the lives of several committee members in charge appointing Governors to new worlds, and your leap to the station of Commonwealth Folk Hero after your actions at Malddred Prime Tradestation, convinced the Commonwealth Expansion and Colonization Department that it would be of no harm to gain some positive press and give you a frontier command. ==== Planetary Government ==== *Planetary Govt: Three Elected Representatives serve as advisers to the Governor, serving six-month terms, with a maximum service of two terms and recall with a two-thirds majority vote of the population. *Planetary Law: Lax (Limited to public safety, violent crime, narcotics, and tax evasion, essentially). Census carried out every decade. **Planetary Narcotic Laws: Virtually no restrictions on substances **Planetary Weapon Laws: Virtually no restrictions on guns at the planetary level. All Citizens from the age of 15 will be part of the Standing Militia for three years, and thereafter be part of the Reserve Militia/Unorganized Militia until they are no longer physically capable of combat duty. Militia members who retire have the option to buy back their assigned service small arms and armor. *Canton Law: Settlements, heretofore referred to as cantons, would maintain Semi-Autonomy, and handle things like maintenance and utilities internally. The only constant would be to abide by a small set of Planetary laws, mostly guaranteeing the basic rights of all Citizens, such as Freedom of Speech, Assembly, Religion, Association, the Right to Bear Arms, etc, and banning slavery and indentured labor of non-citizens. Cantons would have very flexible government systems, allowing many variations and versions to be tried and tested, but all would be some form of Democracy. **Canton Law Enforcement: Appointed and lead by an elected Sheriff, funded and supplied by the Canton. **Canton Borders: That immigration and Emigration between Cantons be totally open uncontrolled, with no extradition for non-violent crimes between Settlements *Judicial Law: Judges are appointed. Lawyers are part of the legal system. Universal, supplementing randomly selected juries, with the exception of drawing again if close family or other involved parties are drawn, with elected judges and State Attorneys, whose job would be to present the facts of the case, and would be marked as successful based on cases where true justice was reached in a civil manner, instead of the number of convictions. For municipal govt, they can choose between having either or both a jury trial and bench trial. There is a Planetary Court that deals with appeals,records and observes all the rulings to ensure there a relatively equal law system in place while also acting as our high court *Tax Rate: Medium ==== Staff ==== *Dian Hollsworth: Aide and Commonwealth Liaison. SOP to attach an Aide that is both certain to be up to demanding Commonwealth standards, but doubles as a useful spy. *Brick Helloway: Mining Foreman. In charge of daily mining operations, loading & unloading of cargo and performance reports. *Charles Young: Chief Administrator. Handles paperwork and daily running of the Colony. *Georg Mutsavych: Mercenaries' Union leader. *Jack Calladan: Represents AAA Planetary Industries. Cocky motherfucker, a "snake of the most dangerous kind, utterly devoid of humanity. You must remember to never trust him." *Jacob Spivens: Represents minor debtors (Church of St. Miguel, Church of Arcanology, Church of Unitology, Stoneheart Group, Sir Westley Banks Esquire, Rand Corporation & Markers Limited). *James Wittmore: General of the Tempest Military. Ex-Captain of the Commonwealth Armed Forces. *Ras: Warlord and representative of the Kzin. *Rigel McArthur: Head of Terraforming Operations. Will investigate any "interesting phenomena". Considers himself a scientist and philosopher. *Zan: Represenative of the Cthall. ==== Political Assets ==== *Independence: Your Colony has been granted Autonomy within the Commonwealth. Commonwealth Officials will no longer have the power t press-gang your Guard into service for local manhunts, demand free fuel or docking space, or have any authority to veto your decisions. Many Commonwealth laws, such as registration and restriction of rights of genetically engineered individuals, intelligent machines, uplifted animals, and aliens will only apply if you so choose. *Monkey-Be-Gone: Having paid off 10% of your Corporate debt up front, AAA has lost most of its authority over your colony. Corporate Mercs will no longer be above local laws, AAA Executives will no longer hold the power to visit and assume direct control, and you can refuse appointed Corporate Advisers. They will still foreclose your shit if you fail to make payments, though. === Planetary Information === Population: 1,023,640 (49% Jeffersonian, 49% Neo-Tokyo Exiles, ~20000 Refugees, ~3000 Misc Immigrants, 600 Kzin & 40 Cthall) Tempest is a Class Five World, with a thriving Scum ecology with the top of the foodchain assumed by the Rach, and an atmosphere unbreathable to humans. It is two-thirds larger than earth, with only slightly higher gravity. It has a complex Moon System, with one large Luna-analogue, rare in the Galaxy, three smaller moons, and dozns of of lesser moons barely large enough to pull themselves into spheres. It is rich in Industrial Metals, and your colony will be a mining colony. The sponsoring Megacorp, AAA Planetary Industries, will be taking most of your output as payment for the costs of setting up the colony, with you making a small profit off each load of minerals. They also have a deadlock on trading food and equipment for the near future, as there simply aren't any other trade lines in the area, and have ultimate authority over the Mercenaries. You have one central "Capitol" dome, where the Sky-El connects you to orbit that houses 100,000 people and your seat of government. The other 400,000 colonists are scattered near rich mineral deposits and areas that make for good transport hubs and stopovers between mining domes, in domes with populations ranging from 1,000-10,000. Because you took Double domes and twice the initial Colonists, you have roughly a million people who will be scattered over your starting region, and expand from there as new colonists immigrate and new habitats are brought in and built. . You have enough AA cannons to cover your starting Domes, plus a few extra to be moved wherever they're needed, and your patrol ships will be able to handle the converted junk freighters and tugs most Slavers use when preying on isolated colonies and unarmed refugee fleets, but pirates in real (If old and probably poorly maintained) warships, or even up-gunned bulk freighters will be another story.
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