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==Official Fluff== The glimmerfolk are a planetouched race, native to the Material plane where they live in eerie forests infused with radiant energies. They are fiercely isolationist and have little contact with other peoples. Glimrrierfolk are taller but slighter than humans. They have deeply tan skin, ranging from brown to bronze. Their hair color can be of any of the fairer shades that occur in humans, while their eyes are night-black with tiny, flickering lights of many colors. Their lifespans are also similar to those of humans. Glimmerfolk garments, weapons, and other equipment are always of excellent quality and artistic design, and are extremely well cared for, frequently appearing new. Glimmerfolk are a civilized, learned race, but their xenophobia can make them distrustful and dangerous. They follow a prince, a hereditary office passed down from father to eldest son. Glimmerfolk children do not have nimli. At puberty each child goes on a solo "walkabout" called the Bright Journey. A small number do not survive, but the rest return with their full complement of nimlis and are considered adults. Glimmerfolk are usually encountered in their forests and are not hospitable to strangers. Rare glimmerfolk found in the outside world have usually been sent by the prince and his council, either for diplomatic purposes or on a quest to find items or information needed by the glimmerfolk. Even more rare are runaways, glimmerfolk who turn their backs on their people and their home to explore the world. These free spirits are considered outlaws and are shunned. The glimmerfolk live in a wide variety of communities: large forest cities, smaller towns, family estates, and druidic enclaves. They love art and poetry, as well as the natural beauty of their forest, but see all other races (with the possible exception of elves and fey), as threats to that beauty. Glimmerfolk strive for excellence in all they do, be it art, magic, or warfare. They are usually well organized and work well together, using both their martial talents and their spellcasting abilities to protect themselves and their forest.
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