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==Gem Dragons== Debuting in [[Dragon Magazine]] alongside their own [[Dragon Gods|racial patron]], [[Sardior]] the Ruby Dragon, these are the Gem Dragons that everybody actually remembers. Their most defining racial traits, aside from their gemstone-colored hides, are their adherence to the Neutral swathe of alignments and their affinity for [[psionic]]s. They were even added into the revised [[Council of Wyrms]] setting to give players a psychic dragon option. Cementing their place as the "true" gem dragons, these dragons are the only breeds to receive updates from [[Advanced Dungeons & Dragons]] to [[Dungeons & Dragons 3rd Edition]]; they first showed up in the [[Monster Manual]] 2, and then as a web-enhancement for the Psionics Handbook. Sardior and a newly added sixth species, the Obisdian Dragon, would likewise appear only on WotC's website as part of the psionics article series "The Mind's Eye". After WotC figured out the easest way to handle [[psionics]] is just flavor normal abilities and spellcasting instead of complicated gimmicks, [[Dungeons & Dragons 5th Edition]] had rereleased Gem Dragons in fizban's treasury of Dragons along with a gem dragon subraces of the [[dragonborn]]. 5e are a lot more stranger of a dragon with as looking more Crystalline and having disconnected spines and horns hover allong its body. ===Amethyst Dragon=== [[File:Amethyst Dragon MM 2e.png|thumb|200px|right]] Diplomatic and easy-going by nature, the purple-hued amethyst dragons favor the psionic disciplines of psychokinesis and psychometabolism, although they also possess skills in telepathy and metapsionics. Feeding on fish and gemstones, their breath weapon is a "faceted lozenge" of violet-hued energy, which functions more like a fireball or grenade launcher than the traditional draconic breath weapon. This kinetic glob is spat at a target point, whereupon it erupts in a powerful concussive force-blast that can knock creatures clean off their feet and blow down buildings like a bomb. Given their predominantly piscovorous diet, amethyst dragons favor the shores of isolated mountain lakes and pools, sometimes going so far as to dig out caves underwater to dwell - they have an instinctive ability to breathe water. Although they much prefer to talk rather than fight, amethyst dragons are known for really disliking Red and White Dragons, and for regarding both Silver and Copper Dragons with some disdain. In addition to its many psionic powers - a typical arsenal for an amethyst dragon consists of Detonate, Project Force, Telekinesis, Control Body, Inertial Barrier, Molecular Agiation, Complete Healing, Energy Containment, Metamorphosis, Cell Adjustment, Expansion, Reduction, Domination, Mind Link, Mind Wipe, Contact, ESP, Identity Penetration, Truthear, Empower, Psychic Surgery, Ultrablast, Magnify, Psionic Sense and Psionic Drain - an amethyst dragon always has a number of magical abilities as well. They can communicate with all creatures that have a spoken language, are immune to force and poison, and have access to various spell-like abilities as they age; Water Walking 6/day (Young), Neutralize Poison 6/day (Juvenile), Shape Change into a Reptile, Bird or Mammal, once per day for each (Adult), Otiluke's Resilient Sphere 3/day (Old), Reflecting Pool 1/day (Very Old) and Control Weather 1/day (Venerable). 5e lore presents them as the strongest of the gem dragons, armed with physics-manipulating powers in the form of a gravitational singularity as a breath weapon. Also, they can shoot exploding crystals, for some reason. They are characterized as scholars, with a focus on studying the nature of the [[plane]]s of existence, cosmic forces like physics, good and evil, and distant worlds, although they are also willing to teach those who approach them and ask for their help. They despise the [[Far Realm]] and all its creations, like other 5e gem dragons, but make an exemption for [[flumph]]s. <gallery> Amethyst Dragon 3e.jpg AMETHYST DRAGON 5e.png </gallery> ===Crystal Dragon=== [[File:Crystal dragon MM 2e.png|thumb|200px|right|2e]] Easily distinguished by their lack of wings and spinal frill, the lizard-like crystal dragons are amongst the most friendly and gregarious of all the gem dragons, with their Chaotic Neutral tendencies fitting their intense curiosity about the world around them. Obviously, their psionics skill lies in the field of clairsentience, although they are amongst the weakest of the gem dragons. Born with glossy white scales, they turn increasingly translucent as the crystal dragon ages, which causes them to sparkle and glitter in any sort of light. Needless to say, light is a pretty important theme in most of the crystal dragon's non-psionic abilities. Their breath weapon takes the form of a cone full of brilliantly glowing shards of razor-edged laser-light, which cuts, burns ''and'' potentially blinds their prey. Immune to both light-based attacks and cold environments, they can cast Charm Person at will from hatching, Color Spray 3/day as Juveniles, and Suggestion 3/day as Adults. Upon reaching the Very Old category, they can, once per day, pluck off a scale and make it function as per a Stone of Good Luck for 1 hour per age category, which they like to give as gifts to friendly visitors. Finally, Crystal Wyrms can cast Control Winds 3 times per day. For living spaces, they love open spaces with good, unrestricted skies for stargazing at night, and these are best in places where it's cold most of the time. Crystal dragons just ''adore'' snow, and prefer to spend their days playing in the snow - doing everything from making snow-forts and snow sculptures to throwing snowballs at people - and their nights watching the stars. Though extremely friendly, white dragons don't appreciate their tendency to hang around in a territory they already have problems guarding from silver dragons. Likewise, the fact that giants often like to enslave them means they are the one race that crystal dragons can truly be said to hate. Crystal dragons are known to prefer minerals in the forms of gems and metal ore over any other food-stuff. Oh and geology nerds, we already know that a ''gem'' is a type of ''crystal'' rather than the other way around. calm down. The 5e redesign gives them a love for collecting astronomy lore and prophecy. Also, now they finally have wings. <gallery> Crystal Dragon 3e.jpg CRYSTAL DRAGON 5E.png CRYSTAL DRAGON E5 1.png </gallery> ===Emerald Dragon=== [[File:Emerald dragon MM 2e.png|thumb|200px|right|2e]] Known as the most paranoid of the gem dragons, emerald dragons use their innate affinity for telepathy and clairsentience to indulge their love of studying history without having to actually interact with other races, getting having divination and also shapeshifting in 5e to blend into the background extras. These scintillating green-scaled dragons favor lairing on extinct or rarely-active volcanoes, where they feed on lizards and giants - especially fire giants, whom they absolutely detest for some reason. Immune to sound-based attacks and with innate Flame Walking abilities, emerald dragons possess a medley of enchantment and fire-based spell-like abilities. Their breath weapon is a brain-scrambling sonic shriek (psychic damage in 5e). <gallery> Emerald Dragon 3e.jpg Emerald Dragon 5e.png Emerald Dragon 5e2.png </gallery> ===Obsidian Dragon=== Not one of the original five breeds of Gem Dragons, Obsidian Dragons were invented in 3rd edition as part of the Mind's Eye article series on the WotC website. These Gem Dragons are the most intelligent of their family, but also the most vicious; extremely haughty, easily angered and with a sadistic streak that manifests in a love of "toying" with their prey before finishing it off, their mandated alignment is Neutral Evil. An obsidian dragon has smooth black skin with razor edges where joints come together. When first hatched, their scales are gray, rough to touch, and well defined. As they get older, the scales darken, become smoother, and begin to blend together. They have only the one breath weapon; a cone of fire, but they wield an array of innate psionics centered around telepathy and pyrokinesis. They also have the innate ability to [[Plane Shift]] at will between the [[Material Plane]] and the [[Inner Planes]], with great wyrms developing the ability to use the psionic power ''Genesis''. Most obsidian dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire. Most great wyrms, though, make use of the genesis power to create their own demiplane. ===Sapphire Dragon=== [[File:Sapphire dragon MM 2e.png|thumb|200px|right|2e]] Naturally adept in clairsentience, psychokinesis and psychoportation (favoring the latter) and militantly territorial, few have any real hopes of sneaking up on a sapphire dragon. Favoring subterranean regions, these dragons are sometimes mistaken for blue dragons by those who either forget where the Chromatics live or fail to notice the difference in horns (blues have a single nasal horn, sapphires have two curved horns on the sides of their heads, like blacks). Despite how fiercely they protect their turf, unless you're a known hostile (such as a [[drow]], [[duergar]], [[aboleth]] or [[illithid]]), the sapphire's typical approach is to convince you to leave first, then attack if you won't go. The breath weapon of sapphire dragon's is a conical sonic blast which also triggers deep fear in anyone who survives exposure to it. They are themselves immune to fear and movement restricting spells and effects, and have spell-like abilities useful in their subterranean existence. They consider giant spiders to be a delicacy. They collect objects relating to military and strategy. In 5e, they are the most militant of the gem dragons in their hatred of the [[Far Realm]], actively patrolling against planar incursions and thwarting the plans of [[aberration]]s. <gallery> Sapphire Dragon 3e.jpg Sapphire Dragon 5E.png </gallery> ===Topaz Dragon=== [[File:Topaz dragon MM 2e.png|thumb|200px|right|2e]] Chaotic neutral Dragons so unfriendly, selfish, and highly erratic, the topaz dragons are perhaps the biggest jerks of the gem dragons, and certainly some of the least desirable to meet. Able to breathe water and immune to cold, their breath weapon is a ray that evaporates water, fatally desiccating living creatures caught in it. They also possess various spell-like abilities relating to manipulating water, which increase as they age. Native to oceanic coastlines, they have a peculiar enmity for bronze dragons and will attack them on sight, making them unique amongst the gem dragons in that regard. In 5th edition, they are characterized by their belief that the old should make way for the new, and see themselves as appointed to clear away the rot. For this reason, they are some of the few non-[[Shadow Dragon]]s with an affinity for necrotic energy. This belief further ties into their hoards, which usually focus on magic and lore relating to creation and destruction, especially the "create spontaneous matter" type spells. They also like to collect undead (image a bunch of zombies and ghosts in display cases). For the monetary bulk side of the hoard Topazes also like sea-themed objects plus Shiny and orangish treasures like bronze and gold, often setting up elaborate mirror displays to it look shinier and bigger, which are for no one's eyes as even the rare few that are best friends with a Topaz are never allowed into one's layer. They are great swimmers and their favorite food is calamari, which they harvest by catching giant squids, but at the same time, they actually ''hate water'', so their behavior is somewhere between a cat trying to grab a fish and a grumpy old man. They may be some of the most unfortunate creatures to get a 5e visual redesign yet, which saddled them with translucent wings (actually, that part's kind of cool) which ''are on upside down''. Seriously, look at this shit; how the fuck is that wing supposed to work? <gallery> Topaz Dragon 3e.jpg Topaz Dragon 5E.png Topaz Dragon 5e1.png Topaz Dragon scetch.png </gallery>
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