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==Gazelle 20mm Patrol== [[File:TFRAB1-34.jpg|left|300px|thumb|La stats]] [[File:TFRAB1-25.jpg|right|300px|thumb|Brrrrrrrt...sorry. It was cheese night.]] When people talk about the French as the 'alpha strike faction', this is what they are talking about. The Gazelle 20mm patrol totes the ''Gunslinger'' rule which allows them to fire first before being hit by defensive fire from ground units. This makes them a VERY respectable suicide unit that trades with high-value targets like artillery and air defence, or artillery observers and unit leaders in situational cases. Capable of nailing side armour without a problem, expect them to die unless attacking an area outside your enemy's air defence zone: they may be fragile but can cripple your enemy's list if unanswered. Air assault lists generally focus on neutralizing anti-air units before moving on to the rest of the army, and the Gazelle 20mm does this better than any other unit so far. Casualties are inevitable, but losing 4 points of helicopters is absolutely preferable to a 4 or 6 point helicopter. AT6 autocannons with 5+ FP may suffer against armoured units like the [[ZSU 23-4 Shilka|Shilka]], but trade very favourably against expensive air defence without armour like the [[SA-8 Gecko|Gecko]]. When combined with 2 full patrols of Gazelle HOTs and a Mirage patrol, you can field a very deadly air-assault list: comparable to the Soviets and the Americans. As expected, these units have less armour than a naked Frenchman in an art film. Machine guns can and will kill them with enough shots and dedicated anti-air will splash these birds without a sweat. <S>Note that French Aircraft have 4+ morale instead of the usual 5+ from French Army units. Expect them to stay in the fight after sustaining casualties, but don't count on it.</s> Aircraft never test morale in TY 2.0. You can buy a patrol of 2 or 4 helicopters for 1 point per helicopter, but may only take one patrol per French Army list. {{clear}}
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