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==History== ===Ancient History=== The original Games Workshop was established several hundred years ago BC, originating in China. However, when the Emperor placed a commission for thousands of life-sized soldiers, this predecessor began to collapse, as with all production being geared to the creation of these soldiers and the murderous ire of the first Emperor, they were unable to introduce price rises. As one, their board of directors resolved that they must fall into hibernation, to wait out the storm, screaming defiance at the one man who ever had defeated them. ===Almost-as-Ancient History=== [[File:John Peake and Ian Livingstone and Steve Jackson.jpg|thumb|center|300px|Steve, John, and Ian with their first products.]] Games Workshop was established in 1975 in London as a small literal workshop that created wooden [[Board Games|boards]] for public domain games, such as [[Chess]] which it sold through mail-order catalogs (not its own). The original staff was just three men in a flat in London. John Peake, Steve Jackson (not to be confused with the other /tg/ Steve Jackson), and Ian Livingstone. Livingstone was a massive games fan, and was captain of the Chess club in school, while Peake carved wood as a hobby. They soon made a business of selling boards for Chess, Go, and Backgammon. [[File:O&W!01.jpg|thumb|right|200px|Owl And Weasel, issue #1.]] In the same year Games Workshop put out its own newsletter, called "Owl And Weasel" which somehow wound up crossing the Atlantic and ending up in the hands of pen-and-paper-gamings' Jack Kirby, [[Gary Gygax]]. Gygax sent the trio a copy of [[Dungeons & Dragons]] to play-test for a review in their publication. Jackson and Livingstone were hooked and ordered six more copies. Gygax, thinking they were a much more established (as in established at all) company, offered them exclusive distribution rights in the entirety of Europe. In 1977, Jackson and Livingstone accepted and began selling copies of the game straight out of the flat by using Owl And Weasel to get the word out. Gygax himself had also been selling out of his apartment at the time, and neither found out the other group was just a couple of nerdy kids selling shit out of their home. Peake left the company as he had no interest or patience in new games (yep, people complaining every time something new comes along have been in since the beginning). After he left, D&D exploded in popularity and people who came to buy a game were continually knocking on the floor-level homes in the building, before being directed to talk to Livingstone and Jackson on the top floor. Predictably, this earned them a boot out the door from the landlord. They rented a small office to be the original Games Workshop, slept in a van in the car park, and bathed in the restrooms of a nearby sports club while pretending to be patrons. They continued distributing D&D through mail order but had absolutely no success in convincing established hobby shops to carry the product. Without alternative, Livingstone and Jackson bought a place in west London in 1978 to sell mostly imported American gaming accessories from Dungeons & Dragons to Call Of Cthulhu and more. The two entered into negotiations to merge with [[TSR Games]] to retain exclusive distribution rights, but the owners of TSR (other than Gygax, who supported the idea greatly) turned the offer down. ===Citadel=== [[File:White Dwaf Issue 1.jpg|thumb|right|300px|White Dwarf, issue #1.]] The new building allowed them to host gaming conventions which would later become the famous [[Games Day]]. This was followed Owl And Weasel being discontinued and replaced with [[White Dwarf]], a small magazine (originally just black and white on colored stationery) written by the now obsessed tabletop gamer Livingstone, which covered industry-wide tabletop gaming news. White Dwarf was supposed to be sci-fi and fantasy neutral, referring both to a dying star and to, well, [[Dwarves]]. Originally the magazine was everything Livingstone felt like writing about, from movies to publishing short stories to computer and computer gaming-related articles. The letters section quickly became THE forum for tabletop gaming in <strike>the Old World</strike> Europe, where everything from rules clarifications to personal reviews were published. Interestingly, Livingstone published letters that were critical of both him and Games Workshop. Games Workshop's very first new product, [[Reaper]] (not to be confused with [[Reaper Miniatures]]) was a basic fantasy skirmish game for between 5 and 30 miniatures. In 1978, [[Citadel Miniatures]] was established under a man named Bryan Ansell as the miniature manufacturing division for any future Games Workshop products, which would produce them in bulk. Although initially a separate company simply owned by the same people as Games Workshop, it would eventually merge in the 90's into one company with the name only being a vestigial remainder of independence. [[File:GW 1982.jpg|thumb|right|400px|Games Workshop team, circa 1982. Pictured from top left to bottom right: Andy Patterson, <strike>John Lennon</strike> Anthony Epworth, <strike>Abraham</strike> Bryan Ansell, Diane Lane, Gerry Ball, Chrissie Lane, Alan Merritt, [[Rick Priestley]] pre-barber, and an unknown woman (possibly Priesley's wife).]] This was followed in 1980 by the release of [[Valley Of The Four Winds]], a mostly forgotten fantasy game where two players fight over the fate of a realm. The side of evil consists of demons and the undead while the side of good consists of Elves, humans, and <strike>Dwarfs</strike> Dwarves (that spelling comes later). Battlecars was next, as a Mad Max style game. The first RPG created by Games Workshop was a licensed [[Doctor Who|Dr. Who]] role-playing game. [[Fighting Fantasy]] was a project of Livingstone and Jackson, a fairly popular game they would leave the company to pursue. Nothing Games Workshop made was as successful as Dungeons & Dragons, which was now being carried by competitors. Citadel sold generic fantasy miniatures for use with D&D, but players only ever made small purchases and were not in the market to collect one of everything leaving some stock hard to move. Ansell had become the primary boss of the company, and his solution was the wargaming market that had begun to catch on internationally. At this point, Games Workshop was still very much a small business with most employees putting in work as needed; a writer or mail sorter would load shipments into the building or package products. <gallery> Image:Games Workshop Old Ad.png Image:Valley Of The Four Winds.jpg Image:Doctor Who Games Workshop.jpg Image:Battlecars.jpg </gallery> ===Warhammer=== In 1983, [[Warhammer Fantasy|Warhammer]] was released. It was created by Games Workshop writer Richard Halliwell and his friend (former mail order department) [[Rick Priestley]] (known by [[Meme|many nicknames on /tg/, often "The Based"]]). Priestley was mostly inspired by growing up and delving headfirst into both science fiction and history, the news of the Atomic Age, and World War 2; all of which led him to the first wargames, and eventually getting a job at Games Workshop with the goal of working on his own. The requirements for the new product were simple. # Take advantage of popular fantasy favored by gamers like [[Conan the Barbarian]] and [[Lord of the Rings]]. # Every model must have rules, so everything gets sold. # Use six-sided dice since almost everyone everywhere already had some they could scrounge up to play the game. Halliwell did the first draft for the game and did most of the work on raw mechanics, Priestley did development and editing. Originally having no actual miniatures associated with it, it simply consisted of a single set of three books giving a basic rule system and scenarios. The first book, '''Tabletop Battles''', and has the core rules plus a bestiary and list of potions to be found in addition to an example scenario called '''[[The Ziggurat of Doom]]'''. The second book is '''Magic''', containing the rules for magic where spellcasting characters with the right equipment and wizard level (1-4, with the highest level being Archmages) can spend Constitution to use their chosen spells. The final book, Characters, adds the roleplaying game aspects including leveling up, alignment, upkeep costs, and the '''The Redwake River Valley''' example scenario. While filled with typos, contradictory rules, and BADLY needing an FAQ that never came (so they quickly set the standard for what GW would aspire to) it was well accepted for introducing the concepts of magic failing and of the psychology of forces on the field. The setting was almost non-existent, and what little lore there was only existed in the flavor text of magic items. Of special interest is the game was originally conceived partly as a wargame, partly as a roleplaying game with actual guidelines for leveling up your general and interacting with the world— even an alignment system! If anything, the game combined the role of Dungeon master and player into one as a character led a force of generalized encounters against each other and looted the dead. Every group of friends had a different world, as the results of a previous battle fitted into the unending campaigns of war. A major difference between current and early Warhammer is an extra player was required as a Game Master for a battle to take place. [[File:Citadel Design Team 80s.jpg|thumb|right|400px|The Citadel Design Team in the early 1980's.]] Ansell used the success of Warhammer to move Games Workshop HQ from London to Nottinghamshire, in what was presented as a merger but many at Games Workshop saw as a Citadel takeover. By that time there were six other Games Workshop locations, and cost appears to have been the only reason the name was not changed to Citadel. Few Games Workshop staff stayed on, as Nottinghamshire was in the midst of a nasty Thatcher-era labor dispute that saw employees harassed. Due to popularity, an expansion for Warhammer called '''Forces of Fantasy''' was released in 1984 which began to describe the factions in the world (all still extremely generalized, mostly Dungeons & Dragons based). Once again containing three books (Forces of Fantasy, Fighting Fantasy Battles, and Arcane Magicks), it made the skirmish roleplaying game into a war roleplaying game with a fairly important magic system. The final booklet included, The Book Of Battalions, contained example armies for the game and included the favored armies of the Games Workshop staff, including the Perry Twins, Bryan Ansell, Nigel Stillman, and Based Priestley. The same year also saw Games Workshop stop importing printed books from the United States, and instead print them in the UK while also expanding into having a US headquarters and manufacturing division so as not to have to physically import goods in reverse. Later in 1984, the second edition of Warhammer was released. It combined the expansions with the core game as well as suggested supplementary rules from White Dwarf. Combat was the core rules, like Tabletop Battles. Battle Magic is the same as Magic, although it reduces equipment requirements and instead adds the lores of Illusionists, Demonologists, and Elementalists plus the example scenario '''The Magnificent Sven'''. The final book, Battle Bestiary, includes the stats of all the factions and models in the game and guides for forming armies out of them as well as homebrew additions. Still having very loose rules, the game was three books although this time they were actually professionally printed rather than looking like something off a photocopier. Paper punchouts were included to represent troops rather than any miniature although Citadel produced a range of minis which were advertised in White Dwarf (although the rulebooks still said in those days to simply use whatever you want), and the very first Warhammer lore was established. :The [[The Empire (Warhammer Fantasy)|Empire]] was a vague kingdom of men in decline, [[Chaos]] was some kind of Demonic extra-planar threat that prophesied the [[End Times|end of days]], there was some kind of ancient race that created the monsters of the world called [[Slann]], and [[High Elves (Warhammer Fantasy)|Elves]] had some kind of [[Dark Elves (Warhammer Fantasy)|civil war]] going on although the version presented in this book was a clash of kingdoms rather than a two way war of genocide. :Three supplements were released, the first adding the very first Warhammer villain, [[Heinrich Kemmler]], in the [[Terror Of The Lichemaster]] campaign. The second, Bloodbath at Orcs' Drift, introduced the first [[Orcs & Goblins|Orcs to the setting]] (although they weren't the asexual greenskins of today, but rather generic Dungeons & Dragons Orcs and Half-Orcs). The third, '''Tragedy of McDeath''' was basically Warhammer Macbeth, involving a plot of necromancy with Dwarfs and humans who would eventually come to be the [[Bretonnia|Bretonnians]]. "Blood In The Streets", was just rules for fighting with buildings as well as paper scenery. The final expansion, Ravening Hordes, made the army choices much specific rather than relying on overlapping options. On the side, Citadel had acquired the rights to produce miniatures for everything from [[Judge Dredd]] to [[Doctor Who]], and collaborated with many other companies including [[Ral Partha]] (one of their most successful partnerships, which launched Citadel into the mainstream of tabletop), Iron Claw Miniatures (which went out of business with their molds and copyrights being absorbed by Citadel), and Marauder Miniatures (technically another company owned by the founders of Games Workshop, much like Citadel itself, which was absorbed into the company in the early 90's much like Citadel would be absorbed by Games Workshop not long after). Games Workshop saw aggressive expansion during this time, as White Dwarf went from a general nerd culture newsletter to specifically just a magazine for Games Workshop products which also functioned somewhat like a catalog and order form for new products. By opening physical retail stores to encourage gamers to meet at, they got easy advertising as Games Workshop products were on the shelves all around them. Many smaller companies began to suffer and close due to the slow death of the mail-order catalog business model that many companies relied heavily on. Third edition Warhammer was also released in 1987, and was just a single hardback book (the ancestor of the [[Big Red Book]] of <strike>today</strike> yesteryear). The rules were finally ironed-out although the magic system remained the same. Players now controlled large forces with specialized troops including elites and warmachines, movement was extremely important tactically as there was Charge actions, and generally the game was considered a bit more complicated to pick up and learn than your average tabletop game. Games Workshop began to push it's own miniatures more and more, and the rules for certain types of troops came bundled with them rather than in the core book. The Warhammer setting was more fleshed out, and many consider this to be the first true edition of a Warhammer game fluffwise. Orcs and goblins were not connected and had females, undead didn't really have a reason to exist, Chaos only really mattered if you were talking about Chaos, the Empire's decline was because of cultural problems rather than being buttfucked by everyone else with twelve men or more at their command every other season, Elves were pretty much just snooty Elves and douchey Elves, Dwarves had no real flavor beyond Joseph Bugman existing, and the rest of the world was just kind of assumed to be like our own somewhat. :Even going beyond this, [[Warhammer Fantasy Roleplay]] was released which introduced an entire world outside the not-Europe of the [[Old World]] by touching on Ind, Araby, [[Nippon]], [[Cathay]], [[Naggaroth]], and more. Third edition had two expansions; [[Realm of Chaos]], written by Ansell as a blatant ripoff of Moorcock, which introduced everyone's favorite (or hated) [[Chaos Gods|Evil Sues]] and established Chaos in a way it would basically remain from that point on; Slaves To Darkness, which detailed pretty much everyone in the actual physical world who wanted to kill you for no particular reason; The Lost And The Damned which continued giving reasons why living in Warhammer would fucking suck; and finally Warhammer Siege which gave scenarios. So more or less the late 80's/early 90's introduced [[Grimdark|grimderp]], nicely paralleling the trend in comic books. Also in 1983, to much less fanfare but still modest success, the board game [[Talisman]] was first released. In it, players are adventurers trying to obtain the Crown of Command and kill their opponents. In 1985 Talisman received a second edition, different only in that the pieces were printed in color. In 1986, an expansion set for Talisman, called Talisman Expansion Set (clever) was released which had an FAQ, more characters, alternate endings, and enough stuff for up to 12 players to play at once. Talisman: Dungeon came out in 1987 as well and came with an additional game board and rules for navigating it on the side of the main board. GW also acquired the license to make Lord Of The Rings miniatures in '85, taking over from competitor Grenadier Miniatures. They'd lose this in 1987 GW, which passed to Mithril Miniatures. <gallery> Image:Warhamme Fantasy 1e.png Image:1e Fantasy.jpg Image:Talisman 1e.jpg Image:Forces of Fantasy.jpg Image:1e Supplement Booklets.jpg Image:Book Of Battalions.jpg Image:Talisman 2e.jpg Image:Talisman Dungeon.jpg </gallery> ===[[Indrick Boreale|Spess: Tha Finuhl Frunteer]]=== Later that year, Games Workshop released [[Warhammer 40,000: Rogue Trader|Rogue Trader]]. Rogue Trader was Priestley's first creation, before he became the mail packager at Games Workshop HQ. Based on the idea of having a ship and using miniatures to play the game, and he'd refined the game as he did rules articles and sci-fi discussions in White Dwarf. Conceived as a Frankenstein's Monster of of Warhammer/Judge Dredd/[[Dune]]/Moorcock/Heinlein/Lovecraft and John Milton's Paradise Lost (the latter work inspired the [[Horus Heresy]]) with a sprinkling of anything else perceived as cool, the game was functionally a combination of Warhammer 1st edition with Warhammer 3rd edition as a roleplaying/skirmish/wargame. It was mostly just an updated version of the game [[Laserburn]] by Ansell, who after the financial failure of his solo creation re-imagined it for Games Workshop. Forces were originally just a [[Space Marines]] faction decided by rolling dice rather than listbuilding, which was added later as well as with most of the story in White Dwarf. The [[Imperium]] was given fluff, [[Orks]] were created as green skinned assholes described briefly in 3rd Edition although now with asexuality to go with it. Extremely complex rules for vehicles were added, and finally Ansell's Chaos was copy/pasted from Warhammer to Rogue Trader with the overt Moorcockyness removed. Priestley designed the Rogue Trader setting as part irony and part parody, with only self-deluded antivillains as protagonists. It was hinted at various points that Warhammer 40,000 was Warhammer Fantasy in the future, then later than Sigmar was a "son" (its complicated) of the Emperor of 40k and thus all of Fantasy was a planet in the 40k universe, later that the 40k universe entirely existed in a box on a wizard's shelf in Fantasy, before finally the creators decided both Warhammers are reflections of each other in a multiverse. ===For Those About To Rock, We Sell-out You!=== Many employees in 1988-1990 left the company, unhappy with the increasingly profit-driven model of the company. Many created their own games, publications, and even went to Games Workshop's (few remaining) competitors. Notable was Fantasy Warlord, which barely sold enough to break even before shutting down. The miniatures created for Fantasy Warlord by Alternative Armies are actually still available, although some were sold to Mayhem Miniatures (which became Kennington Miniatures). Unchallenged in the market (being the Apple of miniatures in that day), Games Workshop sought to expand its customer base into the mainstream. Television commercials were made, Games Workshop expanded aggressively into France and Australia, and the miniature lines were made less grotesque and more like the artwork. Any place that could support a major sports team was designated a potential, even eventual, Games Workshop location. Later on Games Workshop prospects were locations that could afford to support high end clothing stores like Marks & Spenser or toy store retail chains like Early Learning Centre. Games Workshop stores were designed to be friendly, with owners and employees being outgoing and knowledgeable about tabletop games while popular music like Grunge and early Alternative was played over speakers. Ansell in the meantime had begin to expand the company into entirely different mediums, and due to his love of music had begun to use Games Workshop as a publisher for bands like Sabbat, Saxon, and Bolt Thrower. He opened a Warhammer and Warhammer 40,000-themed clothing line, licensed novels set in the universe, and funded [[LARP]] events. Ambitions that were not realized even included a gameshow set in 40k where players built robots to fight other robots (so a themed version of the television show Robot Wars). In 1988, Talisman: Timescape was released in which players in the medieval core game could randomly be thrown through space and time into other time periods, mainly those inspired by Warhammer 40,000. In the same year, to compete with rival [[FASA]] and their [[Battletech]] game, Games Workshop released [[Adeptus Titanicus]], a 10mm scale tabletop game where twelve [[Titan (Warhammer 40,000)|Imperial Titans]] fight each other in a city. Games Workshop tied the game to the 40k franchise to boost both games. White Dwarf expansions added rules for vehicles, infantry, and aerial combat. Talisman: City came out in 1989 which added a new board, a city for players to interact with the city guards and buy/sell items. It was likewise followed by [[Space Marine]], which was a battle between two Space Marine armies and included miniatures for vehicles as well. In the same year, Codex Titanicus was released which combined Space Marine and Adeptus Titanicus together into one game, the first edition of [[Epic]]. Over the next year the game received major additions including Knight, artillery, and infantry models in not only Space Marines, but also Imperial Guard (1991 Armies Of The Imperium), Chaos and Eldar (1992 Renegades), Orks and Squats (1992 Ork and Squat Warlords), and finally Tyranids (1995 Hive War). ===Bitch, Where's My Money?=== In 1991 Ansell left Games Workshop, and sold his shares to the General Manager [[Tom Kirby]]. Kirby's first order of business was to grow the company to quickly pay off what he had borrowed to buy it, and he was presented with two choices; grow the company with more diverse games or focus heavily on the two Warhammers. Kirby opted for the latter, and pushed the idea of more games in the two settings along with much bigger editions. Warhammer 4th edition was released in 1992, with changes to rules bringing the term "Herohammer" into the fanbase as most of any given army was simply there to protect the powerful characters the game was REALLY about. This was the first edition that had miniatures specifically for everything in the rulebooks, had specific race selection that prohibited using troops of another type in your army, and had a starter set which contained a two-force starter game which was High Elves VS Goblins. Magic was entirely redone, and was marketed as an expansion and used cards as spells. Magic had two further expansions, one for general magic and one for Chaos. Warhammer lore was more fleshed out, coming to resemble more or less the factions of today. The Empire was the human focus of 4th edition, with the valiant knights having no mention. In 1993, Games Workshop came out with ''Warhammer 40,000'', normally called ''Second Edition''. Like Warhammer (now "Warhammer Fantasy Battles"), it was built around small units of infantry supporting ridiculously munchkinized special characters with complicated rules and war gear and appropriately pricey lead models, but at this stage Games Workshop actually cared somewhat about customers; models were made in plastic or wallet-friendly, Roman-Empire-collapsing lead, game sets included serviceable army lists and collections of miniatures, and paints were provided in 20ml pots, later 17.5ml. This switch was perhaps the first sign of the next age (and every other age, by the looks of things as paints are now just 12ml per pot). ===Special NEERDS!=== In the same year the very first of what would later on fall under the label of "[[Specialist Games]]" (anything not Warhammer or Tolkien) was released; [[Man O' War]]. Warhammer Fantasy setting, but rather than commanding an army the players were heads of an armada on the high seas! 1993 also saw the release of the final 2e Talisman expansion, Talisman: Dragons. It added new characters, locations, spells, and items, all themed with dragons, into the game. In 1994 the third edition of Talisman was released, adding miniatures, experience points, alterations to the board, and the biggest change of all; it was set in Warhammer Fantasy. Later that year, White Dwarf contained mini expansions to the game while the first true expansion, City Of Adventure, reintroduced the city board as well as a forest. Dungeon of Doom came next, adding the dungeon and a mountain. The year also saw the launch of Second edition Epic, still consisting of two games. The first was a re-release of Space Marine that had Space Marines, Orks, and Eldar. The second game was Titan Legions which had the same factions. In 1995 Dragon's Tower expanded Talisman 3e as an alternative end goal as players climbed a tower and killed a dragon (duh). It came with another White Dwarf expansion. In 1996 [[Necromunda]] was released. Priestley was inspired by his meetings with the creator of Judge Dredd during the days of Games Workshop licensing the IP, and used it to resurrect the forgotten RPG aspect of Rogue Trader. Fifth edition Fantasy was released in 1996 as well, along with its magic expansion which rebalanced and simplified the magic system and included all three 4e expansions. Cards remained available to buy, although all the Winds of Magic-based magic spells were included in the core rules (meaning you still had 20 more spells you had to buy cards for). Of particular note is the Slann finally being fleshed out, creating the [[Lizardmen]] army with the starter being Bretonnia VS Lizardmen. Campaigns were released which were heavily involved in the lore; [[The Grudge Of Drong]] featured a conflict between Elves and Dwarfs which lead to the [[War of the Beard]], Tears Of Isha involved the bitter war between the High and Dark Elves, Idol Of Gork was the first time that Orcs were truly Orcy as known today with the introduction of [[Gork]] and [[Mork]] (or was it Mork and Gork?), Circle of Blood as the [[Vampire Counts]] (then still one army with the [[Tomb Kings|Mummies]]) VS Bretonnians as the first introduction of the [[Abhorash|Blood Dragons]], and Perilous Quest as a war between the Bretonnians and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] during their introduction to the lore. Each campaign came with multiple endings decided by player involvement (becoming the precursor to Warhammer events and one of GW's biggest fuckups), paper scenery which defined the architectural styles of the featured races from then on (although this was sadly the last time these races got scenery before everything simply became Empire and Chaos), and a campaign book summarizing the story. At some point it was determined that the stock army lists weren't enough, and so "Army Books" (for Warhammer) and "Codex Books" (for 40Kl, later simply "Codex:(faction)") began to come out, each bringing new models and rules into the game. The last round of these for 40K (''Codex: Tyranids'' in particular) tended to make the army ridiculously overpowered and make everyone ''else'' want a new Codex to rectify the balance. Perhaps the ultimate example of ''Second Edition'' philosophy was the last book, ''Codex: Assassins'', which consisted of nothing but four hideously powerful special characters. These included [[Culexus|this asshole]] who caused the psychology effect ''Terror'' to all psykers, regardless of anything, meaning Greater Daemons and Hive Tyrants would occasionally shit themselves and run for the hills when faced with a normal-sized human. [[Image:Haet trees.jpg|thumb|FUCK TREES]] One notable aspect of this period was that Games Workshop hated trees, and would thus include several million cards in every boxed set if given the slightest provocation; the core sets for ''Warhammer'' and ''Warhammer 40,000'' both received an update governing the magic / psychic system which consisted solely of cards and templates (which were card). Some entire games (''Doom of the Eldar'', ''Battle for Armageddon'', ''[[Horus_Heresy#The_Board_Game|Horus Heresy]]'') came out in this period which consisted of nothing but a board and lots of high-density card counters to lose down the back of the sofa or inside the dog. [[Gorkamorka]] came out in 1997, and was Priestley's answer to Mad Max meets 40k, featuring Orks in different groups crashed on a desolate planet using vehicular weapons to slaughter each other. Third edition Epic was released as well as a single game with simplified rules, but it was a financial failure after barely moving any units in six months and was recalled. This is unfortunate because [[Jervis Johnson]] and [[Andy Chambers]] consider it the greatest game they ever made. Most of the planned models were never released. [[Mordheim]], the Fantasy version of Necromunda set in the ruins of an Empire city where all factions are scrambling for control was released in 1998. The last Specialist Game was [[Battlefleet Gothic]], essentially Man O'War in space using massive battleships. And did no one think of [[Blood Bowl]]? <gallery> Image:Talisman 3e.jpg Image:5e Fantasy.png Image:Grudge of Drong Cover.jpg </gallery> ===Learning The Wrong Lessons=== Despite the Specialist Games being massively popular, Kirby had expanded Games Workshop incredibly fast into unknown markets and as a result a massive amount of Gorkamorka sets in French, Spanish, and Italian were left unsold while English demand was high. Games Workshop was left almost on the verge of bankruptcy, causing a new sales philosophy to be decided upon. Rather than one based on restraint and market research as one would expect, the new direction was "only sure things, minimize risk". Suddenly, the irony of the 40k setting was dropped. The Imperium suddenly WAS the heroes, and Chaos was the evil that always wins in the end rather than these things being the punchline at the end of a sarcastic joke. One of Bryan's policies for the company was that the production studio and creative minds must always be kept in charge of marketing or the company would die. Kirby, after Gorkamorka, decided the opposite was true. Given today's hindsight it turns out Bryan was right and this was one of many of Kirby's bad decisions. Plans were made to phase out all of the Specialist Games, and over the next few years the only things available were simply unsold stock. An excuse was made for the first, Man O'War, that the molds had broken and somehow couldn't be fixed (bullshit for many reasons). The rest were quietly and unceremoniously dumped while all references to them were dropped as well. Sometime in the run-up to ''Third Edition'', it was decided that models should switch from toddler-murdering lead to safe, pointy pewter (or "white metal" as the industry (not just GW) insisted on calling it). This led to a 25% cross-board increase in all metal mini costs, even those ordered through Citadel's back catalog (because those figures from their back catalogue were cast up, when ordered, in the new white metal). At this point, it seemed something clicked in the heads of GW's management; they had just made a ton more money without actually doing anything. Perhaps they could do that again. ''Third Edition'' 40K came out in 1998 and Warhammer Fantasy Battles 6th Edition (featuring Orcs VS Empire, and the last edition to come with paper scenery) came in 2000, both reducing the dominance of single munchkin characters in favour of large armies, conveniently meaning players had to buy far more models. Then along came the fucking screw-tops, and proof that any pretense of caring about the customer had been cast aside. ===Ringhammer=== Games Workshop had begun to suffer financial troubles in the late 90's with competition from the surging (and independent) Dungeons & Dragons 3rd Edition, [[Magic: The Gathering]], and [[Pokemon]] (no seriously, Pokemon was THAT fucking big back then). The answer? Huge cash cow intellectual property. Priestley suggested to Kirby they cash in on the upcoming Lord of the Rings movies with the Lord Of The Rings Strategy Battle Game. Kirby was unable to see Priestley's ulterior motives through the dollar signs in his eyes and approved the project at once, so that particular series moved away from large and complex kits back to the roots of single characters and groups of soldiers. [[Alessio Cavatore]], a major developer of Mordheim and supplement materials, was also put on the project and it was applauded by the gaming community. Games Workshop blew through the movie material and even began making miniatures based on things from Tolkien's works that weren't in the movie such as Tom Bombadil and Goldberry. Not only that, but they also expanded armies that were barely even mentioned in the books or seen in the movies (the Easterlings in particular) and then bragged about it in White Dwarf. The miniatures were required to be produced in 25mm scale by contract, rather than the 28mm heroic scale used by Warhammer. Its been theorized by fans this was to keep the Tolkien miniatures out of Warhammer and keep their IP from becoming an expansion to GW's existing IP. ===Short Term Gain, Long Term Pain=== The issue is that as hype from the movies diminished, so did sales. Kirby by this point had expanded sales and marketing into autonomy, and when the interest in the game died down (something creative teams said would happen but marketing had shrugged off) the result was marketing attempting to drive up profits with unpopular schemes, the first among these being a major change the range of paints sold. [[File:Citadel Paint Pots.jpg|thumb|right|300px|As time drug on, pots had less paint and worse seals.]] The "problem" with the older flip-top paint pot designs that had been sold up until this point was that they actually kept [[paint]] usable for a long time. While the Citadel flip-top pot suffered from shit hinges and opening tabs which would both break after about four uses, [[rip and tear|a real man opens paint with his teeth anyway]] so that was not a problem. Obviously, these flip-tops were no good to GW, and so a new pot, the Screw(you)top, was designed which would gunk up its own thread and either glue itself shut forever or prevent an airtight seal forming after a couple of uses. Apparently forgetting ''every other company in existence'' that made model paints, GW also raised the price of these new and terrible things; clearly justified, since they contained a mere 30% '''less''' paint than the old design. It was also around this point that photographs of the [['Eavy Metal]] studio started to vanish from the pages of ''White Dwarf'' (along with all other content that could be considered useful for anything at all other than advertising models) since they kept forgetting to hide all their non-Citadel gear for photoshoots. Even though, of course, everyone had known for ''years'' that the painters didn't "mix Snot Green with a little Chaos Black" to get a paint shade that was in Tamiya or Vallejo's stock range. Nowadays of course we can get the good stuff for cheap from [[Privateer Press]] (problem, GW?), but back then it was just ''fucking terrible''. GW managers and staff also suffered a change in personality, pushing the idea that anything other than GW was a ''plague'', and it was to be treated as such. "Saw you just bought some Knights of Minas Tirith, well, what about a Stompa?" Games Workshop, highly resistant to change (ironically), began to see the shifting face of tabletop gaming towards electronics as unimportant with Kirby even calling video games "a fad". Just as Games Workshop had crushed their competition with physical stores, the internet distribution saw many new companies begin to emerge as they brought their products directly to the consumer via the internet. Games Workshop attempted to compete in this regard, although they never moved past having anything more complex than a digital version of a catalog and a little-moderated forum (which was closed down to much rage in the 2000's). Games Workship kneejerked and made White Dwarf exclusively Games Workshop products, allowing longtime competitor [[Dragon Magazine]] to reign triumphant as the source of tabletop gaming news in the last age of printed publications. Meanwhile a new market had emerged of making miniatures specifically designed to look like Warhammer models and be used in the game. This...did not go over well, and Games Workshop came to be known as ready to sue anyone at the drop of a hat, even once famously attempting to copyright "[[Pauldrons]]" and sue over the concept of a wolfskin cloak on a viking-looking warrior. Prices began to ramp up ridiculously as GW realized they could charge whatever the hell they liked and their longterm fans would still pay. While GW was never particularly cheap, their chunky kits ended up in the same price bracket as top-quality scale miniatures by other companies; today, a [[Citadel Miniatures|Citadel]] Space Marine Hunter( 125-parts entirely cast in opaque plastic) costs about the same as AFV club's Churchill mk3 (400+ parts with 2 vinyl tracks, 22 metal springs, 29 Etched Brass pieces and a turned aluminium barrel). At some point, someone remembered that back in ''Second Edition'' days they actually had people willing to pay for gigantically expensive, limited-edition lead Thunderhawk Gunships. To hit this niche of "people with more money than sense," [[Forge World]] was created; all you had to do was get mom and dad to sign that second mortgage and stop being so damn selfish and a 40K-scale Titan would be yours. ===Minimize Effort, Maximize Rage=== In the year 2000, [[Warmaster]] was released. Designed by Based Priestley, it was essentially the Warhammer Fantasy version of Epic. [[File:Gw_logo.png|thumb|400px|[[/pol/]] approves of the new logo]] Fourth edition Warhammer 40k was released in 2004, and was more an advertisement for more models than an actual edition. It was advertised as being "backwards compatible", mostly because by itself it was barely a game. The rulebook was mostly sections of painted licensed plastic terrain and large models than anything else. In 2005, Warhammer Fantasy Roleplay was given a second edition which was largely the same but was up to date with the lore, and had a better magic system. It was used more to advertise the wargame however than as a frontline product. This came with a single unified rulebook for Lord Of The Rings that included the (greatly) expanded line in the form of the One Rulebook to Rule them All. Around this time the bulk of plastic Warhammer scenery was released, with almost all of it in Fantasy geared towards the Empire or Chaos (with some trees maybe representing Elves?) and 40k towards the Imperium or Chaos (with a few Necron and Tau pieces from Forgeworld). Games Workshop had seemingly decided who the main characters were, and some factions in either game from this point on only were mentioned in passing while receiving no support or updates. Seventh edition Warhammer Fantasy Battles in 2006 luckily avoided this, with Battle For Skull Pass as the starter set between Dwarfs and [[Goblins|Night Goblins]]. This marked the last major change for Warhammer Fantasy, as the next update only really changed by adding more models and having minor rebalancing. Many fans of armies like Bretonnia and Wood Elves were left very unhappy their army was not updated in 7e, relying on outdated rules and thus being extremely underpowered all in favor of an event. Looking to resurrect the dying Lord Of The Rings game, Games Workshop released Legions Of Middle Earth, an "expansion" suggesting buying larger groups of models to use in a theme force using the existing rules. [[Storm of Chaos]] was released as the major event of the 2000's to much pomp and circumstance, supposedly being the canonical transition from the old into the new as Chaos made its great attempt to destroy reality while every faction strapped on their wardrums and marched into the clusterfuck. Players were selected to actually play the factions to drive the narrative, and the community was kept informed of what was going on. There was a problem however... Chaos couldn't win. The bulk of the story for the event was driven by the fact a fuckhuge Chaos army was invading, but the players for Chaos couldn't even manage to scrape out of the starting gate. So the narrative kept going that Chaos was a fuckmassive force that made all the other fuckmassive forces pretty much not worthy of note, and every time a player on another faction beat a Chaos player before turn four the story would state that the other player had ''barely'' delayed the forces of Chaos for only a brief time and at great cost, sometimes their complete destruction occurring anyway despite the actual battle report results saying no Chaos survived the battle and almost none of the other army was killed. In the end, Chaos was given one last chance in the very last match as the defenders (meaning they had the advantage) in the last battle. Even this, they lost. Badly. In a phone-in result where Games Workshop made a desperate bid that fans would choose for Chaos to win and make all the actual promised narrative unnecessary, players chose to let Chaos deservedly lose. So the event ended with [[Grimgor Ironhide|a single crazy fucking Orc]] headbutting [[Archaon|Chaos Darth Vader]] in the balls, laughing at him, and walking away and thus saving the world in an ending befitting a Saints Row game. Games Workshop quickly stopped promoting the event and from that point on pretended it never happened. Combined with their Eye of Terror campaign for 40k, where Chaos conquered Cadia but lost their entire fleet in Battlefleet Gothic games (leading GW with nowhere to go aside from 'Chaos sits on a planet until the Imperium shoot them off of it') caused GW to lose faith in player-driven narrative, due to the fact [[derp|that the players were driving the narrative.]] In 2008, fifth edition Warhammer 40k was released and borrowed heavily from 7e WFB as well as implemented a HEAVY emphasis on cover rules while making shooting much more important. In 2009 Games Workshop launched released War Of The Ring, which made the skirmish game into a full-fledged wargame. The rules were highly simplified to enable quick games with larger groups of models. ===Dawn of the Great Derpening=== [[File:GWstockfail2.jpg|thumb|300px|right|GeeDub's stock taking a very hard fall. Coincidentally, their drop in stocks coincided with the 6th Edition release of the ultra-nerfed [[Tyranid]]s codex. Hilarious when you consider them to be the "shadow across the warp", it would appear that the Tyranids became GW's shadow across their profits, something they have yet to recover from after half a year. (The share price collapse was actually caused by a less-than-promising financial report released that day.)]] The early 2010's could generously be described as GW's '''UNHOLY FUCKING DISASTER'''. To start with, in 2010, Based Priestley left Games Workshop forever, saying that "the creative team was no longer doing anything creative" and "game development and game design wasn't of any interest to them. The current attitude in Games Workshop is that they're not a games company, that they're a model company selling collectibles." In May 11th 2011, Games-Workshop's new terms of use [[Embargo | restricts sales of all of their products to the European Economic Area]], (EU + Norway, Switzerland and Iceland). This essentially removed Games Workshop products from online distributors other than themselves, and furthermore made their actual in-store stock of products highly limited with many models only being available directly through them (although many Friendly Local Game Stores will order from their website to fulfill requests). Oh, and they spiked the prices another 10-15% for most models. Additionally, all metal models were on their way to being discontinued, to be replaced with much more expensive [[Finecast|Resin]] kits which were INCREDIBLY unpopular with the community due to low quality casts and high price without the sense it was worth it. Unlike the pewter kits (which are basically tin), the resin kits are loaded with carcinogens; strange, since last anyone checked the reason for switching to pewter in the first place was that lead was toxic (and nothing to do with hiking the price). The quality of the product could lead one to believe it was much much cheaper, but [[Casting|resin damages the mold more than pewter because it sticks to the mold more]]. It gets expensive when you have to replace molds more often, and they also break fairly easily so that all the little ten year old Smurf players have to buy new ones when they snap them in half. So essentially, Games Workshop not only ruined the quality of their models, they jacked up the prices and made it nearly impossible for anyone outside the EU and 'murrica to obtain it. Kinda like going from fine French wine to your corner-store cheap beer... and the beer is more expensive than the wine. And the beer gives you cancer. Then-Chairman Tom Kirby mentioned in a 2011 press release that they were increasing cost cutting measures and making more products while avoiding mention of actual profits (note this is a summary, not his exact words). Given their charts, it was easy to see why he chose not to disclose the company's profits (or lack thereof). [[File:Games Workshop Stocks.png|thumb|right|300px|Not being able to increase your revenue in a decade is a bad sign.]] In 2013, Games Workshop decided to transfer their sales restriction to Canada, just as they had to Europe. As the United States had already had international sales cut back in 2003, this had lead to a large online market for Canadian retailers, selling their products at discount sales to US customers. However, with this new change, all international sales in North America are now completely gone, as GW once again decided to fuck over long term customers and local retailers in favor of luring more small children with disposable income to their overpriced, neckbeard-run stores. MiniWargaming, a well known FLGS with an extensive online store, decided to close shop because of these new rules. Their store manager made [http://www.youtube.com/watch?v=EnPpfs120DA an entire video explaining their reasons and going over just how asinine Games Workshop's new rules are.] Between jacking up prices, locking down international sales, and screwing over online sales and bitz sales, Games Workshop intentionally set itself on the fast track to running itself into the ground in the eyes of long term followers. Possibly due to their apparent belief that removing the entire world (excluding European Economic Area and Canada) from their consumer base is a good idea. As far as games went, they at least made a dent on that front. Eight Edition Warhammer Fantasy was released in 2010, introducing 40k-esque large models (and pretending Storm of Chaos didn't happen). Many fans hold that this is the most balanced the game ever was, despite some particularly nasty cheese existing (Warriors of Chaos, Dark Elves) and some factions STILL not getting long overdue updates and having to rely on 6th/7th edition books in a system that had nerfed the core mechanics their models relied on (Beastmen, Bretonnia). It was also best not to think about how a number of the situations that could arise would realistically play out or else your head would explode, since this was the edition in which fuckhuge orcs on boars would charge a unit of skinks, and they'd all die before they could even attack. It also had units dedicating their entire lives to protecting a weak frog turn and flee, while the weak frog stayed back and fought to the death in order to ensure his guards escaped. In 2011 it was expanded with [[Storm of Magic]] which introduced fuckhuge monsters from Forgeworld that could be summoned, as well as a redone (and pretty broken) magic system. This did poorly however as the magic was terribly balanced in the main game anyway, the additions here just made it worse and the additional spells/bonuses meant to help the weaker lores were only useful to a small number of armies/situations, while the prices of the monsters were laughably high and the rules for them were not worth taking over basic infantry. Blood in the Badlands came out in 2012 and added siege combat and advanced scenarios to the game, strangely echoing the early days of Warhammer. As Lord Of The Rings interest had largely waned, it was rereleased with updated rulebooks, new models, and licensed The Hobbit miniatures in 2012 as well. Between all that in 2012 came sixth edition Warhammer 40k, borrowing even more heavily from Warhammer Fantasy with psychic powers becoming a clone of Fantasy's magic phase while scenery became interactive. Furthermore, armies were no longer exclusive with mixed-faction lists being possible. In 2013, Sigmar's Blood came out with a campaign between the Empire and Vampire Counts lead by [[Mannfred von Carstein]], introducing advanced diplomacy rules mostly involving misfortune, and The Desolation Of Smaug expansion to Lord Of The Rings finished off 2013 releases. In late 2015, pop culture business site ICv2 reported that [[X-Wing]] [http://spikeybits.com/2016/03/warhammer-dethroned-top-5-miniature-games.html had dethroned Warhammer 40K as the top-selling miniatures game in the United States]. GW ''could have'' tried to sue George Lucas and Disney over the concept of a fascist galactic empire with fully-armored soldiers who enforce the Emperor's will, but sadly even they weren't that stupid, and they instead retaliated by refusing to renew [[Fantasy Flight Games]]' licences to the Warhammer IPs. (It could also be due to FFG being bought by Asmodee, a company GW views as a direct competitor to their new line of "Boxed Games".) ===The Fall of Warhammer=== [[File:Gymz Porkchop.jpg|thumb|300px|left]] In 2014 the [[End Times]] event was announced for Warhammer Fantasy while Warhammer 40k got its seventh edition. 7e 40k removed restrictions even more on armies and simply allow you to mostly take whatever you want if you are okay with not getting some bonuses, although you get advantages for sticking to groups existing in the canon. Otherwise it added a lot more to the game, not all of it good. Notably Gargantuan Creatures and Super-heavies were added into the game and the world was introduced to the horrors of Unbound lists (as well as GW's obsession with formations - GW's way of selling their stocks of unpopular models by giving powerful bonus rules when playing them in bulk). They also added even more Warhammer Fantasy-esque psychic and terrain rules. Meanwhile, End Times... ended Warhammer Fantasy. Billed as the next big thing, the event consisted of staggered releases of extremely expensive books, nearly as much as a new starter set, and new (very large and expensive) models. The books contained scenarios, massive amounts of lore, and also removed a great deal of restrictions on how armies are built; first by allowing an army to be 50% low-level characters (Heroes) and 50% high-level characters (Lords) so long as the default core requirement of 25% of your army on basic troops was fulfilled while turning every spellcaster into a master of magic, then by making magic even more fucking insane by diddling with spells and giving a metric fuckload of dice to cast them, then in the final book simply throwing all listbuilding rules out the window and saying "take whatever the fuck you want and put it on the table". Meanwhile the story consisted of nearly everyone except the Undead and Skaven taking it up the ass HARD from Chaos as it slowly meandered its way through all opposition to the heart of the Empire (read: what they wanted from Storm of Chaos); the undead got forcibly united under a reborn [[Nagash]] and the Skaven trolling everyone who was fighting Chaos. In the end the final faceoff occurred between Chaos (joined by the Skaven) and the "heroes" of the setting (both including and joined by the Undead). The "heroes" all failed miserably and were consumed by black nothingness filled with plagues, gnashing teeth, evil intellects, and naughty tentacles as the world simply '''ENDS'''. Fantasy fans were left feeling cold and full of hate, and for nearly a year simply assumed their setting had been completely and unceremoniously raped to death while all the resources and time they'd invested into the hobby had become worthless. On a side note, multiple video games for Warhammer Fantasy were announced with some being released in this time, leaving fans tearing their hair out in frustration at the idiocy of killing a setting, then FINALLY making decent video games for it. This games include [[Total War: WARHAMMER]], [[Mordheim: City Of The Damned]], [[Man O' War: Corsair]], and [[The End Times: Vermintide]]. ===Age Of Skubmar: The Great Derpening=== [[File:El Presidente Gym Porkchop.jpeg|thumb|left|400px|"El Presidente Gee Double U, the people wish to express their love and dedication to you. They may have used different words."]] When it seemed it couldn't get any worse, Games Workshop then decided that since it had made 40k mostly like Fantasy, it would make Fantasy into 40k. A happier, LSD-fueled version of 40k. That version, believed by some to have actually been made with [[Skub]] mixed directly into the material, was [[Age of Sigmar]] which removed literally ALL limitations on army building (as in you can take any models in the game from any faction in any number and call it an army, with rules for your opponent to play the game with an easy win condition if your army is x3 the size of theirs) and consists of a skirmish game which only has four rules, officially making it even less of a Warhammer than Warhammer 1st edition. [[File:Age Of 40k.png|thumb|right|400px|Like a gut-torn rabbit hiding in a wooded thicket.]] If that wasn't enough, almost everything was arbitrarily renamed to be trademark friendly. Zombies became "Deadwalkers", Elves became "Aelves", Dwarfs became "Duardin" despite the perfectly good trademark-friendly "Dawi" sitting right there, and Lizardmen were given the hilariously terrible name "Seraphon" which, if googled, brings up the career work of a [[furry]] tickle-fetish artist. (In their defense, the name already existed as the name of Elf Darth Vader's dragon in Warhammer. In their offense, the connection between that and Lizardmen was never actually given, so it's a moot point.) The only factions that escaped the renaming were the Bretonnians and Tomb Kings, but that turned out to be foreshadowing akin to seeing a huge silver line on the horizon on the day you plan to go to the beach. The story was worse still, consisting of Norse mythology mixing with superhero comics in an awkward combination where Chaos Gods can be kidnapped by Elves, Warhammer Darth Vader becomes the master of the Dark Side rather than the other way around, and characters introduced and given importance in one book immediately die in the next. The advertising for Age of Sigmar was the rules (all four pages of them) and the stats of existing models being free on launch, followed by outrageously expensive digital content that updated the game, the core lore advancement being contained within scenario books that are ludicrously expensive, and a requirement for many scenarios to have specific models which includes the expensive as hell new terrain, the rules of which can only be viewed by buying the model. To put it simply, Games Workshop managed to take the hated practice of DLC content in video games and push it fully, hard and deep into tabletop gaming. To top it all off, Games Workshop, almost overnight, took down their iconic Space Marine statue that had sat in front of their headquarters for years and replaced it with a giant statue of a Stormcast Eternal (the <strike>Sigmarines</strike> Space Marines of Age of Sigmar). They also replaced the Imperium Eagle with Stormcast-style wings and a Ghal Maraz replica to really hammer the point home (pun intended). [[RAGE| The beloved servant of the Emperor was relegated to being hidden under a staircase and behind an advertisement for Age of Sigmar.]] We... really wish we were making this up. Games Workshop had promised their investors in 2014 that 2015 would be a massive year of financial returns, although by the time of the [http://www.iii.co.uk/research/LSE:GAW/news/item/1792782/half-yearly-report-and-trading-update?context=LSE:GAW Half Yearly Report] they had grown a mere 1%. To make matters worse, this included the ample revenue from their new video game licenses as Age of Sigmar had been largely rejected by large portions of the gaming community as many stores were completely unable to even move starter sets, resulting in a few months of them being at clearance prices online through third party distributors. Further still, many [[FLGS]] dumped all Fantasy Warhammer stock, some even dropped Games Workshop stock entirely. Considering the 2015 Financial Report of Games Workshop, Age of Sigmar was going nowhere and GW outright stated they do no market research and did not plan to start. [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine They believe that only 20% of their fans actually play the game or give a fuck about the story so in their eyes the plot and rules are not to blame for any major decrease in sales and anyone who doesn't like it can fuck off.] Like it or not, Warhammer Fantasy is dead and buried while Age of Smegmar is here to stay. Games Workshop plugged on ahead regardless by rebranding themselves, changing the names of Games Workshop Hobby Stores worldwide to Warhammer Stores after the deathrattle of The Hobbit merchandise. ===The Hangover=== Following the disastrous launch of Age of Sigmar, Games Workshop announced a plan in December 2015 to resurrect the Specialist Games division and the games Blood Bowl, Epic, Necromunda, Battlefleet Gothic, "And Many, Many More" while resurrecting the Tolkien games. In February 2016, it was believed that Games Workshop used a Cease And Desist order to shutdown [[Warseer]], the largest Warhammer community forum other than /tg/, but thankfully that turned out to be a simple virus and database corruption (but to be fair, one could hardly be blamed for thinking GW responsible). In more substantiated dick-move news, Josh Reynolds, a freelance writer employed by Games Workshop known for actually answering fan questions about the setting and filling in plot holes in End Times (as many, MANY characters and plots were forgotten in the event even between books) and attempting to assure fans [[Sigmarines]] and Space Marines are totes different, was essentially told to shut the fuck up about GW IPs on social media while his entire list of lore mending was declared non-canon via being told to say nothing he writes reflects GW outside novels. Going even further into community-souring, the popular Tomb Kings line and faction was squatted unceremoniously in the same month (worse than Squatted, at least the Squats got an explanation in-fluff as to why they disappeared), putting an end to Warhammer Egyptians and axing the faction that gave rise to all remaining Warhammer Undead. Needless to say, this was NOT well-received by fans, especially those who played Tomb Kings themselves and those sick of Age of Sigmar Stormstormed Stormbolters and their leader, the Celestial Primarch. This doesn't make sense, even for GW given their love of copyrights and patents, since the Tomb Kings faction was one of GW's more original creations (an Egyptian-themed non-evil undead civilization) and thus are easier to copyright (they could even have patented the name unlike with Space Marines or elves). The only positive of axing the Tomb Kings is that it somewhat toughened the fanbase to endure when GW continued their douchey warpath by axing the Bretonnians faction and a large chunk of the Warhammer Fantasy models still in production. This included almost all named characters, while survivors of the purge were renamed to be generic (in a horrifying twist of fate, the very first Warhammer character Heinrich Kemmler was reassigned the name "Necromancer"). This wave of axing was mixed with wave after wave of Khorne Chaos, Archaon Chaos, and Sigmarine updates leaving everyone either with balls bluer than Tzeentch's ass (and Slaanesh's imprisoned everything) or dreading when their faction book came out and gutted classic and beloved models forever. To sum up - GeeDubs started to fix their shit, but decided it was too much effort and went back on being raging dickmongers as usual. A report that the 30k boxed set ''Betrayal At Calth'' had outsold the entire Age range coupled with a stock value steadily dropping down to their 2012 status in early/mid 2016 may have shocked stockholders, because the armies of Order that were squatted had selected models returned to the store for a "Last Chance, for reals this time guys!" sale on 4/18/16. Within the day most of the models had already sold, leaving the newest Sigmarines to remain collecting dust in their place. ===In Summary=== ''It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargame companies by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.'' ''Yet even in its deathless state, GeeDubs continues its eternal growth. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route across the ravaged world trade network, their way lit by a draconian retail trade-agreement, the legal manifestation of the GeeDubs's will. Vast armies of lawyers give battle in James Workshop name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, college-engineered super-assholes. Their comrades in arms are legion: the writing team of countless untested rulebooks, the ever vigilant Black Library retcon editors, and the hipster writers of White Dwarf and Warhammer Community, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from the competition games, their own raging incompetence, gaming fatigue, Based Chinaman, STL galleries - and worse.'' ''To play Games Workshop products in such times is to spend untold billions in plastic crack. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and customer-friendly models, for so much has been dropped, never to be re-published again. Forget the promise of efficient 3D printing service and cheap updated digital codex libraries, for in the grim darkness of Games Workshop business model there is only quarter profit-seeking, Primaris Space Marines, environment-despoiling paper books and carcinogen plastic mold injection. There is no fun among the hobby communities, only an eternity of price creep and ever more derpy rules, and the laughter of rich meta-chasers who didn't lose their sources of income to automation and job obsolescence.'' ===New Games Workshop™: How Do You Do, Fellow Gamers?=== It was not expected, we couldn't have known, since the resignation of supreme leader [[Tom Kirby]] and the ascension of new CEO [[Kevin Rountree]] there has started to appear a pattern, sporadic reports of real discounts at [[Forgeworld]] and [[Black Library]], and then, in the last days of 2015 it has been revealed that major changes are coming, the sudden resurrection of specialist games, Games Workshop releasing starter sets with real ''saving'', all around the internet neckbeards are discussing and watching, wondering what's going on, perhaps the new guy in charge has decided is time to take some contingencies for the inevitable demise of tabletop gaming with the ever increasing development in 3D printing and the emergence of new alternatives. It seems like the boxes are a replacement for the old Battleforce packs, and while you don't get as many units as the old box, they are cheaper and usually come with a good mix of units to start a small army. And now, there's an [http://warhammerworld.games-workshop.com/the-bugmans-xxxxxx-league-cup/ official (as in hosted and ran by the almighty GeeDubs themselves) Blood Bowl tournament] going on at Warhammer World on May 21st. Truly these are strange times. GW also appears to be preparing to start selling their product in toy stores (Toys-R-Us Etc.) as well as producing various Warhammer Merchandise such as pillows and journals (For Some Reason). Also now they've made a 40k starter set with simplified rules and all the paint you need to assemble the models. Clearly the sky is falling. (Also they've started making conversion tutorials and stuff, for some reason). They also actually maintain their Facebook page now, and the other night they had an Age of Sigmar live tournament... Also a number of the staff now have twitter accounts. They've also taken over the internet leak game. When a sprue for the new Ahriman model was found on E(vil)Bay, GW not only showed off the sprue, but also the upcoming Kharn model. And recently, they've shown not only Daemon Primarch Magnus, but also new artwork, teased the Thousand Sons sprue, and made a reference to plastic SoB. Strangely, they had the Magnus video up and running mere hours after the model was leaked. And the red trashcan seen in the video looks similar to the background of the leaked photos. Is GW leaking their own products to get the Hype train up and running? Just as Planned, so it seems. Discussions with my local GW guy indicated it was a rogue employee, as nobody else would be allowed anywhere near the new models, probably a cleaner, who leaked the pictures. BUUUUUTTT... They rehired Matt Ward. May or may not be responsible for the return of Roboute Guilliman (which ironically has earned a lot of character development thanks to his return to 40k), or maybe Bobby G's return it's a symbolic gesture that they have finally decided to start fixing everything. While some people will never be happy, there are few than can deny that GW has been making a massive improvement in the last year or so with their products, content, and relationship with the community. Genuinely good deals, well received releases and ad campaigns (the recent hero bases one is positively goofy, but in a "that's the GW we used to know and love" kinda way.), combined with actively encouraging and showing off fan input and content (even producing a house rules data sheet for a conversion AAAAAND putting pictures of [[Your Dudes]] ON THE MODELS PAGE ON THE ACTUAL WEBSITE!!!!!!!!!), altogether it's almost as if, dare I say it, GW has remembered how to be... [[Warhammer Fantasy|fun!]] They even made a new model for [[slambo]]! Hell, GW is even straight up asking fans what they want brought back in the next made to order wave. Answer: [[Warhammer Fantasy]] (Well, at least we still have Total War: Warhammer as a consolation prize)... But behold friends, They cast Resurrection, hence Warhammer: The Old World! As of January 2017, Games Workshop stock spiked 41% from November of 2015, '''bringing the stock's value higher than it was before the crash in 2014.''' Secret surveillance done by some fans reveal that after the crash a new board of directors was formed, it includes [[Sigmar]] and [[Roboute Guilliman]] (Matt Ward and Mortarion are teaming up), this may explain the sudden influx of good policies. Games Workshop has been announced as the biggest riser in FTSE All-share index. On a tragic side note unrelated to business, one of their most esteemed writers, Alan Bligh, died in May 2017. He will be sorely missed. In his absence the HH released have drastically slowed, probably because this leaves just 3 people in rules detachment for Horus Heresy '''and''' FW WH40k (two of those has little to no experience as rules writers, by the way). New releases still come out here and there, but they're about as common as they delays. ===2017-2020=== By the middle of 2018 Games Workshop has gone through many changes, the first indicators were not mere bluff, it seems the company is now in a new phase of expansion and successfully recovering terrain both in the skirmish, tabletop and specialist genres, let us see the list of achievements: *Warhammer 40,000 entered it's 8th edition in July 2017, complete with a total revamp of the rules for [[Awesome|every playable faction]] in a refreshing departure from prior editions holding onto codexes from yet older editions (looking at you, [[Tyranids]]). Though full-blown codexes for all factions still had to be released individually, a series of complete indexes at least offered every faction the ability to play with modern rules right from the edition launch. *Necromunda is back **And the Squats with them, or at least a remnant in the form of a beardy mercenary, effectively killing the 20 years old meme (although they were at least mentioned again as far back as the 2012 6th edition rulebook). Not only that, but when they revealed his return, they referenced the meme themselves, making fun of the "Squat Clock" joke. *In Warhammer Fest 2018 they released a photo of one of the new Sisters of Battle plastic models, the level of detail is exceptional, and it's just a line trooper. *Adeptus Titanicus came back, in plastic, which, while it may be expensive, lets you use your knights, which mean it may be accessible even to people which "just" can buy knights. *While Dawn of War 3 didn't go as well as expected, a new line of videogames are here, including the aforementioned Total War series with legacy tomb kings and Bretonnia, Adeptus Mechanicus, Vermintide 2 (which has sold over a million on PC), a videogame version of Titanicus, an enhaced edition of Spacehulk: Deathwing, the strategy game Gladius and Battlefleet Gothic: Armada 2 (which is set in the Gathering Storm). *Duncan Rhodes and Chris Peach painting tutorials and tips of the day have become recurrent. *Forgebane has become the first starter set with factions other than Space Marines, featuring [[Necron]]s and [[Adeptus Mechanicus]] trying to out-geek each other. *Did we mention [[Kill Team]] is coming back? *With Warhammer Community and Facebook GeeDubs has fully taken into the web and social media, with regular updates as well as regular, if controlled, interaction between the admin and the people posting in Facebook. *Aside the 40k indexes/codexes giving some units some much needed attention, the return of Chapter Approved as an annual rebalancing medium and biannual FAQ adjustments continuously bring 40k into one of the single most balanced editions in it's history. While certain tactics and lists could still be [[Cheese|cheesy]], the noted attention to the current meta and rule rebalancing helped curtail much of the abuse. *Age of Sigmar is bringing quite original factions such as the Kharadron Overlords and the Idoneth Deepkin, with less emphasis in Tolkienesque armies and more in "let's try to make this faction unique", also they have toned down the noblebright with Malign Portents, which gives a lot of focus on Nagash and his centuries-old plans to take over the Mortal Realms. *Black Library has worked out to give more deep to the characters and settings of 40k and AoS, the former is exploring the aftermath of the Noctis Aeterna and the Indomitus Crusade, while setting some of the books in Holy Terra itself and its denizens, in AoS there has been more focus in exploring the background and personality of the Stormcast Eternals, their former lives, as well as giving some much needed focus to other mortal races and establishing potential new characters. **On that note, Gotrek is back, with his first novel Realmslayer, looking for Felix in hopes he has reborn in this new reality. *Some models from the squatted factions, Bretonnians and Tomb Kings, have been briefly returned for the Warhammer classic range. *GW has gotten fully aboard laughing at themselves, with much of their recent media awash with memes, jokes, and jolly good humor. The reveal trailer of the Stormcast Eternals Sacrosanct Chamber, for instance, has an opening animation that [https://www.youtube.com/watch?v=Q9daI6m4KsM looks for all the world like something, well, ''we'' would make]. *Age of Sigmar has gotten a 2.0 edition that looks pretty good so far. The only big downside is the May 2019 Sylvaneth release was delayed with the merchandise stuck in customs, but that was due to Brexit related political and economic problems, which Geedubs acknowledged with good humor. The new Sylvaneth release came out late July and was very good and well-received, so all is fine on the arboreal front. *With the advent of 40k's Psychic Awakening, GW seems fully intent on keeping the narrative rolling forward (even advertising the promise of wrapping up a number of loose ends), for better or worse. At least in regards to the "better", they fully intended to go into detail about ''all'' the factions in 40k with a slew of new models for good measure. This turned out to be something of a mixed bag, with many of the narratives doing little more than [[Advancing the Storyline|maintaining the status-quo]] while others seemed to suffer from fairly blatant favoritism. **''Phoenix Rising'': First on deck is the Craftworld [[Eldar]] feuding with their [[Dark Eldar|sado-masochist kin]]. Jain-Zar paves the way as the first [[Awesome|plastic Phoenix Lord]] leading her Howling Banshee aspect against Drahzar and his Incubi disciples (all of which are also now in plastic). A battlebox set titled ''Blood of the Phoenix'' was released alongside this book featuring the aforementioned units alongside a gaggle of other plastic kits for each faction. **''Faith and Fury'': Next brings the [[Black Templars]] against the combined might of several [[Chaos Space Marines|Chaos Space Marine Legions]]. Unfortunately, while the book includes expanded rules for the factions within, no new chapter/legion models or battleboxes are being released for the Templars or any of the mentioned CSM Legions. At least a brand new generic CSM [[Sorcerer (Warhammer 40,000)|Sorcerer]] launched with the book. **''Blood of Baal'': The faceoff between the [[Blood Angels]] against resurgent [[Tyranids]]. A new plastic model for [[Mephiston]] graced the Blood Angels. Tyranids, unfortunately, continue their uninterrupted streak of not receiving any new models what-so-ever. **''Ritual of the Damned'': The [[Dark Angels]] & [[Grey Knights]] square up against the [[Thousand Sons]], with a brand new Primaris Company Master for the Dark Angels being released (and no, it's none of the pre-existing Dark Angel characters, they opted to just make a completely new character). **''The Greater Good'': A three-way war of propaganda erupts between the [[Imperial Guard]], [[Genestealer|Genestealer Cults]] and [[Tau|T'au Empire]]. A fancy new [[Shadowsun]] model launched with the book, as well as a new Start Collecting! bundle for Genestealer Cults, but the Imperial Guard received nothing outside the usual rule supplements. **''Saga of the Beast'': An appropriately named conflict between the [[Space Wolves]] and [[Ork|Orks]]. A minty fresh plastic [[Ghazghkull Thraka]], [[Makari]] and primaris-ified [[Ragnar Blackmane]] released in the ''Prophecy of the Wolf'' battlebox. **''Engine War'': The most inclusive and innovative Psychic Awakening slated for 2020 yet, the [[Adeptus Mechanicus]] and [[Imperial Knight|Imperial Knights]] fight their [[Chaos Knight|corrupted kin]] and the [[Chaos Daemons]] accompanying them. AdMech got the single largest batch of new units they've seen since the Skitarii launched back in 7th edition; Skitarii cavalry in the form of Serberys Sulpherhounds and Serberys Raiders mounted on cyberdogs, Sicarian jumppack infantry comprised of Pteraxii Skystalkers and Pteraxii Sterylizors and a 3-in-1 Archeopter with a transport, gunship and bomber variant filling virtually every conceivable role the Admech roster found lacking. Kinda puts every other PA to shame considering most only released one or two updated named characters, [[Imperial Guard|if]] [[Genestealer|they]] [[Tyranids|got]] [[Black Templar|anything]] [[Death Guard|at]] [[Thousand Sons|all]]. **''War of the Spider'': [[Fabius Bile]] returns with a fresh new plastic look, leading his Agents of Bile against a three-way-free-way involving the [[Adeptus Custodes|Talons of]] [[Sisters of Silence| the Emperor]], [[Officio Assassinorum]] and the [[Death Guard]]. **''Pariah'': [[Illuminor Szeras]] in his new plastic make-over and his [[Necron]] host stand against Lord Inquisitor Kyria Draxus and her contingent of [[Adepta Sororitas]] for... reasons I'm sure. ***Almost as an afterthought, the [[Deathwatch]] and [[Harlequins]] are getting a Psychic Awakening-lite release in the form of two separate White Dwarf articles (couldn't even be paired in the same book against each other) to be released this summer. Kind of an anti-climactic way to round out the remaining factions, particularly for the Deathwatch (who have their own codex) when the Black Templars (who're just crammed in the generic Space Marine codex) had significantly more fanfare. *Plastic Sisters of Battle. That is all, even though they ran out of boxes in under three minutes. To be fair, GW apologized and said that, while they expected new SoB to be popular, they never expected them to be THAT popular. [[Shadow War: Armageddon|Because sometimes GW just. Doesn't. Learn]]. GW also promised to address insufficient number of limited edition boxes (hey, that's capitalism for ya) after their new factory is constructed. * Warhammer: The Old World is technically the return of Warhammer Fantasy, although it won't be released for another three years. **Despite (or perhaps because of) the continual stream of new releases pouring out monthly, prices still seem to be gradually creeping up to record heights, with the ''Blood of the Phoenix'', ''Adepta Sororitas: Sisters of Battle Army Set'' and ''Necromunda: Dark Uprising'' box sets well above $200 USD, with the Necromunda set dancing just around $290 USD. This is topped off by the exponentially expanded library of required reading players will need access to in order to play 40k in an official competitive manner (the annual Chapter Approved, the most up-to-date Codex (for Space Marine players, at least), any relevant Codex Supplements, Forge World Armoury Indexes, Campaign or Psychic Awakening books). While the latter issue may not be a concern to more freestyle or casual players, the increasing prices of the box sets make the prospect of getting new players into 40k ever more daunting. ===2020-2021: The Seeds of Treachery=== *When the initial surge of the COVID-19 pandemic went global (we know; something, something Nurglites), Games Workshop ceased doing online orders and closed many of their stores and factories around the world due to lockdown and quarantine policies in various countries including the UK. Thankfully, GW has been doing their best to maintain connection with the community online, lift spirits, and keep people informed about upcoming (albeit inevitably delayed) new releases. **As of May 1st, GW's website re-opened for online orders in select locations (their webstore is still closed to the US, Canada, Italy, Australia and New Zealand). Their Forge World website is still closed and the Black Library is restricted to ebook sales only for the immediate future. **In mid-June GW re-opened many physical stores, but social distancing is still recommended (including/especially for the Nurglites). **GW's webstore is now fully online for everybody again, though many items now have quantity per customer limits to help compensate for their reduced ability to restock supplies. Additionally, while their factories are once again up and running, production is still continuing at a rather reduced rate, resulting in somewhat lengthy time frames for product to restock. *Warhammer 40k entered its 9th edition in late 2020, giving the core rules a fair makeover without changing the gameplay mechanics too much. All 8th edition supplements and codexes are fully compatible with the new edition, but need to be replaced once their 9th edition variants launch. *9th edition ushered in a new era for Necron players by propping them up as the main antagonistic faction of the new edition, granting them ''many'' new models and units in a near complete overhaul of their range. Space Marines, of course, also received yet another considerable slew of new Primaris units to keep the nearly 4-year long Space Marine release spree rolling strong. *Though new codexes were being released near-monthly during the onset of 9th edition, further restrictions on production and shipping due to COVID-19 have resulted in extensive release delays for new codexes and models until further notice. *Games workshop has recently hired several popular fan animators. These animations, previously available to anyone for free on youtube, are now being marketed as part of the new Warhammer+ streaming service. Furthermore, GW has recently released a change to its copyright rules banning all fan animations from making money. *40k Kill Teams was ushered into the new edition with a new, frankly disgusting box set featuring the much coveted Heavy Intercessors and new Flayed Ones in one of ''the'' most imbalanced matchups ever seen. Priced at a rather steep $160 for 12 models in total, GW seems to have no reservations about continuing to bump up their prices. *GW has doubled down on their animation ambitions and has signed on the talent behind very prominent fan-created projects such as ''Astartes'' and ''The Exodite'' to continue their work officially under GW's payroll. It remains to be seen how much free reign these formerly independent creators will be allowed, as the ''Astartes'' shorts were removed from their original Youtube home and transplanted onto Warhammer Community's website with a few notable edits (and definition drop). **This has expanded into a more contentious issue as GW decided that they would jog sweatily behind the video streaming service with Warhammer+. As of May 2021, it's being promised as being the only place to see many original Warhammer-only animations like the Exodite, Astartes Part 2, and Angels of Death. Of course, [[rage|people are up in arms]] because all this shit that was originally free on Youtube thanks to crowdfunding is now being thrown behind a paywall. **June 2021 has revealed some further aspects about Warhammer+; its launch date is slated for August 25th and it's not only going to have the original animations as part of its subscription service, but a surprisingly diverse catalog of content. Indeed, also included are exclusive models (one of which is given out to annual subscribers on their subscription anniversary with the other being available for purchase), included paid subscriptions to the 40K and AoS rules apps, inhouse Battle-Reports for AoS and 40k, painting tutorials and some back issues of [[White Dwarf]] and book series such as the Gathering Storm. All under an umbrella price-tag of £4.99/$5.99 a month (or £49.99/$59.99 a year). While tempting and all, it's still only a matter of time before the verdict comes in and people can judge the value of this not-so-ambitious model for milking money outside of the perpetual Codex Creep and plastic crack. *In a rather interesting move, GW is preparing to release a series of rule supplements for an upcoming campaign: War Zone Charadon. The first book, ''The Book of Rust'' features the Adeptus Mechanicus, Imperial Knights and Death Guard, providing new rules, Codex Supplements and "Armies of Renown". At the time of announcement, neither the Imperial Knights or Adeptus Mechanicus have even had their 9th Edition codexes announced. As the AdMech codex has released about a month after the Book of Rust, it seems to be as compatible with 8E as it is with 9E as it didn't do anything to address any of the changes in editions. **War Zone Charadon's second book, ''The Book of Fire'', continues the very questionable trend of dicking over factions that have yet to have their codexes released while granting more perks to armies, like the Adeptus Mechanicus and Sororitas, who just had their codexes released and are already in a relatively strong position. Chaos Space Marines get a token mention in the book...[[FAIL|by having their old rules reprinted, without even granting them the extra wound per model they sorely need]]. In the meantime, it's the best option if one wants to purchase the brand new Be'lakor and field him in his own special army. *Kill Teams is getting another new edition (already?). This new version of Kill Teams does come with a rather juicy incentive: [[Awesome|plastic Death Korps of Krieg]] facing off against freshly minted Ork Kommandos. Indeed, to celebrate the launch, DKoK is getting a special plastic kit that can be used to make 10 standard Guardsmen or Veterans and even comes with enough extra bits and bobs to thoroughly customize individual models as specialists. Yes, they can be used for Kill Teams or for standard 40k. Yes, those bits include lots of shovels. Yes, GW released an animation of a Krieger killing an Ork with one. **The new edition of Kill Teams features a very extensive overhaul of the game mechanics. Where last edition was built around a system relatively similar to 40k's gameplay, Kill Teams uses a completely different structure that does ''not'' translate to 40k. *Speaking of Orks, their new codex was ushered in by a new box set containing a brand new Ork subfaction; the Beast Snaggas. These squig-riding/wrangling Orks are also accompanied by a fairly sizeable range refresh, including new Ork Boyz, Kommandos (per Kill Teams at least) and even new DeffKoptas. ''Unfortunately'', the new Ork Beast Snaggas box set was limited edition and was the only source of the Ork Codex until further notice. *One minor complaint is that their Youtube comments section is almost always turned off; the complainers have clearly never seem how brain-breakingly terrible YouTube comments are because they'd consider this a good thing if they did. The fact that this is still better than the previous decade and a half shows how bad things really got. Thank fuck for sensible economic choices being finally deemed necessary. *Another complaint aim at GW is them taking a stance in a political issue. After the George Floyd incident, GW released a statement on Twitter (https://twitter.com/WarComTeam/status/1268665798467432449). The response from the community has been...mixed, with some praising GW for speaking out on an important issue and other saying that they should stay out of politics and accusing them of hypocrisy due to the recent price increase actually excluding more people from the hobby. **Now the whole message that they wrote was almost certainly corporate bullshit, because almost every big company has released a similar statement. But that didn't stop parts of the community from acting like retards. On one side, leftyfags used the fact that a corporation said something they support to discuss plans to force people they disagree with out of hobby while changing the setting to be more "inclusive". On the other side, rightyfags got salty that most don't like calling black people racist slurs "as a joke" and call them names back while blaming "the SJW menace". So you know, overly political fucktards using a tragic situation to try and assimilate the rest of the community to their way of thinking and calling for their heads if they don't. *Age of Sigmar's Broken Realms Saga was released to moderately positive reception, with it having more narrative impact on its setting than 40k's Psychic Awakening had. Following the conclusion of the Saga, AoS Third Edition was released, with revamps to older systems in the game, and the introduction of new ones such as Monstrous Rampages, Heroic Actions, and Universal Battalions. As well as new model ranges for Stormcast and Orruk Warclans. **As of November 2021, the Age of Sigmar community has not suffered as badly from GW's predatory and ever infuriating business practices, especially in comparison to the 40k community. Partially this can be attributed to the smaller pool of officially licensed media or fanmade content meaning fewer incidents of NDA or copyright scumbaggery. Whatever the reasoning, many AoS fans still wait with baited breath for whenever GW finally slips up and squanders their last good graces. ===2022: Mostly Back on the Old Shit=== [[File:GW Cease&Desist-Flashgits.png|right|thumb|400px|"Oh and how is that cease and desist coming for all those Youtube animation faggots?"]] Turns out it was all a ruse, and that GW is still a shit company, as within a period of around 12 months GW has fallen back into almost all of their old habits again. *Prices have slowly crept up again with many new (and a fair few old) kits being more expensive, and while this is only by a small amount in some cases, the creep in price is definitely felt in start battle boxes, as many of the recent ones have had little in it and cost far too much. ** Oh, and they made so much money on all you COVID shut-ins that [[Profit|they gave everyone in the company a £5,000 bonus]]. *Power creep has reached and surpassed the point it was during 7th edition, with every almost every new codex having broken and meta lists, typically built around new units introduced making so that GW in a not so subtle way is trying to make the best things for armies new stuff that no one will have, so people almost always have to buy the new thing to have competitive armies. **Just for reference it took 16 years and 5 editions (3rd-7th) for the old system of 40k to become broken enough that GW decided to scrap the whole thing and redo it. It's taken around 4 years and 2 editions for the game to become as broke (and arguably a bit more broken) this time around. ***To add to this, an entire faction - the [[Leagues of Votann]] - were being outright banned from many tournaments. Why? Because in an edition known for it's horrendous power creep, the Votann were ''exceptionally'' broken. Let that sink in. *There were also several cases of false advertising, when the contents of the boxes did not match the description in articles on Warhammer community site (those had to be retroactively changed). On top of it just being a bad business practice, preorders of GW boxes in countries without official GW stores can open before said boxes are put on GW's webstore, therefore making people who believed those articles and paid up front understandably angry. *GW has been also squashing fan animations and projects, updating their IP laws to have a [[Bullshit|"Zero Tolerance Stance"]] for people who use their IP and make money out of it without their permission. Commissioned fan art? Fan animation on Youtube? Patreon supported artist who makes Warhammer fanfiction? [[BLAM|"Cease and Desist, faggot."]] We have yet to see if this extends to people who make lore videos and battle reports, but considering GW has been burning down anything that could be in competition with [[Warhammer Plus|Warhammer+]], they soon could. **After the channel [https://www.youtube.com/watch?v=LxIy_cPihn8|"AbsolutelyNothing" discussed his run in with GW legal] it proved what a few people had believed: that GW was actually Shanghaiing a bunch of different creators to add to their Warhammer+ service and telling them to demonetise their content with the threat of legal trouble if they didn't. Because most fan animations were both of better quality than [[Ultramarines: The Movie|GW's]] [[Inquisitor_(film)|official]] [[Warhammer_Epic_40,000:_Final_Liberation|stuff]] and more importantly free, it meant that random cunts on Youtube would outperform Warhammer+. GW thus came in and offered those a job in order to make 'officially-sanctioned and supported' animations. Not a bad thing on its own, but with the fact that if the creators didn't agree they were forced to demonetise their entire channels and cancel any monetary support to make these animations shows that these meeting were pretty much just blackmail to either get creators to work for them or potentially cripple their main source of income. Though it's also easy to see why a company wouldn't want other people profiting from what they see as their product (even though it doesn't all actually belong to Games Workshop). But, GW is so ignorant of its fans, the company never realized these creators brought in people who bought 40K products. Usually not models, but everything else. **Because of these new IP rules [[If the Emperor had a Text-to-Speech Device]] has been shelved indefinitely as even though GW has not sent them anything yet, Alfabusa and the rest of the crew don't feel like their livelihoods are secure with the threat of GW breathing down their necks, thus killing what is arguably the widest reaching piece of free marketing for 40k. Images of guns and feet come to mind. ***Hilariously one of the few places that mostly doesn't give a shit about TTS indefinite hiatus is good old [[/tg/]]. While most disagree with overbearing IP rules, /tg/ has not been seeing eye-to-eye with projects like TTS as of late and the uproar on sites like Reddit and Twitter have generated large amount of mocking, joy and general feelings of schadenfreude on [[4chan]]. This stems mainly from screenshots of Twitter and Reddit accounts saying things along the lines of "I was thinking about getting into the hobby, but now I'm not", confirming in the mind of /tg/ that the majority of the TTS audience were [[That_Guy|no-model secondaries]] [[No gamer|that didn't play the game to begin with.]] As far as /tg/ is concerned, those added nothing to the hobby to begin with and [[Just_as_planned|their removal from the fandom is a net positive in the long run]]. To say that this has caused somewhat of a rift to develop within the community would be an understatement. ***Some argue that this comes off as laughably hypocritical, deriding one of the most beloved and wide reaching 40k fanmade series, but also of being elitist gatekeepers who turn off new prospective fans from potentially joining the hobby. TTS also acted as a major way to bring people into buying everything other than models. The games, the books, and whatever else they could get that didn't involve physical effort and finding time to go to a store tucked into a forgotten corner of their hometown or a nearby city. *This has caused several fans who grew tired of GW’s shit to abandon Warhammer 40k in favor of [[Battletech]], which has recently seen something of a resurgence as of late. Which may eventually create the one thing Games Workshop fears the most, [[Not as Planned |a rival]] [[Derp |big enough to]] [[FAIL |threaten them directly.]] This could have far-reaching consequences in the future, though when we can expect results is up in the air. *The release of Horus Heresy 2.0 humiliated both veteran Legiones Astartes players by removing many iconic units such as Land Raiders Phobos and Castaferrum Dreadnaughts from the core rules and non-Marines players by simply not giving them any rules at the system's launch, essentially declaring them second-rate citizens. The Legacies document that came later to add these modern-day units and stuff that never got models was routinely lambasted for incredibly lazy writing and making these units straight-up shittier than the stuff they want you to use in the big black books. As for the non-marines players, their rulebooks are only coming out roughly as fast as any other codex. Hopefully history doesn't repeat itself and make the game fall off the radar due to [[Alan Bligh|a lead dev dying and the team struggling to fill the gap.]] *Being a British company, on the 8 September 2022, the day Queen Elizabeth II died, they added a black square and statement of condolence tribute on their website and kept it there for several days. On the 19th of September, the day of Queen Elizabeth II's funeral, Games Workshop closed all their UK stores and didn't publish anything on Warhammer community. While many businesses in the UK and other parts of the world have made similar tributes, it goes to show even Games Workshop knows some things are more important than money. tldr; As a company, prices are creeping up, Codex's are broken and horribly balanced, GW is being about as anti-consumer as they can get, outside of throwing dried cat shit at people who walk into their stores and they seem to have nothing but contempt for the fanbase. So we're right back to where we were during 5th edition 40k. ===2023: A year that is currently happening=== stay tuned...
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