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==Rules Basics== Both above links are dead, and alternates will be found. If you've played any other tabletop wargame, you should be halfway to knowing the rules for FoW, it's just a matter of the squirrelly parts. Some of the major points are: *Unit ratings- Units are rated on two stats, their motivation and their training. Ratings are typically applied across and entire army list. **Motivation- How happy and ready to fight your units are. Keeps troops in the battle and helps them keep moving and fighting. There are three ratings (barring special snowflake rules): Reluctant, Confident and Fearless. Note that Fearless is not as good as it is in 40k, although it's still pretty damn great as it stops your platoons and companies pissing out at a moment's notice. **Training- How skilled at combat your troops are. Keeps them alive and helps with things like moving through rough terrain, digging in, hitting the enemy in Close Combat, and a whole range of other things. There are four flavors of training: [[Imperial Guard|Conscript]], Green, Trained and Veteran. *Motivation tests- There are numerous situations when Motivation checks are required. Think of them like Leadership tests in 40k. The most common check is when a platoon is below half strength, it has to take a motivation test or be removed from the game. Following this, when your entire army is below half strength, your Company Commander has to take a motivation test or (if he's copped it) you lose the game automatically <strike>as your troops run away like little girls </strike> bravely tactically retreat to fight for Freedom and hamburgers another day. *Shooting- one rule that confuses a lot of new players is that when one unit shoots at another, the chance to hit is based on the target's Is Hit On rating, not the firer's skill score. The reasoning is that any moron with one arm and two brain cells to rub together can spray machine-gun fire at people, and what really counts is how good the people being shot at are at taking cover and not bunching up like a flock of sheep. Generally this will be Reckless (3+), Aggressive (4+) or Careful (5+).
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