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== On the Tabletop == As cool as their concept is, Dragon Knights haven't been a playable option since 2nd Edition, and even then they didn't have actual models, so if you wanted to field them, you were expected to kitbash your own out of [[Dark Elf]] [[Cold One]]s. They also only had rules for one type of [[Horse]]-sized Dragon, so you couldn't bring anything bigger, denying you the chance to reenact Jurassic Park IN SPESS. A single Dragon Knights squad could be between two and five warriors strong, each armed with a [[Laser Lance]] and [[Mesh Armour]] for a t-shirt save by default, for 36 points each without additional gear. They could also be upgraded with either [[Lasgun]]s or [[Shuriken Catapult]]s, as well as take their pick from the Assault Weapons list, giving them access to [[Chain_Weapon#Chainsword|Chainsword]]s, [[Laspistol]]s, [[Power Axe]]s, [[Power Fist]]s, [[Power_sword|Power Sword]]s, [[Hand Flamer]]s, [[Needle Pistol]]s, and [[Shuriken Pistol]]s. This may seem pretty nifty now, but back then, your basic [[Guardian]]s squad could do the exact same thing, and they even otherwise had the same profile as Guardians too. Most of their cost went into their Laser Lances and mounts, which had M8, S/T4, and the '''Cause Fear''' and '''Cavalry''' Special Rules. The T4 didn't really matter though, as attacks against '''Cavalry''' used the rider's Toughness, in this case just T3, but they did get a +3 Armour Save bonus, better even that [[Ork]] [[Boarboyz]] with their fabled +2 (every other '''Cavalry''' only had a +1 at the time because they wussed out and rode Horses). [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Exodites]] {{Template:Eldar-Forces}}
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