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==Tabletop== ''' 7th Edition:''' For 90pts you get an escort unit of vets with reasonable options. The entire squad(with the exception of Apothecary and Champion)(no longer true! Per the new FAQ, the Apoth can be kitted like the rest of the squad. Edit: Games Workshop clarified the FAQ, saying they had made a mistake, and the Apothecary cannot be kitted out like the rest of the squad) can take melee weapons and storm shields each in the same manner as Vanguard Vets. The squad's main strength is the FNP from the Apothecary. The squad's small size also makes it easy to fit into a Razorback or other transport with your leader. The entire squad has the option to take bikes, making them all the more deadly. A word of caution on the Company Champion. You're getting a WS5 marine with a free power weapon, however his combat shield only gives him a 6++ save and can't be replaced by a storm shield. Thanks to the FAQ, every Veteran can now take a SPECIAL weapon, not just a RANGED weapon, which means shooty Command Squads are now a thing that can happen, and are in fact the best way to field them. What does this mean for you? With a Drop Pod, it means five Meltaguns dropping down behind your enemy's Land Raider on Turn One, costing 75 points less than the tank. Add in Vulkan He'stan for Master-Crafted Meltaguns, and you'll be laughing. If you can land the Drop Pod in a way so that some doors can't be opened and thus block LoS, even better! (The [[Ultramarines]] and [[Star Phantoms]] object to you calling on a special character for your re-rolling needs.) Whilst you totally COULD mix-and-match the weapons, it's generally better to specialise the squad for one purpose that it does WELL, rather than two or three purposes that it does ok at. There's also the 'Flamethrower Lawnmower', wherein 5 Salamanders Command Squad Veterans take Flamers for hilarious results against Orks, Guardsmen or Tyranids, or 'Terminators, What Terminators?', with 5 Grav-Guns for between 10 and 15 Grav shots, depending if they moved. *5 Flamers are 115 *5 Meltaguns are 140 *5 Grav-Guns are 165 Not bad cost for mauling Land Raiders ( 25% chance to strip 5 HP in one turn ( You can't take out exactly 4 unless the target is immune to immobilized, but in that case this strategy becomes largely invalid ), 54% to strip 3 ( Hello Russes ) ), Paladins and Riptides.
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