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==AD&D (2e) Stats== [[File:Chitine MCAV1.jpg|right|300px]] The Chitine's obscurity is cemented in that, despite being humanoids, they didn't actually get an official writeup in the Complete Book of Humanoids, despite the abundance of other races who did so; [[aarakocra]], [[alaghi]], [[beastmen]], [[bugbear]]s, [[bullywug]]s, [[centaur]]s, [[fremlin]]s, [[firbolg]]s, [[voadkyn]], [[gnolls]], [[goblin]]s, [[hobgoblin]]s, [[kobold]]s, [[lizardfolk]], [[minotaur]]s, [[mongrelman|mongrelmen]], [[ogre]]s (pureblood, half-ogre and [[oni|ogre mage]]), [[orc]]s (pure and [[half-orc]]s), [[pixie]]s, [[satyr]]s, [[saurial]]s, [[swanmay]]s and [[Catfolk|wemics]]. No, chitines appeared in [[Dragon Magazine]] #262, where they had the following writeup: ::Ability Score Adjustments: +1 Dexterity, +1 Constitution, -2 Charisma ::Ability Score Range: Strength 6-6-18, Dexterity 8-19, Constitution 7-19, Intelligence 8-18, Wisdom 6-18, Charisma 3-16 ::Class Restrictions: level 12 Fighter with the Tribal Defender, Mine Rowdy, Pit Fighter and Sell Sword [[kits]], level 15 [[Rogue|Thief]] with the Scavenger, Tunnel Rat and Shadow [[kits]], [[multiclassing|multiclassed Fighter/Thief]] ::Natural Armor Class: 9 ::Base Movement Rate: 9 on webs, 12 elsewhere ::Special Advantages: * Can move on walls and ceilings via climbing. * Base Climb Chance of 120% before adjustments are applied. * Nullifying oils means that a chitine cannot be entangled in its own webbing. When making a save to avoid being entangled in webbing from other sources, it automatically passes the save. If the webbing would not normally allow a save, the chitine can still avoid entanglement by passing a save vs. paralysis with a +4 bonus. * Chitines can spin 1 foot of webbing per round. Chitine webbing can be solidified, allowing it to be used as raw materials for proficiency checks marked with an *. It also means that they can avoid taking damage from hard falls. * Chitines can wield weapons in all four of their arms. They can use up to three weapons simultaneously with no penalty, and can carry a shield in their fourth hand without a penalty. If they wield weapons with all four arms, they suffer a -1 penalty to all attack rolls. :: Special Disadvantages: Chitines suffer a -1 penalty to attack & damage rolls when in bright light. ::Weapon Proficiencies: Javelin, Shortsword, Dagger, Knife ::Non-Weapon Proficiencies: Alertness, Appraising, Armorer*, Artistic Ability, Blacksmithing*, Carpentry*, Close-Quarter Fighting, Danger Sense, Direction Sense, Fast-Talking, Fishing, Fortune Telling, Gaming, Hiding, Hunting, Juggling, Jumping, Local History, Looting, Mining, Observation, Rope Use, Seamstress/Tailor, Set Snares, Stonemasonry*, Tightrope Walking, Tumbling, Weaponsmithing*, Weaving* ::Thieving Skill Adjustments: Pick Pockets -5%, Open Locks -5%, Find/Remove Traps +10%, Detect Noise +5%, Climb Walls +80%
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