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==Classes== Castles and Crusades builds on the Second Edition array of classes. It's corebook consists of *'''Assassins''' - Stealthy trapmakers and poisoners. Dex Prime, d6 HD. *'''Barbarians''' - Hardy survivalists with a spin attack. Con Prime, d12 HD. *'''Bards''' - A combination of historian, fighter, and bawd. Cha Prime, d10 HD. *'''Clerics''' - Healbot and undead defeater, like every other D20 based cleric. Wis Prime, d8 HD. *'''Druids''' - A nature focused caster with limited shapeshifting. Wis Prime, d8 HD. *'''Fighters''' - an armored warrior who specializes in fighting mobs. Str Prime, d10 HD. *'''Illusionists''' - a spellcaster focused on blurring the lines of reality, who got a heal spell in later versions. Int Prime, d4 HD. *'''Knights''' - Charismatic warriors who are expert horsemen, which will definitely be useful in a dungeon campaign. Cha Prime, d10 HD. *'''Monks''' - Kung fu action skirmishers. Con Prime, d12 HD. *'''Paladins''' - The Knights Code of Conduct mixed with the Clerics god bothering. Cha Prime, d10 HD *'''Rangers''' - A fighter with an assassin's stealth and poison knowledge and a barbarian's wilderness skills. Str Prime, d10 HD. *'''Rogues''' - Skill monkeys and door openers with stealth. Dex Prime, d6 HD. *'''Wizards''' - Like an illusionist, except their spells deal damage instead of pretending to. Int Prime, d4 HD. {{Retroclones}} [[Category:Roleplaying]]
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