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===Game Statistics=== ====Aptitudes==== {| border="1" cellspacing="0" cellpadding="5" align="center" ! ! COG ! COO ! INT ! REF ! SAV ! SOM ! WIL |- ! Base | 15 | 25 | 15 | 15 | 10 | 20 | 10 |- ! Morph | | 5 | 5 | 15(10) | | 15(5) | 5 |- ! Total ! 15 ! 30 ! 20 ! 40 ! 10 ! 35 ! 15 |- |} ====Stats==== {| border="1" cellspacing="0" cellpadding="5" align="center" ! TT ! LUC ! IR ! WT ! DUR ! DR ! MOX ! INIT ! SPD ! DB |- | 6 | 30 | 60 | 14 | 70 | 105 | 7 | 100 | 2(1) | 3 |- |} ====Skills==== {| border="1" cellspacing="0" cellpadding="5" align="center" ! ! APT ! BASE ! MORPH ! TOTAL |- ! Academics: Military Science | COG | 45 | ! 45 |- ! Academics: Literature | COG | 40 | ! 40 |- ! Art: Singing | INT | 40 | ! 40 |- ! Beam Weapons | COO | 50 | 5 ! 55 |- ! Blades | SOM | 60 | 15 ! 75 |- ! Climbing | SOM | 40 | 15 ! 55 |- ! Fray | REF | 55 | 15 ! 70 |- ! Freerunning | SOM | 50 | 15 ! 65 |- ! Infiltration | COO | 55 | 5 ! 60 |- ! Interest: Military History | COG | 45 | ! 45 |- ! Intimidation | SAV | 49 | ! 49 |- ! Kinetic Weapons | COO | 70 | 5 ! 75 |- ! Language: French | INT | 85 | 5 ! 90 |- ! Language: English | INT | 75 | 5 ! 80 |- ! Language: Mandarin | INT | 55 | 5 ! 60 |- ! Medicine: Paramedic | COG | 45 | ! 45 |- ! Navigation | INT | 45 | 5 ! 50 |- ! Networking: Hypercorps | SAV | 50 | ! 50 |- ! Perception | INT | 45 | 5 ! 50 |- ! Pilot: Groundcraft | REF | 45 | 15 ! 60 |- ! Profession: Military Ops | COG | 55 | ! 55 |- ! Profession: Squad Tactics | COG | 55 | ! 55 |- ! Scrounging | INT | 30 | 5 ! 35 |- ! Thrown Weapons | COO | 55 | 5 ! 60 |- ! Unarmed Combat | SOM | 60 | 15 ! 75 |- |} ====Traits==== '''Ego:''' Brave, Situational Awareness, Enemy (Arthur Baxley), Modified Behavior (Blocked: Abandon Mission) (Level 2), Neural Damage (Sound β Color Synaesthesia), Social Stigma (Suspected War Criminal)<br/> '''Morph:''' Tough (Level 2), Addiction: Cigarettes (Level 1), Zero-G Nausea ====Reputation==== c-rep = 30<br/> i-rep = 20<br/> ====Equipment==== =====Armor===== ; Total : 23/19 : +10 vs Fire/Heat or Shock, +30 vs Liquid Based Attacks ; Body Armor (heavy) : 18/13 : Helmet (full) (+3/+3) : Chameleon Coating, Fireproofing, Lotus Coating, Refractive Glazing, Self-Healing, Shock Proof, Thermal Damping ; Bioweave Armor (light) : 2/3 =====Primary Weapon===== ; Automatic Rifle (Railgun) : '''AP:''' -9 : ''(-14 w/AP rounds)'' : '''DV:''' 2d10+8 : ''(2d10+6 w/AP rounds)'' : '''Modes:''' SA/BF/FA : '''Magazine:''' 45 : '''Ammo:''' 400 regular rounds, 200 armor piercing rounds : '''Acessories:''' Extended Magazine, Flash Suppressor, Safety System, Silencer, Smartlink =====Other Weapons===== ; Unarmed : '''DV:''' 1d10+3 ; Knife : '''AP:''' -1 : '''DV:''' 1d10+2+3 ; Monofilament Sword : '''AP:''' -4 : '''DV:''' 2d10+2+3 ; Bioware Claws : '''AP:''' -1 : '''DV:''' 1d10+1+3 ; Heavy Pistol (Firearm) : '''AP:''' -4 : ''(-9 w/AP rounds, -2 w/Zap rounds)'' : '''DV:''' 3d10+4 : ''(2d10+2 w/AP rounds, 1d10+2 + shock w/Zap rounds)'' : '''Modes:''' SA/BF/FA : '''Magazine:''' 24 : '''Ammo:''' 200 biter rounds, 100 armor piercing rounds, 100 zap rounds : '''Acessories:''' Arm Slide, Extended Magazine, Flash Suppressor, Safety System, Silencer, Smartlink =====Grenades===== ;Sticky Concussion Grenade : '''DV:''' 1d10 Γ· 2 : '''Armor to Resist:''' E : '''Number:''' 5 : '''Other Effects:''' Any character caught within a base blast radius of 10 meters must make a SOM x 2 Test. If they fail, they are knocked down. If their MoF is 30+, they are additionally stunned until the end of the next Action Turn. Anyone caught in the blast radius suffers a β10 action modifier for the rest of that Action Turn. ;Sticky Frag Grenade : '''AP:''' -4 : '''DV:''' 3d10 + 6 : '''Armor to Resist:''' K : '''Number:''' 10 ;Sticky Overload Grenade : '''AP:''' AV x 2 : '''DV:''' 1d10 Γ· 2 : '''Armor to Resist:''' K : '''Number:''' 5 : '''Other Effects:''' Anyone caught in the base 10-meter blast radius must make a SOM + WIL Test. If they fail, they must immediately leave the area of effect. If they fail with an MoF of 30+, they are incapacitated for 3 Action Turns with disorientation and/or vomiting, after which they must roll again. Overload munitions remain in effect for 1 full minute. Anyone in the area of effect suffers a β30 action modier, which reduces by 10 per Action Turn after they leave the area. Additionally, anyone facing the direction of the overload round suffers a β10 glare modier (neutralized by anti-glare systems). ====Implants==== Basic Biomods, Basic Mesh Inserts, Cortical Stack, Direction Sense, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Bioweave Armor (light), Chameleon Skin, Circadian Regulation, Claws, Clean Metabolism, Enhanced Respiration, Grip Pads, Neurachem (L1), Temperature Tolerance, Toxin Filters, Anti-Glare, (2x) Access Jacks, Dead Switch, Ghostrider Module, Hardened Skeleton, Reflex Booster, Medichines, Respirocytes, Skinlink, Wrist-Mounted Tools ====Gear==== (2x) Fiberoptic Cable, Miniature Radio Farcaster, Ecto, Smart Clothing, Utilitool, (4x) Backup Insurance (low), Breadcrumb Positioning, (2x) Electronic Rope, Emergency Distress Beacon, Flashlight, (10x) Nanobandage, Spindle, Spindle Climber, (10x) Smoke Grenades<br/> '''Credits:''' 2425, 2x Expensive Favors ====Muse==== Juiz =====Apptitudes===== {| border="1" cellspacing="0" cellpadding="5" align="center" ! COG ! COO ! INT ! REF ! SAV ! SOM ! WIL |- | 10 | 10 | 20 | 10 | 10 | 10 | 10 |- |} =====Stats===== {| border="1" cellspacing="0" cellpadding="5" align="center" ! LUC ! TT ! IR |- | 20 | 4 | 40 |- |} =====Skills===== {| border="1" cellspacing="0" cellpadding="5" align="center" ! | Base |- ! Academics: Literature | 40 |- ! Academics: Political Science | 40 |- ! Academics: Psychology | 60 |- ! Hardware: Electronics | 30 |- ! Infosec | 30 |- ! Interface | 40 |- ! Perception | 30 |- ! Profession: Accounting | 60 |- ! Profession: Squad Logistics | 40 |- ! Programming | 20 |- ! Research | 30 |- |}
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