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==Strength== <div> <table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0"> <tr> <td valign="top">Name<br> </td> <td valign="top">Cost<br> </td> <td valign="top">Type<br> </td> <td valign="top">Keywords</td> <td valign="top">Duration</td> <td valign="top" width="50%">Effect</td> </tr> <tr> <td valign="top">FIRST EXCELLENCY<br> </td> <td valign="top">1m/die</td> <td valign="top">Reflexive</td> <td valign="top">Combo-OK</td> <td valign="top">Instant</td> <td valign="top"><br> </td> </tr> <tr> <td valign="top">THIRD EXCELLENCY<br> </td> <td valign="top">4m</td> <td valign="top">Reflexive</td> <td valign="top">Combo-OK</td> <td valign="top">Instant</td> <td valign="top"><font size="1">Reroll, or double attribute for static values</font></td> </tr> <tr> <td valign="top">INSTINCTIVE UNITY<br> </td> <td valign="top">2m+,1wp</td> <td valign="top">Simple</td> <td valign="top">None</td> <td valign="top">One Scene</td> <td valign="top"><font size="1">Reduces the mote cost of the first three Excellencies by 1, to a minimum of 0. Can spend up to (ess*2) motes. </font></td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>ATTACK ENHANCEMENT CHARMS</h3> </td> </tr> <tr> <td valign="top">WIND-WINGS CARRY TECHNIQUE<br> </td> <td valign="top">1m/2m</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK </td> <td valign="top">Instant</td> <td valign="top" width="50%"><font size="1">Increase the range of an attack by 1+Motes. Melee and MA attacks cost 2m, and the charm becomes Obvious.</font></td> </tr> <tr> <td valign="top">AGITATION OF THE SWARM<br> </td> <td valign="top">2m</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK </td> <td valign="top">Instant</td> <td valign="top"><font size="1">Inflicts twice the normal onslaught penalty. Each point of onslaught becomes a DV penalty if a hit is landed. </font></td> </tr> <tr> <td valign="top">FEROCIOUS BITING TOOTH<br> </td> <td valign="top">4m</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK </td> <td valign="top">Instant</td> <td valign="top"><font size="1">Halve the target's PDV before applying it to the attack successes in step 5. Players are aware that parrying becomes a less favorable option and may choose to dodge instead.</font></td> </tr> <tr> <td valign="top">LIGHTNING STROKE ATTACK</td> <td valign="top">7m</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK, Obvious </td> <td valign="top">Instant</td> <td valign="top"><font size="1">PDV and Dodge DV both become inapplicable. </font></td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>DAMAGE ENHANCEMENT CHARMS</h3> </td> </tr> <tr> <td valign="top">CLAWS OF THE SILVER MOON</td> <td valign="top">4m, 1wp </td> <td valign="top">Simple (Speed 4) </td> <td valign="top">Combo-OK, <b style="color: rgb(204, 0, 0);">Gift</b>, Obvious </td> <td valign="top">One Scene </td> <td valign="top" width="50%"> <ul><li><font size="1">Speed +0, Accuracy +2, Damage (Strength)L, Defense +0, Rate+0, Parry without stunts</font></li> <li><font size="1">Spend 1m to add to other natural attacks</font></li> <li><font size="1">Spend 2m more to add Acc+(dex)</font></li> <li><font size="1">Spend another 2m to add damage (Strength+2)L/(Essence+1) Overwhelming</font></li> <li><font size="1">Commit 1m to add basic bonuses on DBT, commit 3m to gain everything </font></li></ul> </td> </tr> <tr> <td valign="top">IMPRESSIONS OF STRENGTH</td> <td valign="top">2m, 4m or 6m</td> <td valign="top">Supplemental </td> <td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i>, Knockback </td> <td valign="top">Instant </td> <td valign="top" width="50%"><font size="1">Applies 1, 2, or 3 of the following: </font> <p> </p> <ul><li><font size="1">Damage dice count 10s as double</font></li> <li><font size="1">Pre-soak damage is increased by 3</font></li> <li><font size="1">Post-soak damage increased by 1</font></li> <li><font size="1">Str is added to the difficulty of knockdown check</font></li> <li><font size="1">Check against knockback</font></li></ul> <p><font size="1">In fury, add one of these to every attack. </font></p> </td> </tr> <tr> <td valign="top">SHELL-CRUSHING ATEMI</td> <td valign="top">2m</td> <td valign="top">Supplemental </td> <td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td> <td valign="top">Instant</td> <td valign="top" width="50%"><font size="1">Ignore Hardness for a single attack.</font></td> </tr> <tr> <td valign="top">UNSTOPPABLE LUNAR WOUND</td> <td valign="top">2m/die </td> <td valign="top">Reflexive (Step 10)</td> <td valign="top">Combo-OK </td> <td valign="top">Instant</td> <td valign="top" width="50%"><font size="1">Every 2m spent turns a die of damage into an automatic level of damage, up to (str) dice.</font></td> </tr> <tr> <td valign="top">FORM-DESTROYING TOUCH</td> <td valign="top">10m, 1wp</td> <td valign="top">Simple </td> <td valign="top">Combo-OK, Obvious, Sickness, Touch</td> <td valign="top">Instant </td> <td valign="top" width="50%"><font size="1">Roll Dex+MA, if successful roll (Str+sux) at a difficulty of the target's Stamina. A fail does 1A unsoakable level. A success gives mutations. Lots of them.</font></td> </tr> <tr> <td valign="top">BURROWING DEVIL STRIKE</td> <td valign="top">2m</td> <td valign="top">Supplemental</td> <td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td> <td valign="top">Instant </td> <td valign="top" width="50%"><font size="1">Makes a hand-to-hand attack piercing. With RLF, makes attacks piercing for the duration.</font></td> </tr> <tr> <td valign="top">CONSUMPTIVE WORM HUNGERS</td> <td valign="top"><br> </td> <td valign="top">Permanent</td> <td valign="top">None</td> <td valign="top">Permanent</td> <td valign="top" width="50%"><font size="1">Spend a WP to ignore armor completely while using Burrowing Devil Strike.</font></td> </tr> <tr> <td style="text-align: center;" colspan="6"> <h3>GRAPPLING CHARMS</h3> </td> </tr> <tr> <td valign="top">ROUSED BEAR THROW <br> </td> <td valign="top">3m </td> <td valign="top">Reflexive (Step 10) </td> <td valign="top">Combo-OK, Knockback </td> <td valign="top">Instant </td> <td valign="top"><font size="1">Make a clinch/control a grapple, activate this charm to throw opponent up to (str+ess) yards in any direction. This breaks the hold. Targets of this charm subtract an external penalty equal to (ess) from their check against knockback. </font></td> </tr> <tr> <td valign="top">THROAT-BARING HOLD<br> </td> <td valign="top">4m</td> <td valign="top">Reflexive (Step 10)</td> <td valign="top">None </td> <td valign="top">Until next action </td> <td valign="top"><font size="1">Choose to inflict no damage with crush, roll str+MA instead. Each sux reduces target's Bashing and Lethal soak until next action.</font></td> </tr> <tr> <td valign="top">WASP-BINDING METHOD<br> </td> <td valign="top">3m, 1wp</td> <td valign="top">Supplemental </td> <td valign="top">Combo-OK, Obvious</td> <td valign="top">Strength*2 actions</td> <td valign="top"><font size="1">Lunar can end a grapple while Essence keeps them clinched, can take actions besides maintaining the clinch but must continue to make the rolls. Can use excellencies but no other charms. </font></td> </tr> <tr> <td valign="top">JAWS OF THE RIVER DRAGON<br> </td> <td valign="top">4m</td> <td valign="top">Reflexive (Step 10)</td> <td valign="top">Combo-OK </td> <td valign="top">Until Next Action</td> <td valign="top"><font size="1">Inflict an (ess) external penalty on the opponent's next opposed grapple check. </font></td> </tr> <tr> <td valign="top">FLESH-TEARING ENTANGLEMENT<br> </td> <td valign="top"><br> </td> <td valign="top">Permanent</td> <td valign="top">Crippling, Stackable</td> <td valign="top">Permanent</td> <td valign="top"><font size="1">When inflicting at least one level of damage using Jaws of the River Dragon, you may: </font> <p> </p> <ul><li><font size="1">Reduce any one of the target's physical Attributes by 1</font></li> <li><font size="1">Reduce target's app by 1</font></li> <li><font size="1">Render a limb useless</font></li></ul> </td> </tr> <tr> <td valign="top">CUNNING PORCUPINE DEFENSE<br> </td> <td valign="top">5m, 1wp </td> <td valign="top">Reflexive </td> <td valign="top">Combo-OK, Obvious </td> <td valign="top">Indefinite </td> <td valign="top"><font size="1">Enemies that try to unarmed combat automatically suffer (Str) dice of lethal damage per attack, grappling suffers (Strength+5)L damage on each action that the grapple persists.</font></td> </tr> </table> </div> <br>
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