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== Philosophy == Unlike most wargames, BrikWars is heavily focused on the players building (heh) a narrative as they go. While dice and stat cards may dictate a particular outcome, players are free (and expected) to massage the outcome if it makes things more [[fun]]. It takes a rather laid-back attitude towards the rules even as it presents them, and pokes fun at the usual wargaming tendency to cling to the rules. This is exemplified in "The Rule of Fudge", which reads "Fudge everything your opponents will let you get away with," and "What I Say Goes," in which players with conflicting views of how things "really" went state their positions and roll off to see who is right. People who would abuse the looseness of the system to "win" at the expense of everyone else are probably the wrong people to play BrikWars with (see: [[That Guy]]).
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