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Bradley Fighting Vehicle
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==In Team Yankee== [[File:TUBX19-25.jpg|300px|left|thumb|]] [[File:TUBX19-24.jpg|300px|left|thumb|]] The Bradley, like any good God-fearing American, is defined by it's impressive arsenal, particularly the TOW-2. As the most powerful missile mounted on an IFV in the game, the TOW-2 is capable of penetrating almost any tank from the front (curse those Germans and their insane armor values!), making hilariously short work of 3rd gen tanks like the Leopard 2, Merkava, and T-64 while also being capable of keeping gen 3.5 tanks like the Challenger and T-80 honest. On top of that, the Bradley is one of a select few vehicles that mounts a RoF 3/3 autocannon in the game, with the fully stabilized, AT8, fp 5+ M242 Bushmaster chaingun. A relatively easy gun to overlook compared to the God-tier missile, the moving RoF and stabilizer on the M242 make it a great weapon for liberating the shit out of the lightly armored BMPs and other support vehicles in your opponents army once you've cleaned out their MBTs, though the 5+ firepower can be relatively frustrating. This would all be great, if it wasn't for one major issue: the armor. The Bradley, also like any God-fearing American, is fat and thin-skinned. Other vehicles get away with this by being relatively insignificant, but not the Bradley. No, the Bradley is fully capable of threatening everything in your opponents force, and if your enemy is keen to that (they are), your Bradleys will have a bad time. Armor 3/2/1 will protect you from enemy MGs and some of the lighter autocannons (pen 6 and below, don't go too crazy), but any tank, missile, or even heavy autocannon will go right through you ''("Do you want me to put a sign on it in fifty languages saying I'm a troop transport not a tank?")''. Uparmoring helps, bringing you up to 5/4/1 with 13 against all the rockets the infantry in this decade field, but it still struggles against most heavier autocannons and on top of that makes you eligible for deep reserves, forcing you to play a more offensive role. This problem is exacerbated by the moving RoF 0 of the Bradley's missile, forcing you to sit in sight of the enemy for a sec before you can actually shoot. This is where the last of the Bradley's strengths come in. The mobility is decent, with a 10" move and all, but it has a 2+ cross. This lets the Bradley abuse cover to block enemy lines of sight and get in good firing positions. A heavy arsenal and good cross country mobility contrasted with weak armor define the Bradley as a phenomenal ambush unit, exploitation vehicle, and backline support unit. Sneak around the flanks to your opponents artillery for a cheeky surprise. Leave them in ambush and pop them at just the right moment, shoving 12 autocannon or 4 AT23 missile shots down your opponents throat when he least expects it. If you don't have the option to put them in ambush, leaving them in woods or cover, gone to ground until the time is right often has a similar effect. If you get the first shot with these things, they'll do great. You let the enemy get the initiative, and you've lost. In terms of difference between the M2 and M3, the M3 has 1 more Assault, and drops passengers for Spearhead and Scout. {{clear}}
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