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==Oldhammer Black Orcs== The idea of Black Orcs has been around pretty much as long as Warhammer was a thing, and they've always been pictured as the biggest, strongest, nastiest orcish subrace - the basic concept might have been stolen from the Uruk-hai of [[The Lord of the Rings]], but bringing ''that'' up is a guaranteed way to cause a fistfight. However, the idea of black orcs as Chaos Dwarf-crafted super slaves turned rebels is relatively young. There was another take on the Black Orc that had no connections to the Chaos Dwarfs at all, and it can be seen on page 225 of the first edition [[Warhammer Fantasy Roleplay]] corebook. In this version, whilst the idea that black orcs might have been selectively bred is an in-universe theory, they are instead presented lagely as the result of tribes of orcs selectively breeding by embracing a practice of cannibalizing their weakest members; centuries of this "fight or be food" approach to breeding rites combined with no small amount of inbreeding had produced a larger, stronger, and thoroughly nastier orc... but, unlike their future incarnations, these black orcs aren't regarded as being smarter or more disciplined. More brawn, no brains. What? You want proof? Alright, this is a transcript of the "ORC, Black" bestiary entry: ::Black Orcs are the largest and most terrible of all the [[goblinoid]] races. Their awesome size and strength is reputed to be the result of age-old tribal cannibalism whereby the smaller and weaker Orcs are eaten - often alive. This violent method of selective breeding - known in Orcish terms as 'runt noshing' - has a produced a breed of Orc that carries the evil traits of its race to the very worst excesses. Mercifully, it has not increased the race's low intelligence. Powerful creatures as they are, living only for warfare and destruction, it is almost as though they were deliberately bred by some twisted intelligence, intent on creating a master warrior. Their strength and size suits them admirably for this, but their violent, unthinking nature precludes the discipline required by such a design. ::Black Orcs normally dress in filthy and tattered furs, with pieces of armour scavenged from the battlefield. Helmets are worn by those who can obtain (and keep) them. The larger and more elaborate a helmet, the greater the prowess of its wearer. ::Physique: Black Orcs are by far the largest of the [[goblinoid]] races. Their squat powerfully-muscled bodies range from 6 to 8 feet in height, and they are almost as broad as they are tall. Long centuries of inbreeding have led to certain Orcish features being exaggerated in the Black Orcs, and their broad, protruding lower jaws have earned them the nickname 'bulldog heads'. As their name suggests, Black Orcs are invariably dark skinned; dark brown and grey are the commonest colours. ::Alignment: Evil ::Psychological Traits: Black Orcs naturally victimize (and occasionally eat) members of the other [[goblinoid]] races, and are ''subject to animosity'' with an extra 10% penalty on the dice roll. ::Special Rules: Black Orcs have Night Vision with a range of 10 yards. ::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 4, Toughness 4, Wounds 7, Initiative 30, Attacks 1, Dexterity 18, Leadership 29, Intelligence 18, Cool 29, Willpower 29, Fellowship 14 For comparison in profiles, the Black Orc has gained +1 Strength, +1 Toughness, and +10 Initiative to its lesser orcy cousin, but it's ''lost'' -11 Dexterity and -4 Fellowship, whilst its Intelligence, Willpower and Cool stats remain identical! Quite a different beast to the strong-but-smart, disciplined and sharp-witted black orcs of "Truehammer", as you can see!
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