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==Setting== [[File:Cont of Cer.png|thumb|right|500px|Cerilia, land of the Divine Right and regicide]] The game is set in the world of Aebrynis, specifically on a continent named Cerilia. There is only one plane linked to this world and it is a darker version of the reality called Shadow World. Cerilia in general is, despite still being an obviously fantasy setting, a more grounded and realistic take than most ''D&D'' settings, with a focus on medieval politics, intrigue, and logistics. Monsters are generally rare and uncommon, with most of them being unique creatures and huge challenges rather than entire races meant to be beaten for loots. It isn't truly grimdark in the same way as ''[[A Song of Ice and Fire]]'', though. In many ways, Birthright can be considered the D&D setting that most closely adheres to the trope of "Medieval European Fantasy" - and yes, that is actually an entirely separate trope to the "Standard Fantasy Setting" trope. In fact, the idea is so clearly invoked that Cerilia is very strongly based on the Great Britain subregion of Wales, which mostly shines through in the native language of the elves. Notably, "blooded" creatures can literally bond with the land, with good and just lords or cruel and capricious tyrants seeing the nature of their governments reflected in their Holding. Such Holdings can include sources of religious, temporal, and magical power; the latter are called "Source" Holdings. Every "blooded" person doesn't necessarily genetically inherit their abilities; it can be handed off to a chosen successor via a religious rite called "Investiture" before death or, more darkly, stolen in an act called Bloodtheft by an enemy who strikes a Blooded being through the heart.
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