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==In Team Yankee== ===BMP-1=== [[File:BMP-1 Stat Card.jpg|300px|left|thumb|Bimping our way to Victory!]] [[File:BMP-1.jpg|300px|right|thumb|BMP-1]] The BMP comes in two different flavours for the motor-rifle company; the anti-armour BMP-1 and the autocannon toting BMP-2. Both have the traditional national profiles, with Soviet crews having superior discipline while EG crews are capable of performing orders with some reliability. [[M1 Abrams|Against NATO's latest offerings]], the BMP-1's Sagger missile AT19 is totally unable to penetrate. However, the BMP-1 distinguishes itself from the rest of the Soviet mechanized fleet by providing cheap, massed 3+ FP. While incapable of defeating tanks, its raw stats can comfortably destroy literally anything else with enough shots. However Free Nations and Oil Wars have introduced more competitive lightly armored options: if your local meta loves their Leopard 1s and AMX-30s, the Sagger is more than capable of automatically penetrating, and you will only need to pass a 3+ test to kill or bail. Ultimately, a solid anti-armour vehicle suited to probing weak points in the enemy line, flanking and engaging enemy soft-skins. Depending on your meta, the BMP-1 might be strictly better than the BMP-2 whose superior penetration has little benefit in a lightly-armoured meta. ===BMP-1 Recon=== The BMP-1 Recon platoon is an active recon unit that expands your deployment zone and packs the same armaments as its groundfighting counterpart. While Soviet players would probably find the BMP-2 to be better for armed recon, BMP-1s allow you to bring light HEAT weapons to the field in small numbers. For one point per vehicle in a platoon of 2-4, you are paying NATO costs for recon without the scout ruling. In most cases, you will have the option to field even more BMP-2s through your motorized infantry. Complementing your autocannons with some 73mm cannon support, killing whatever is too dangerous to risk a remount. East German, Polish and East German players will find that the BMP-1 is the total opposite of the [[BRDM-2]]: it costs twice the price but has the muscle to punch through light vehicles. This is a case where units are chosen by playstyle: neither is an amazing unit and both have their pros and cons but are a totally essential component of any list, competitive or casual. ===BMP-1 OP (Observation Post)=== [[File:TS117.jpg|300px|left|thumb|]] The BMP-1 OP is dedicated artillery spotter available to all PACT forces and can only be purchased as an attachment to an artillery battery. Equipped with a PKT machine gun, the BMP looks identical to a regular BMP-1 with the turret housing improved optics for observation instead of a cannon, with a machine gun for self-defence against infantry. In addition to improving calls for fire by one, you also get an additional unit leader which can designate targets for fire. While it is highly recommended in all PACT artillery units but the Dana, it is absolutely essential for the Soviets if their list includes artillery. With 5+ skill, you WILL fail calls for fire when your illiterate platoon commanders use the wrong protocols. 4+ skill may not be 'good' in the slightest, but it is the only way for your artillery to have even a modicum of reliability. You may purchase a BMP-1 OP for one point with any artillery battery. (if you want to have a little diversity in your force you can always use the BTR-50 model from Fate of a Nation or NAM as a stand in. Wait ... a 2/2/1 amphibious APC armed only with a PKT? Battlefront, are you sure you didn't mean to use an actual BTR-50 for this card?) {{clear}} ===BMP-2=== [[File:BMP-2 Stat Card.png|300px|left|thumb|]] [[File:BMP-2.jpg|300px|right|thumb|BMP - 2]] ''Updated for Team Yankee V2'' On the other hand, the BMP-2 pays a price premium for a more versatile kit. Toting an AT21 ATGM and a 3/2 ROF autocannon, it has a weapon for every situation. While autocannons may be poor choices to kill, they can force mass bails with many failed FP tests. They fare rather poorly against infantry as well, lacking the LAVs' ROF 3 on the move. Their autocannons do boast anti-helicopter though, so you could use them as part of your AA net if needed. Unique to the game, the BMP-2 provides a cheap source of mechanized, massed ATGM fire. As expected, these are best used in a defensive role to trade against enemy tanks. With NATO's firepower advantage, expect to take losses before firing a volley of missiles (unless you pass a blitz order, of course). A versatile unit capable of handling any situation, but expensive. Looking at the armament, you might consider the BMP-2 a squishier, faster and cheap ATGM carrier: it may be expensive for a transport but holy shit, is it cheap for an ATGM carrier. Positioned on open ground in the greatly feared 'parking lot' formation, it is literally impossible for NATO units to trade effectively in a head-on engagement. The BMP-2 may be expensive, but its also the most cost-effective transport: unlike NATO transports which only carry ATGMs if the infantry are sacrificed to the Machine God, Soviet transports have free ATGMs capable of popping a Leopard 2 in numbers. A very dependable unit for your arsenal. YMMV now considering the entrance of the new British and US super heavies which are immune to AT21, BMP-1s may be a cheaper alternative to take out those pesky Bradleys. Like most 'light' vehicles, this unit is hard countered by heavy artillery like the 2S3 Akatsiya and the M109. Expect a parking lot to dish out horrendous damage, but also be vapourized if hit by 155mm artillery. ===BMP-2 Recon=== [[File:TS111.jpg|300px|left|thumb|]] The BMP-2 Recon platoon is a unit unique to the Soviets in their battalions and can be taken in the Recon slot, alongside the BMP-1 and BRDM-2. For 1.5 points per unit, you can purchase a platoon of BMP-2s with 2 or 4 vehicles. As with the BMP-1 Recon, you are paying a premium over the BRDM-2 for superior armaments. Spearhead is essential, and autocannons are weapons which excel at close range where they can punch through the side armour of some tanks like the Chieftain: you do NOT have HEAT, and your AT is enough to comfortably go through all light vehicles and have a chance of bailing tanks. However, a player wishing to get autocannons close in would probably just deploy a company of Motorstrelki in the expanded deployment zone and toss their BMP-2s into the fray. A passable option for some players, but somewhat redundant in a Soviet list. {{clear}} ===Warsaw Pact variants=== Unlike Daddy Gorbachev's fighting men, Warsaw Pact nations do not get access to mass BMP-2s. Only one BMP-2 mounted infantry company may be purchased in each BMP motor rifle battalion. The Czechs and Poles are also able to bring one BMP-2 mounted infantry company in any of their T-72M tank battalions. Wheeled motor rifle battalions and T-55AM2 tank battalions may NOT bring any BMP-2 mounted infantry. The Bulgarian version of the BMP-2 got a 23mm autocannon instead of the 30mm, but its stats are identical. India's BMP-2 has a launcher for the MILAN ATGM instead of the 9M113. 4+ skill in the PACT nations synergizes with multiple small units of BMPs, blitzing into range and using their cannons or ATGMs against light armour. Polish and East German BMP mounted troops share the same cost as the Soviet list. Nevertheless, the BMP-2 is an undercosted and deadly vehicle that punches FAR beyond its weight. Highly recommended, if you are playing a mechanized (BMP) infantry list. The cost discounts and stat buffs make these units even more dangerous than their Soviet counterparts...with the limit of only one company of them. Otherwise, the BMP-1 is a vehicle that can go toe to toe with anything but the latest NATO main battle tanks. It might have a weak-ish missile and an outdated gun, but it's only a little more expensive than a BTR. Consider your list building needs before writing either unit off: PACT players do not have the chance to count on overpowered units to save their poor list building choices and really do have to know their units and roles inside out to play properly. Do not discount the utility of the 73mm gun for lobbing HE for direct-fire infantry support, either, especially in built-up areas.
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