Editing
Ambull
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tabletop== Ambulls first appeared on the table top during the [[Warhammer 40,000: Rogue Trader|Rogue Trader]] days of yore. At the time they were intended to be played on the tabletop by a [[GM|neutral third player]], or weaponised by taking them as part of your army at which point they moved randomly and charged everything within range. There was the rather amazing upgrade for them whereby you could Deep Strike them onto the battlefield via teleport, essentially inflicting them on the enemy rather than deploying them with your own troops; which would be stupid. In 2019 the Ambull finally returned to the tabletop, in both regular and robotic varieties, via expansions to Blackstone Fortress and Necromunda respectively. And, just like Blackstone Fortress, there are 40k rules for the Ambull. His statline's pretty monstrous with S/T6 and 7 wounds that regenerate each round with a 3+ save, while his claws are AP-3 Dd3, meaning this fucker can rip through marines like paper. While he has a rather decent M6, he can dig underground for a turn and then reappear wherever he wants the next movement phase. This isn't quite as scary as Genestealer Ambush, but there's nobody that'd want a giant killer bug near them. It also means that if it's in over its head it'll always have an escape plan. Like Spindle Drones, Ambulls have the keyword Unaligned, so they can be used in any army, but only for matched or narrative play. They would serve well as a thematic hazard or an objective to kill. Maybe give it to a third player to control. With Psychic Awakening: Pariah bringing more detailed rules for battlefields, such as fighting in the Webway, on a Necron Tomb World, a Forgeworld, etc., the Jungle rules present a fantastic new use for Ambulls. You can set up Infestation markers in terrain, and from the markers come Infestation units of your choice, such as Ambulls, Genestealers, Ripper Swarms, Poxwalkers etc.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information