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==PC Stats== ::Ability Score Minimum/Maximum: Strength 16/20, Dexterity 3/18, Constitution 14/20, Intelligence 2/12, Wisdom 2/12, Charisma 2/8 ::Ability Score Adjustments: +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom ::Class & Level Limits: [[Fighter]] 12, [[Shaman]] 5 ::Hit Dice: By class, but gain +6 hit points at first level ::Natural Armor Class: 5 ::Size: M (7'-8') ::Movement Rate: 6, Swim 12 ::An agrutha suffers no attack or movement penalties when in water, has Swimming as a bonus proficiency, and can hold its breath for rounds equal to 2/3rds of its Constitution score. ::An agrutha can make 2 Fist attacks (1d4 damage) and a bite attack (1d6 damage) in the same round, or can make a tail attack (1d10 damage). ::An agrutha must wet its entire body at least once per day, or lose 3 points of Constitution per day due to drying out; it dies if this reduces it to 0 Constitution. ::An agrutha starts with 2 weapon proficiencies as a Warrior class and 1 weapon proficiency as anything else. ::An agrutha takes damage as if it were a Large creature. ::An agrutha doubles the cost of armor prices, due to requiring custom-fitted gear. ::Cold Blooded: An agrutha takes +1 point of damage per die from cold-based attacks, and if exposed to a low temperature for a prolonged period, it becomes sluggish, halving its movement rate and suffering a -2 attack penalty. ::Weapon Proficiencies: Club, Spear ::Nonweapon Proficiencies: Alertness, Danger Sense, Direction Sense, Fishing, Herbalism, Hiding, Hunting, Natural Fighting, Survival (Swamps) [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
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