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==Equipment== Aggressors are armed and armored with the most advanced and effective wargear churned out by [[Cawl|Papa Cawl]] and [[Roboute Guilliman|Grandpa Smurf.]] Aggressors wear the modified [[Mark X: Gravis Pattern Armour|Mark X Gravis Pattern Power Armour]] which includes an automated loading system for a built-in grenade launcher. Two [[Boltstorm Gauntlet]]s which is basically a Power Fist that incorporates a Bolter and is used by the Primaris Space Marines, combining a potent melee weapon with the capacity for excellent ranged damage. For better CQC assaults, they can swap the Boltstorm Gauntlets (and grenade launchers) for the signature [[Flamestorm Gauntlet]]s which are a new type of Flamer Weapon that practically follows the same design of the Boltstorm Gauntlet. Flamestorm Gauntlets are designed to unleash blazing streams of Promethium upon any foes that get in close. Though their units are intended to provide heavy, long-range fire support, Aggressors use Flamestorm Gauntlets to slay any foes who move into close combat range. Oh yeah, they also carry a [[Fragstorm Grenade Launcher]]. Aggressors are a close-range support unit, not a mini Centurion Devastator; they either have the boltstorm gauntlets paired with a fragstorm grenade launcher for 18" dakka, or flamestorm gauntlets for a pair of flamers each as the ranged option. Also, Deathwatch can put these guys in Intercessor units giving them 18 BS 3+ with rerolls then you wound on a 2+ and 2 damage each. While fairly close-ranged weapons may seem a bit rubbish, they are all Assault weapons and Aggressors have the '''Relentless Advance''' special rule, eliminating the penalty for advancing and firing assault weapons, thus allowing them to move 5+D6" every turn and the only thing they can't do is a charge when doing so. Not charging is a valid tactic thanks to the Aggressors' other special rule, '''Fire Storm''', allowing them to fire twice if they don't move that turn. Fancy charging your blob into 3 Aggressors and facing 12D6 flamer hits (or 36+6D6 bolter shots)? Yeah, my gaunts weren't OK with that either. Topping it off their Gravis armor makes these chaps T5 with 3W and an Sv3+, so most small arms fire needs 5s to wound them and you're unlikely to lose one to a lucky shot. Usually. [[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Space Marines]] [[Category:Primaris Marines]] {{Primaris Marine-Forces}}
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