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==Why Play Lumineth Realm Lords?== *You were a big fan of High Elves in The World that Was. *You saw <s>300</s> Alexander the Great and thought to yourself "Yeah, this is cool, but you know what would be awesome? If they had pointy ears and a drug addiction!" *Because you agree with most people that Eltharion was done dirty in The [[End Times]] and thought he deserved a new chance to shine. *Because you want a more defensive playstyle with very durable infantry and a lot of flanking and ranged firepower. *While you are an Elf fan, you also secretly like Dwarfs and want a factions that mixes elements of both. '''Pros:''' *Extremely durable core options with your Vanari units being able to automatically give enemies -1 to hit for your standard spears, archers and cavalry. *If you absolutely need to hit a unit before it gets away or fights back, you can with Lightning Reactions. *You can give your units buffs out the ass, and you don't need magic to do so. *Speaking of magic, did we mention all your Vanari units are mages? You are *the* magic army, with only the likes of Tzeentch being able to keep up with you... and then you could take Teclis, who gives Lords of Change penis envy. Nobody expects Geminds and Lifeswarms to come out of your battleline. *You can't throw a rock without hitting something that deals Mortal Wounds. *Very powerful HQ choices. Obviously they have Teclis but if you don't want/can't afford him their other options are pretty damn good (eg; Light of Eltharion, Lord Regents...) *Sweet spell lores. Being able to drop all enemy Bravery, make all your opponent's command abilities cost double, giving one of your units Ethereal or teleporting them to name a few... you have a spell for every situation. *Horde factions are going to hate your guts because you have a lot of ways to get cheap, plentiful models off the field. *You can turn the main weakness of using Aetherquartz, the -1 to bravery, and give it to your enemy, giving factions like Grots and Skaven a massive middle finger. *You have a tool for nearly every situation. Units that can shrug off spells? Got em'. Shooty units that can hit-and-run? Yep. Units that can teleport? Anyone can with a certain spell. Want casting bonuses? Take your pick. *Between all your monsters, Alarith units and Severith, you are the bane of terrain features and siege warfare. '''Cons:''' *Remember all those buffs we mentioned above? Well, most come with <s>withdrawal</s> drawbacks. Sure, you can get your wardens to give the enemy -1 to hit having their models all touching, but now they can't run or charge. Sure you can break into your Aetherquartz reserve to give your troops a rush, but now they have -1 to bravery. You need to make sure you are using them at the best time to mitigate the drawbacks. *They're a very synergy-heavy army, so all the interacting mechanics can be hard to keep track of and easy to forget. As a result, they're not very beginner-friendly. *The models are bad to transport. There's a lot of bits sticking off them like weapons, tassels, crests and braids. The Vanari Dawnrider models are only connected to their bases by one hoof from their horsies. They'll likely need the Nighthaunt/Sylvaneth solution (it involves big boxes and lots of little magnets). *Their bravery is mediocre, and gets even worse if they use aetherquartz, with a cumulative -1 debuff per use of aetherquartz. While the Scinari Callathar can nullify this, they're frail on the defense and a prime target for a smart opponent. *Your only allies are your edgy siblings from the sea, questionable lore be damned. *Though you have the military style down from the High Elves, you traded the awesome stuff like Dragons, Lions and eagles for weird <s>furry</s> Elemental spirits and amalgamation mounts. **Ok, this one is really more of a personnel preference thing, but if you were hoping that the Lumineth would just be "High Elves in AOS" you might be a little disappointed as there are some actual differences between them, unlike say Seraphon which are literally just Lizardmen copy and pasted into AOS. *Remember how everyone complained about Disciples of Tzeentch (especially Arcanites) being [[Powergamer|overpowered]]? Then Hedonites of Slaanesh? Then Ossiarch Bonereapers (especially Petrifex)? Then Kharadron Overlords? That's where you are now; you can mitigate your few weaknesses and excel at one-upsmanship. Around half of these "Cons" are about the models and lore. Be prepared for possible nerfs in the future and for everyone you play against to hate you even if you're just trying to have fun. *The models are so detailed they take an eternity to paint.
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