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Age of Sigmar/Tactics/Old/Destruction/Bonesplitterz
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==Why play Bonesplitterz?== ===Pros=== *Do you want an army of near-naked, maniacal, monster hunting, green lunatics? Of course, you do. *Do you love stone weapons, magical tattoos and screaming WAAAAAGH at the top of your voice? Of course, you do. *These guys are the premier monster hunters in this game. A couple of units of Morboyz will take down anything from a Treelord to Nagash with maniacal glee *They are probably one of the most fun armies to paint, giving you plenty of naked flesh to experiment with tattoos and warpaint, and plenty of shading potential and drybrushing areas *You will certainly stick out from the current meta. High wound count, the army benefits from 2 wound infantry and 3 wound cavalry. Warpaint is an after save on a 6 for wounds and mortal wounds. Spell lore with four good utility options, but the other two spells are flawed direct damage options. Units get a high number of attacks, though they mostly hit on 4's and in some cases wound on 4's. Subfactions offer interesting options to the army. ===Cons=== *DATZ' A LOT OF GREEN PAINTS YA GOT DERE BOSS *the Kunnin Rukk has a stigma of being OP, stemming from the pre-nerf battalion bonus which turned Arrerboys into a hail of pure death *It's an army of naked orruks; they will die in droves *Unless your opponent brings a lot of large monsters, your units will not use their full potential Lack of rend. Only Big Stabba's and Savage Big Boss have rend in the army. Icebone Warclan can provide rend but only on wound rolls of 6. The army has average speed overall, only Big Stabba's have run & charge. You have some movement shenanigans with Tireless Trackers and Breath of Gorkamorka while your cavalry moves 12". Everything else is movement 5", the Brutal Rukk Battalion can provide run & charge via wholly within 12" rules. Low mortal wound output. The army isn't good at sniping enemy heroes due to the squiggly curse nerf. Overall the weakest allegiance in the battletome right now due to the armies fragility, low mortal wound output, and lack of rend.
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