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==Divisions== These are the various departments that we know exist however the fluff is kinda patchy and much of what we know comes from old, throwaway fluff written without much thought and as much grimdark as is humanly possible so it's kinda debatable how accurate any of it is these days, and remember, they only handle galactic matters, and very rarely interfere with planetary affairs unless it involves them in a way big enough to be bothered over it. They will gladly overlook genocidal interplanetary wars as long as those wars do not disrupt the tithe to the Imperium. *'''Departmento Munitorum''': You thought Amazon was bad? Try the branch of the Administratum charged with running the logistical area of the [[Imperial Guard]]. Their duties encompass aspects ranging from estimating and managing manpower, weaponry, and assorted supplies of the Imperial Guard, basically ensuring the Guard has enough human and material resources to go around, and which theater of combat needs more and needs less of each. But the Guard is so massive that it's rare for the Munitorum NOT to make constant fuck-ups at the least convenient times (You needed some more lasgun power packs? Too bad, you're getting dress clothes for [[Ogryn]] instead), and trying to requisition anything beyond your standard kit is an exercise in futility. The Munitorum; through its various agencies, also decides which planets have met their [[Imperial Tithe|tithe]] requirements or not, but on a few occasions rounding errors or misspellings have resulted in worlds being declared traitors by accident or wiped out regiments being sentenced to death posthumously. The Departmento Munitorum is a microcosm of the Administratum itself; with a huge number of branches with overlapping responsibilities that report through various different lines of command, often to other Lords of Terra outside their own organisation which ensures the wheels of bureaucracy run slowly... **'''Officio Tactica:''' Subordinate to the [[High Lords of Terra|Lord Commander Militant of the Imperial Guard]]. The department that assesses the needs of every active warzone and deploys regiments and materiel accordingly. When Imperial Guard generals need more manpower, they have to go begging to these guys to get it. **'''Office of the Imperial Pursary:''' Subordinate to the [[High Lords of Terra|Chancellor of the Estate Imperium]]. The tax collectors and paymasters of the Munitorum who ensure that the planetary tithes are correct and get divvied out according to the needs of the Officio Tactica. **'''Office of Records:''' Subordinate to the [[High Lords of Terra|Master of the Administratum]], the branch who keep the logs of munitorum expenditures... this goes back ten thousand years in some cases. **'''[[Schola Progenium]]:''' The Departmento Munitorum's link to the [[Ecclesiarchy]], where the orphans of Imperial Guard / Fleet members are repurposed back into useful members of society. ***'''[[Militarum Tempestus|Ordo Tempestus]]:''' Technically a subordinate agency to the both Administratum and the Astra Militarum, rather than being a sub-division of the Departmento Munitorum, but since gets its equipment from them, draws its recruits almost entirely from the Schola Progenium, and is overseen by the Officio Prefectus to the point that any separation is entirely academic. **'''[[Officio Prefectus Commissar|Officio Prefectus]]:''' [[Commissars]] who ensure that Imperial Guard forces continue running efficiently, because the Munitorum obviously can't trust the Imperial Guard to not screw things up. **'''Administratum Assay Corps:''' the branch who do the auditing to make sure nothing funny goes on when the Munitorum interfaces with other branches of the Imperium. Because the Munitorum obviously can't trust ''other agencies'' to not screw things up. **'''Field Enforcement Corps:''' the branch who enforce all Munitorum regulations to prevent corruption, because the Munitorum obviously can't trust ''itself'' to not screw things up. They're basically part military police and part internal affairs investigators. Just as the Commissars make the Guard and the Navy shit their pants, the FEC make the Commissars shit themselves. **'''Pioneer Corps:''' the division of the Munitorum who scout new locations and plan for the construction of new military engineering projects. **'''Engineer Corps:''' the division who are responsible for constructing military engineering projects. **'''Labour Corps:''' the division who deal with civilian and Mechanicus contractors to ensure that military facilities and bases are constructed. **'''Siege Auxillia Corps:''' the division responsible for warehousing, storage, transport, and construction projects necessary for planetary sieges. *'''Estate Imperium''': Charged with maintaining the tax records of the Imperium and the monumental task of accounting for the planetary tithes of millions of worlds and distributing it back out according to the demands of the Imperium. The Chancellor of the Estate Imperium can occasionally get a spot on the [[High Lords of Terra]]. Well, were he not doped-up on anti-depressants to deal his raging OCD, anyway (that's fine though as the only thing he does is provide his boss the Master of the Administratum with an extra vote, also mentioning that this is conflict of interest is heresy). *'''Historical Revision Unit''': The propaganda branch of the Imperium, charged with making sure Imperial history makes the Emperor and the Imperium look perfect and eliminating all knowledge of traitors. Because the Imperium wasn't grimdark enough, they cut/paste the [[1984|Ministry of Truth]] into one of their foundational institutions. However, they must have done it with Linux, because they didn't manage to get enough of in to really affect the universe. Although... there has been a shit ton of [[Matt Ward|'revisions']] to a wide variety of things to make various institutions look so unrealistically good that it defies sanity, and yet it has become 'fact'... Well played [[Games Workshop|GW]]... On the other hand. This lack of knowledge of the very existence of traitors could be very useful in...other ways (Rebellious types still show up but it's much less likely to spread when most of society thinks that it's ''good'' that society is as fucked as it is.). As of the 42nd Millennium, [[Roboute Guilliman|a certain Primarch]] has practically given this institution the middle finger and started his own band of remembrancers to fix the mess that they made. They can't complain that much about it cause the other guy could bench press Warhound Titans if he wants to and is literally the son of their god. *'''Imperial Fleet:''' The Administratum oversees nearly all vessels in the Imperium short of the independently operating [[Rogue Traders]], [[Space Marines]], [[Inquisition]] and the [[Black Ships]]. The "Imperial Fleet" operates a number of bases in each segmentum that keep lines of supply, repair and requisition open. **[[Imperial Navy]]: while the Navy does have a link to the Departmento Munitorum, Schola Progenium and the Officio Prefectus, it is not as closely tied to those organisations as the [[Imperial Guard]]. While manpower is roughly self-replenishing on vessels that have successive generations of families that never see landfall, in times of desperate crisis Captains have the right to press-gang planetary populations into service. Life in the Navy is generally preferable to life in the Guard, so this might not always be necessary. This means that the Navy depends less on tithes of manpower and mostly concerns itself with procuring consumable items such as fuel, food and munitions. Vessels have the luxury of being able to transport themselves to wherever their supplies are being stored so logistics are less of an issue. The Imperial Navy is commanded by the '''Lord High Admiral of the Imperial Navy''' and is occasionally a member of the [[High Lords of Terra]]. **'''Merchant Fleet:''' accounts for roughly 90% of all interstellar shipping. Which is fortunate too, since all those Imperial Tithes need to be collected by somebody, and don't expect the Navy to do it. Merchant vessels are assigned charters which come in varying degrees of profitability and heredity: "Free" charters allow the captain to trade anywhere within the Segmentum so long as they do not infringe on existing trade routes. While "Hereditary" charters allow the Captain to pass on the contract to a successor, meaning the ship and crew get long term guaranteed work. Some charters may be a combination of both or neither, depending on how prestigious the charter is. The '''Speaker for the Chartist Captains''' represents the combined collective of the Merchant Fleet, and is occasionally a member of the [[High Lords of Terra]]. **'''Civil Fleets:''' may also trade from place to place, but unlike the Merchant Fleet they are privately owned by wealthy individuals or powerful cartels. These ships still need to be licensed since even the smallest interstellar vessel is still an enormous capital investment and the Administratum doesn't appreciate city-sized vessels with volatile warp engines moving around freely; and licenses have to be renewed at regular intervals otherwise the route will be reassigned to someone else. This allows the Administratum to essentially "hire" vessels for short term jobs without pulling ships from more essential routes, or have to worry about performing maintenance and upkeep on. *'''Logis Strategos:''' The threat analysis and intelligence agency who perform threat assessment models and formulate strategies for how to defeat the various enemies of the Imperium. Presumably they work hand in hand with the Officio Tactica who arrange deployment of resources and manpower to warzones as the Strategos deems necessary. *'''Officio Agricultae''': The department charged with overseeing agriculture in the Imperium, serving to determine the tithes of the various agri-worlds that litter the Imperium, and making sure that that there is enough food to feed the people of the Imperium. Food will still not be distributed equally due to lousy management, so Navy and the Imperial Guard gets priority over food while civilians get whatever scraps are left. Food riots ensue. That tends to happen when you use a bureaucrat with a fucking quill to manage the food supply chain of whole star systems. While the Officio Agricultae should theoretically be able to feed everyone and in general does it's job, all it takes is one person being sick for a day or a little bit of politics and a few worlds starve and other worlds have plagues since all the food was left rotting. Also the Officio Agricultae reviews sectors only so often. If a world is,for example, hit by an sudden case of [[Exterminatus]] then you will have to wait for 50 years for the next review. To top it all off, although the Officio Agricultae is an Imperial institution, a surprising amount of agri worlds are ruled by, or at least depend on the Machine Cult ''(that is the reason why [[Imperial_Knight|these guys exist]]).'' The politics that come with that are beyond annoying so cut these guys some slack, after a certain point you just have to ask yourself, [[Grimdark|do I really need all of these 15 million people in Underhive 27-B/3 ?]] *'''[[Officio Assassinorum]]''': The office of Assassins is technically subservient to the Administratum, but good luck getting them to see it that way. The department charged with carrying out assassinations is notoriously independent, to the point that it politely mails the remains of spies from other agencies back to them warnings to keep out of their business. See page for more details. *'''Officio Medicae''': The department charged with medical affairs of the Imperium. Unless you're a noble, a Guardsman, or a [[Inquisitor]], you won't be getting access to any meaningful medical assistance... Well, kinda. In the Guard one mostly gets a certain amount of medical attention based on rank but not competence, usually some where between Victorian age to Vietnam era medicine depending on your regiment and where you are at the time. (Though exclusively, rank-and-file Guardsmen getting crude bionic replacements do happen, [[Death_Korps_of_Krieg|a quick mercy-killing before equipment, organs, and blood gets reassigned exists as well]]). Inquisitors, high ranking officers, senior Imperial officials and nobles (and anyone with dosh, really) get drugs and cybernetic enhancements that can reverse aging and greatly extend their lifespans. Regular civilians, it really depends on what planet they live on. 'Civilized' (i.e. close to 2nd millenium Terra) worlds often have relatively decent medical services for their population, but they're more the exception than rule. Death Worlds have no organized medical service period. On a Forge World, you have a good chance to get a nice, shiny cybernetic installed to deal with the problem [[grimdark|along with the attached 100.000 mandatory work hours required to pay it off]] (and refusing isn't an option). Agri-worlders often have to do with the local veterinarian, simply because the only existing hospital is next to the spaceport on the other side of the planet. Hive-worlders, on the other hand, have to visit a dread-inducing back-alley doc, who is always located in the under[[hive]], smells of Obscura, and whose services cost an arm and a leg. [[Painboy|Sometimes literally]]. Certain Ecclesiarchal charities and missions do still provide medical treatment for the common citizens of the Imperium, but if they suspect anyone in your area of [[heresy]], notice features not conforming to the "muh holy hooman form" a humble medical mission can rapidly turn into a [[Exterminatus|crusade to burn your district or even your entire planet into ash]]. That said, they are on the front lines for rooting out mutation, so they actually can do pretty important work in conjunction with the Sisters Hospitaller. *'''Officio Sabatorum:''' Like the Assassinorum this is a smaller agency with a closed focus, specifically with regard to the physical destruction of enemy assets instead of target elimination. There is painfully little fluff on them as everything they do happens behind the scenes, even the connection to the Administratum is assumed rather than confirmed. It is said that although their agents are fully capable of defending themselves with ease, if they actually get into combat then the mission might as well be viewed as a failure. Contrasted to "in-your-face destruction" which is easily performed by the Imperial Guard, Navy or Astartes, means that the Officio Sabatorum doesn't generally have a tabletop niche, though it might be cool if they get a strategem that deals automatic wounds or damages buildings when activated pre game.
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